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APD abusing weapon seizes.


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Lately there's been 3 different situations where APD immediately rush and seize weapons before bringing me to HQ.  They have been getting way too comfortable with abusing that rule. 

It is apparently allowed, but it really shouldn't be.  What's the point in fighting to free your people if they immediately just seize your gear after restraining you?

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22 minutes ago, Jordan540 said:
  1. Seizure of Weapons
    1. Illegal items (including Blackwater items) should be seized when the opportunity presents itself (preferably before transport). Please refer to the Ticket Guide for examples of probable cause.

I agree with anti this rule is actually braindead it takes 15 minutes to get black water gear and even when we do get it out, it gets seized as soon as we get restrained??? one blackwater my zafir got zeized and we were still in the fucking dome 💀

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4 minutes ago, 1emplar said:

I agree with anti this rule is actually braindead it takes 15 minutes to get black water gear and even when we do get it out, it gets seized as soon as we get restrained??? one blackwater my zafir got zeized and we were still in the fucking dome 💀

Needs to be clear to seize

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1 hour ago, anti said:

Lately there's been 3 different situations where APD immediately rush and seize weapons before bringing me to HQ.  They have been getting way too comfortable with abusing that rule. 

It is apparently allowed, but it really shouldn't be.  What's the point in fighting to free your people if they immediately just seize your gear after restraining you?

Maybe get gud and dont give them a chance 

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They throw you in an a hb, fly you 1km away, then pull you out and seize.  Higher ups saying that's 'fair play' because I was brought to a clear area.  Shit is aids and bad for the player pop.   Cops get free kits.. they shouldn't be able to go around taking everyone else's kits that fast when their own is down to layers of rules and protections.

It's aids, kills any chance to save your teammates from apd while they still have something intact, and it desperately needs to be countered with a rule change.

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1 hour ago, anti said:

They throw you in an a hb, fly you 1km away, then pull you out and seize.  Higher ups saying that's 'fair play' because I was brought to a clear area.  Shit is aids and bad for the player pop.   Cops get free kits.. they shouldn't be able to go around taking everyone else's kits that fast when their own is down to layers of rules and protections.

It's aids, kills any chance to save your teammates from apd while they still have something intact, and it desperately needs to be countered with a rule change.

yea but thats the same thing as flying away to a safe place and immediately start processing you.

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I don’t see this happen too often but it has been allowed for years. I personally don’t do it but it’s one of those “meh” rules that are there. Like stripping a Vigi license for anything other than tazing cops etc. Just a bit annoying. 

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6 hours ago, anti said:

They throw you in an a hb, fly you 1km away, then pull you out and seize.  Higher ups saying that's 'fair play' because I was brought to a clear area.  Shit is aids and bad for the player pop.   Cops get free kits.. they shouldn't be able to go around taking everyone else's kits that fast when their own is down to layers of rules and protections.

It's aids, kills any chance to save your teammates from apd while they still have something intact, and it desperately needs to be countered with a rule change.

-_- bruh. If they take you 1KM away  couldnt they just take your comms and gps and you’re equally screwed? 

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7 hours ago, anti said:

They throw you in an a hb, fly you 1km away, then pull you out and seize.  Higher ups saying that's 'fair play' because I was brought to a clear area. 

I mean, this is the same as getting processed right away when being driven into an HQ/safe secondary location from an active situation. A civ can do the same thing when taking another civ hostage, if your comms are taken you are generally fucked because someone can take you to the middle of nowhere/a different vigi outpost on civ to rob/vigi you. Arma and Altis Life especially is a social game and many gameplay mechanics/rules expect you to not be by yourself. Don't play in ways where you are too isolated from your group where someone can tase and restrain you without getting killed unless your group is wiped anyways. If your group sees you get tased/restrained and doesn't attempt to help you while they are nearby, it seems like your issue is with those you are playing with rather than with the cops. Even if someone follows you when you are taken away, if they are shooting cops at the location you are currently held, it is still not clear and they can't seize your gear.

Edge cases like these would harm more than they would help to change or remove, as for every civ that is mad they lost their gun earlier than they expect there are 10 civs who want to be processed quickly without going all the way to an HQ in my experience.

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Yeah but when they are actively being chased and go 1km away to seize quickly?   Some of the newer cops are really latching onto that hard and doing it every time now.  

"we have no way of knowing if we're being chased or not."   Declaring an area clear is highly interpretive and of course they're gonna declare the situation clear when they want to screw someone over.  

 

Should be more than just 'declaring the area clear.'  Should require being out of combat for 5 mins like standard engagement rules for storing at least.  Takes away any roleplay.  

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6 hours ago, anti said:

Yeah but when they are actively being chased and go 1km away to seize quickly?   Some of the newer cops are really latching onto that hard and doing it every time now.  

"we have no way of knowing if we're being chased or not."   Declaring an area clear is highly interpretive and of course they're gonna declare the situation clear when they want to screw someone over.  

 

Should be more than just 'declaring the area clear.'  Should require being out of combat for 5 mins like standard engagement rules for storing at least.  Takes away any roleplay.  

There is a simple solution to your problem and that is getting better at the game trash can

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8 hours ago, anti said:

Should be more than just 'declaring the area clear.'  Should require being out of combat for 5 mins like standard engagement rules for storing at least.  Takes away any roleplay.

rule of thumb when calling an area clear is 2 minutes. however yes this can be very slightly up to interpretation of the situation, now i cannot speak for when i am not online but I know that myself and majority of the other corporals stick to that 2 mins rule and are strict about waiting the appropriate time

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15 minutes ago, Poon said:

rule of thumb when calling an area clear is 2 minutes. however yes this can be very slightly up to interpretation of the situation, now i cannot speak for when i am not online but I know that myself and majority of the other corporals stick to that 2 mins rule and are strict about waiting the appropriate time

Unfortunately roleplay is just dying off rapidly again.  We had a resurgence where it came back for a while and cops started chilling out and it stopped being just about money, but now it's basically just cartel fighters with free kits again.  Some of these newer cops aren't being weeded  out and/or mentored as they should. 

3 hours ago, hawkg said:

There is a simple solution to your problem and that is getting better at the game trash can

Hawk...  Wtf you being so toxic out of nowhere bud.  I'm not gonna be mean to a kid.  I was nicer to you than anyone in this game and you just keep coming after me and ctf trying to get a toxic response back.  

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11 minutes ago, anti said:

Unfortunately roleplay is just dying off rapidly again.  We had a resurgence where it came back for a while and cops started chilling out and it stopped being just about money, but now it's basically just cartel fighters with free kits again.  Some of these newer cops aren't being weeded  out and/or mentored as they should. 

I understand where you are coming from, however, I disagree with you on 1 thing. Being "chill" and not "just about the money" is where I feel personally things started to get too relaxed. Its gotten to a point where people EXPECT to keep their illegal guns for paying a wimpy 100k ticket. Thats not how it should be. This isnt Chicago. You cant shoot at cops, get caught, and get released like nothing happened. We also do not get anything for seizing your weapon or clothing. Its part of the game, when you buy an illegal weapon you are agreeing to the terms and conditions of losing that weapon when you get processed. 

Personally, I mentor people TO seize illegal guns unless certain circumstances. It should not be up to deputies and POs under normal circumstances unless they are the highest ranking officers online to decide whether people keep ILLEGAL guns when our job in roleplay terms is to keep the island safe. MK1s arnt safe. 

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