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Poseidon

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Blog Entries posted by Poseidon

  1. Poseidon
    Enjoy looking at the correct formatting of the date Americans ^_^
    ChopShop/Seize Fixes Cop House/Shed Search Fixes Cop payout splitting adjustments New pickup menu when picking up dropping inventory Gas Station Rework Blindfolds (Use interaction menu to add, can remove from yourself by accessing the I inventory when unrestrained) <---- This is currently not yet implemented.  An unforseen issue turned up after implementation. When restrained you are removed from your group and re-added when un-restrained. Cannot access map now while restrained. Groups are locked by default Donor/Med discounts apply on weapon ammo Lockpick exploit fixes Can now purchase 5th house when you own a gangshed Spawning at gangshed should be more reliable now Medics now have their very own map markers!
  2. Poseidon
    Comparability update for 1.64

    -Gang rank permissions updated
        -Rank 1 - Regular Member
        -Rank 2 - Recruiter (Invite players)
        -Rank 3 - Super Recruiter? (Invite players and kick members)
        -Rank 4 - Senior member (Promote/demote members, invite/kick, access gang funds)
        -Rank 5 - Leader (all above permissions + disband / set new leader)
        
    -Gathering exploit fixed
    -House crate exploit(s) fixed
    -Lockpick exploit fixed... probably
    -Added the civilian basic tanoa clothing that was added in Apex to the basic spawn. Players can now spawn with the apex clothing or the shitty poloshirts.
        "U_C_man_sport_1_F","U_C_man_sport_3_F","U_C_man_sport_2_F","U_C_Man_casual_6_F","U_C_Man_casual_4_F","U_C_Man_casual_5_F"
    -Chopshop exploit fixed
    -Updated Tonoa sell prices and even the dialogs to display what the vehicle will sell for.
  3. Poseidon
    -Greasy cord exploit with trunks fixed
    -All houses have their data synced right before restart to ensure data is saved properly
    -Exploit fixed with atm transfers
    -Epi pen timer increased from 5 minutes to 7
    -Medics and APD should now be able to use epi pens now.
    -Civs without vigi licenses can no longer use shift-r to restrain downed players
    -APD textures updated
    -Orcas available to Corps
    -Type 115 for Corps
    -CMR-76 for Corps
    -Proper APD vest for deputies
    -Sgt helmet now available to Sgts
    -Invisible admins should no logner be able to be key-chained
    -Player position syncing happens more frequently
    -Experimental optimization disabled by default as some users beleive it caused issues (should fix sound bug with helis)
    -Legacy discounts for weaponshop implemented
    -All text message types logged
    -Epi pen usage logged
    -Tazer bug with cops should be fixed, or at least 999x better.
    -AK 12 price increased
    -Spar 17 Price reduced
    -Redgulls should be able to be spammed now without drainng thirst too much. If you take a redgull before it wears off it will extend the time, you only lose thirst when the effect wears off completely.
    -Prices for csat clothing has been increased, as well as some other high armor items.
    -Another check added to prevent spamming lockpicks
    -Paychecks on Tanoa are doubled temporarily
    -Tanoa map changes
        - Added more rebel outposts
        - Added 2 chops shops
        - Added turtle dealer
        - Added weed and mushroom cartel
        - Added black markets
        - Yeast field and moonshine distributor adjusted
        - Moved katkoula drug dealer because it was a buyable house
        
    -Altis map changes
        - Overhauled Jail
        - Pyrgos Rescue
        - Sofia Rescue
        - Mount Olympus
        - Parachute shop near Mount Olympus
        - Fixed Boat shop south of Kavala
        - Added Airplane NPCS on Altis
        - Vigi Shops overhauled
     
    HOTFIX:
    -Jail doors fixed on Altis
    -Redgulls adjusted
    -Orcas fixed for corps
  4. Poseidon
    Tanoa & Altis changes
    New chat channel added for medics/cops to directly communicate with each other Mk-1s added to rebel shops 250$ increase to paycheck Large storage containers available for all Suicide vests should work properly under most circumstances now Compatibility added for Arma update 1.62  
    Altis
    Strider skin for R&R fixed  
    Apex vehicles and weapons will be added to Altis Life later this week. If you're impatient you can try them out on our Tanoa server.
  5. Poseidon
    Tanoa life released!
    Tanoa life is fully functional with lots of cool new stuff from the Arma 3 Apex Expansion.
    Everything except for gear/position/vehicles transfer between altis and tanoa.
    -Tanoa--------
    -All new police textures (TPD)
    -New camo variants for ifrit and a few other vehicles added
    -Vehicles added
        -Civ plane
        -Civ RHIB (boat)
        -Civ Blackfish (vehicle carrier)
        -Civ Blackfish (infantry carrier)
        -Civ Jeep
        -Rebel Qili Unarmed
        -Rebel Prowler Unarmed
        -TPD Jeep
        -TPD Prowler
        -TPD Plane (PO+)
       -and more stuff
        
    -New weapons added
        -Civ Mp5 thingy
        -Civ 9mm pistol
        -TPD deputies now get Stings
        -tons of stuff that I don't feel like listing right now xd
    -New gear added
        -The gigantic backpack, allows for 120 virtual capacity.
        -Various rebel outfits
        -Various civ outfits
        -Various helmets
    -New resources only available on Tanoa
        -Topaz
        -Topaz Cut
        -Bananas
        -Processed Banana
        -Cocoa
        -Processed Cocoa
        -Banana splits (combine banana, cocoa, sugar - its like a legal moonshine type of thing)
        -Processed sugar
        
    -Structures and objects (walls/trees/etc) auto-repair every x minutes in spawn cities, keeps the cities looking noice
    -Sexy bridge added to connect the main island to a nearby island.
    -Altis & Tanoa ------------
    -Epi-Pens added
        -You can use an epi-pen on any dead player
        -Once revived via an epi pen that player has 5 minutes to get to a hospital or medic to receive dopamine. This is free from a medic, 15k from hospital.
        -If you die before getting to a medic/hospital you cannot be epi-pen'ed again, you may only request a medic or respawn.
        -Epi pens only available at hopsital at the moment, maybe black markerts in the future.
        -You cannot epi-pen players of other factions, so civ->civ only, apd->apd only.
        
    -Gathering remake (WIP - not all resources support new system)
        -New gathering system is more interactive
        -You must be looking at an object, press windows key, and you will get a limited amount of resources from that object
        -Once object is depleted it falls over/collapses, or dissapears. Respawns after a few minutes.
        -Gathering rate slightly increased
        
    -PlayerTag System Overhaul
        -New render method, names/gangs/other stuff appear centered over the player, different font
        -Icons appear above all text
        -Same/Possibly better performance as old system
        -If you're wearing a ghillie suit while prone, players farther than 3 meters see your nametag as very transparent. If crouching it will be transparent, but not as much as prone.
        -Spotting player units on foot range increased from 75m to 100m
    -Dynamic map system
        -Reduces the number of active map objets (stuff we placed, not bohemia) by over 50%, increasing performance.
        
    -NLR timer on respawn menu updated to 15 minutes, and an info box is next to the spawn button to explain NLR
    -Medics can now see how long it's been since a person requested revive on the map
    -New cop light system
    -Most signs now load from a farther distance
    -Randomized police spawns in HQ's
    -Medic towing fixed
    -Cash is now prioritized over bank. If you have enough cash on you for a purchase it will use that instead of atm money.
    -No/reduced fog feature added. If fog gets too heavy the server will clear the fog.
    -Fixed error message on spawn selection screen
    -Bug which prevented players from placing storage crates after buying a house or not being able to place max crates fixed
    -Weapon shop remade, completely new UI.
    -Weapon shops now support refilling mags
    -Vehicle doors no longer open/close when unlocked/locked
    -Potential fix to prevent respawn screen from bugging out if you die while in a menu.
    -Removed the extra side chat and command channel
    -Group chat voice is disabled when spawning in
    -Vehicles in your garage are sorted by name
    -Players can own a maximum of 50 vehicles
    -You can now view all your licenses by scrolling
    -Auction house is super super close to being done, supports auctioning your house/vehicles/weapons/virtual items/etc. Fancy ui and all. It'll likely be in next update.
  6. Poseidon
    This update is primarily fixes/patches. From long existing well know exploits, to random stuff that broke in the last update.
     
    Changes/Features
    Market now fits into the Y-menu and looks better Give money added to Y menu Exploit Fixes
    Disabled vaulting while restrained if you have the 'diary' open (pressing J) Players no longer drop their weapons when they die Pulling dead players out of vehicles no longer drops their weapon nearby Disabled Arma 3 Cheat menu which was being used for combat logging/exploiting, dafuk bohemia. Only one person can access any inventory at a time now, this applies to vehicles, stuff on ground, house crates, pretty much every inventory you can think of Fixed dupe where 2 players could pick up the same backpack off the ground. Fixed possible exploit with alt-f4ing after getting robbed Fixed issue which allowed players to use Tactical View while doing certain actions Fixed issue where cops could open player interaction menu from any distance with windows key Fixed possible dupe with house virtual trunk Other fixes as well If you know of more exploits not already patched let us know with a bug report ticket in the support tab, if the exploit is big enough we may provide you with legacy perks or somethin'     
    Other Fixes
    Intro shows again Water/food/backpack space fixed Fixed issue where textures were not applied to vehicles when joining server Possible fix for cops not getting money for lethals Possible fix for bloodbag exiting early even when you don't move Titans should no longer repair land vehicles Armed offroads should no longer be red Fixed issue with cellphone displaying Any in message area Fixed issue with DP missions Uniform textures may show more reliably now
  7. Poseidon
    Updated mission for compatibility with Arma 1.58
    Trunks should be visible for users with house keys where the owner of the house has not logged on yet Fixed an exploit with clothing shops allowing you to get free gear PlayerTags optimized Server restart messages should properly display now Note this is not all the features we've been working on, another update will come shortly.
  8. Poseidon
    Added restricted air zones to jail and fed Helicopters flying near these zones will be warned If you fly too close you will hear a lock on sound for 10 seconds, if you do not fly far enough away a missile with fire at you The missile sites can be hacked and disabled Cops can repair the missile sites Re-made player tags a bit, custom 'tilde' functionality added. Placing your cursor over a player will display their player tags beyond the 17m normal limit. Tilde only works up to 75m away for people on foot, 200m for land vehicles, 400 for helis, etc. GA vests added $1000 increase to paycheck Check license should now be fixed Oil rig added by @ToeKnee Capture the flag fixes Copper weight fixed, it's no longer 1-1 Fixed house cleanup, properties which have not been used in 60 days go back up for sale. Sand bags at jail fixed, they're properly aligned to ground now Hotfix:
    Player tag fixes Fixed issue where emblems would show on civilians or wrong units Increased size of player tags for targets spotted with 'tilde' Adjusted colors of player tags for cops/medics Semi-Fixed issues where duplicate player tags would be shown for vehicles/players Updated white-listed slots to fix the issue preventing login if someone was in the first slot.
  9. Poseidon
    This is mostly an optimizations update, coming out next restart. ~6PM est.
    Changes:
    Fixed issue which would prevent players from spamming certain Arma actions like changing firing mode. Nerfed color some more Persistent vehicle system should now be reliable Support for offloading some of the most resource intensive server side functions to a headless client All data syncing offloaded to headless client Conversion from some scripted functions to engine functions on both server and client We'll be trying to offload as much as possible to a headless client so that the server itself does less, which may reduce de-sync and provide better server performance overall. Server performance as of right now is fine with 100 players, better than what it was with 80 with previous versions. The issue now is some de-sync, which we're working on now.
  10. Poseidon
    Changelog:
    Vehicle Persistence through restarts A maximum of 1 vehicle per player will stay through restart. If you own 2 vehicles within 150m of your position on restart, only 1 will persist through restart. The owner of the vehicle must be online when the server restarts and within 150m of the vehicle for it to save The vehicles trunk will save through restart (only through restart, does not save if stored in garage) On server restart the saved vehicles spawn in where they were left right before restart If the owner of a persistent vehicle does not log on within 15 minutes the vehicle will despawn and go back to garage. Unless someone has gotten into the vehicle after it spawned. Map Markers You can no longer make map marker > 64 characters All map markers will have the persons name who made them in front of them. Certain words are filtered from map markers You can only place up to 10 map markers a minute Modified the anti VON in side chat script Side chat filter/spam prevention LOTS more logging Modified the color overlay, should be much better now. NLR spawn prevention bugfix and radius reduced to 500m Surrender fixed, for realzies this time MOAR SERVER LOGS, like, a redonk amount  
    NOTE: Theres a slight chance, like 1/100, that you'll crash on join. This issue will be fixed next update.
  11. Poseidon
    The biggest change in this update is the new restart system. Theirs no need to disconnect before a restart, as your player data will automatically sync right before restart. Also soft restarts have been implemented, so instead of getting kicked from the server, you will instead be sent to lobby.
     
    Changes:
    Full moon at nights, this means on normal nights without cloud cover it won't be pitch black: http://imgur.com/a/BkYrL Post processing color effects, they change depending on the time of day so nights wont be super dark: http://imgur.com/a/VlV8m (top is current, bottom is new) New server restart system. The server now has 3 different restart types. The restart notifications will tell you which type of restart is coming. Soft, which will send all players to lobby and it then reloads the mission (its like a hard restart, but you won't be forced to reconnect). Hard restart, just like our current ones but slightly better, shuts down the arma server and you will need to reconnect. Hard restart /w update. It will hard reboot so that an update can be rolled out, the restart notifications will notify players an update is coming out. Every 3rd restart is a hard reboot. So in theory only 2 hard reboots a day unless we roll out an update or decided to do one for some other reason. Admins can reduce the server time in case early-restarts are needed. This means in case of early restarts you'll get regular restart notifications. All players will have their data automatically synced right before restart. You shouldn't have to worry about disconnecting in advance. More surrender fixes, like, seriously. Vehicle collision damage reduced a tiny bit Added a check to prevent people from holding down a key and spam unlock/lock their vehicles. Applies to most keys. Holding them down wont spam their functions as they have a 0.4 second cool-down Disabled NLR timer for news team Fixed issue which prevented APD from buying Striders Added some checks to prevent players from logging on to the jail island, they will instead log on near it. This is to prevent meta gaming/ server hopping to jail breaks. Map updates/fixes Apd HQ's have more light probably Some other stuff fixed Some stuff added Idk ask Toe Knee
  12. Poseidon
    Coming next restart.
    Hotfix for surrendering issue where you can't put your hands down. I ACTUALLY TESTED IT THIS TIME...
    Other small changes:
    Updated news team whitelist NLR timer for disabling spawning near where you died bumped up to 4 minutes. Removed textures that are no longer in use from the Christmas decorations. Tactical bacon for cops, everyone loves bacon in a can... https://www.cmmginc.com/shop/tactical-bacon-case-of-12-9oz-cans/  
  13. Poseidon
    This update contains a fix for something that was causing major server performance issues.
    Changes:
    Intro music is quieter Fixed issues with syncing data while in events Cleaned up some code Updated SpyGlass, no more kicks for false no recoil detection Cop lights are less-seizure inducing. Before it would go red, all off, blue. Now it goes from red immediately to blue without shutting off all lights. It's better, trust me... Cop and medic lights optimized a bit. Server cleanup of vehicles, and some objects is now more frequent. Vehicle collision damage increased slightly, they were too stronk before Moar logs. R&R quad bike NLR feature which prevents you from spawning near where you died. Currently the timer is only 90 seconds, but will be adjusted based on feedback. Surrender tweaked, hopefully fixes the issues with not being able to put hands down. Other stuff, probably.
  14. Poseidon
    This update is mainly fixes for issues from the previous updates.
    Revive system reverted to old one temporarily, this will fix a lot of issues including yinventory ones for cops Removed trees and presents Tweaks/fixes for CTF Siren/light issues should be resolved Intro music plays for a shorter duration
  15. Poseidon
    We'll be rolling out a patch for the following issues on restart:
    Fixed selling turtles Modified house trunk saving Disabled opening text messaging or Y-menu while dead or while processing. Fixed issues with crates that spawn on the map Fixed giving keys to other players
  16. Poseidon
    On Saturday we released our big Map Update+ to the live servers. Here's the changelog:
    Completely new map, most objects are now client side, went from 2900+ objects server side to 106. Npc's are now animated (although some are not customized so they have silly animations, service stations should look good tho) Re-made nametags, they no longer get stuck on your screen, and you can see players in cars. The bottom right hud for food and stuff has been updated so that it scales properly for all screen resolutions Various performance optimizations server side, hopefully the map changes also help server performance. Reduced to 3 cartels New menu system, all menus fade or animate, and Y-menu has been remade New settings menu allows you to save view distance and other changes, and allows you to partially reduce grass quality. Various bug fixes Housing/Crates fix. Certain houses would not pull up a menu due to bohemia breaking a function with their latest update. Crates from previous house owners no longer spawn, this only happened under certain conditions Fixes for invisible menus Various server side bug fixes Jail time is reduced 33% Once you escape jail your un-served time no longer saves. Weapon sway reduced 25% Redgull and other random redgull like items buffed, they last slightly longer, and allow you to run and aim 10% faster. Thirst lost from redgull like items has been reduced Upgrading house storage unlocked for all since I got around to fixing crate bugs Fix for progress bar not showing text Increased cartel capture radius from 50/75 to 70/95. meaning you must get within 70 meters of the flag, but can then walk up to 95 meters away from the flag. Damage from vehicle collisions reduced 80% Fix for not being able to place crates after just purchasing a house, a relog was required before. Fixed air/boat mod-shop hitboxes. Boat service stations will no longer service air vehicles. Added more settings to y-menu. You can now disable ambient life like birds/snakes/random noises, and you can now choose what percentage of decorative objects you want to spawn in upon connecting to the server. Optimized event handlers for when you take damage Weapon sway is reduced from last RC, it's now only 35% of the default arma sway compared to the last RC which was 75% of default. Players who have the same name as other players online will now correctly show their number after their nametags and in other menus like the wanted list, this allows you to easily distinguish between players with the same name. When loading in your player will now be at the correct height instead of on the surface of the terrain, this should prevent players from getting stuck in floors of buildings after connecting. Hunger, thirst, and player damage now save. Fixed DP missions Hunger and thirst no longer kill you immediately, they slowly drain your health Updated intro information, and moved it to the left side of the screen
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