Added:
 
		Cops will see a red name and notification on players if they are restrained and require dopamine
	
	
		Admins can spawn Zamak, Hemmt and Tempest Fuel
	
	
		Admins can spawn both Cargo & Transport Vans
	
	
		When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
	
	
		Ability to flip vehicles which you have keys to, regardless of if you own it or not
	
	
		Slim Jim's, cops will now be able to unlock a car to move it
	
	
		When a civilian is killed by another civilian epi-pen timers will be until server restart
	
	
		Escort Mission
		
				Cops get paid out more if the faster they end the mission
			
			
				Civs get paid more the further they take the vehicle
			
			
				20 minute cooldown once the mission is ended
			
			
				Each dropoff location pays out a different percentage (as defined on the markers)
				
						The closest one is a 85% payout
					
					
						The middle point one is 100% payout
					
					
						The furthest point is 120% payout
					
				
		
	
		Earplugs will be inserted after being revived if you had them in before
	
	
		Medics can kick restrained players in the balls
	
	
		War Points can be viewed on the stats page in the y-menu. War Points will update 15 mins from the last time you opened the stats page.
	
	Changed:
 
		Unlawful taser charge is now $30k
	
	
		Hellcat is now $300k, Hummingbird is now $250k and M900 is now $150k
	
	
		Medics now longer have a cap on dopamine crate earnings
	
	
		Dopamine crate makers will only show for Medics & Civilians when it is dropped
	
	
		Anyone can unflip a car as long as they have keys now
	
	
		When medics purchase an aircraft they will no longer spawn on the roof
	
	
		Admin menu keys & island buttons moved up
	
	
		Admin menu restart buttons now ask you to confirm
	
	
		Cops can enter any illegal vehicle that they use slim-jim's on apart from the Ghosthawk & Armed Huron
	
	
		Modified the number of gold bars generated during a Federal Event to be more consistent
	
	
		Only one person at a time can access a briefcase or bag
	
	
		Y-inventory is now all contained in one briefcase on death or one bag on rob
	
	
		Y-inventory will now last 15 minutes before disappearing when robbed or on death
	
	
		Physical items dropped will last 15 minutes before disappearing
	
	Fixed:
 
		Spelling when giving compensation to a player which doesn't exist
	
	
		Spelling when giving dopamine notification if buddy is out of range
	
	
		Spelling for critical condition message (when epi-penned)
	
	
		Issues relating to medic air garage and shop fixed
	
	
		Medic Search and Resuce uniform renamed
	
	
		Vigilantes can now rob uniforms off of other players
	
	
		Gear that is stripped off a player will now spawn closer to the robber more frequently
	
	
		Deposit all and deposit will now work for values greater than $999,999
	
	
		Earplugs will now stay in when you are unrestrained (if you had them in before you was restrained (this really bugged me before))
	
	Removed:
 
		Admin menu lock/unlock buttons removed (wasn't used, ever)
	
	
		Admin menu lock/unlock script removed
	
	
		Cops all access key for civilian vehicles
	
	
		Cash, bloodbag, redgull, water, and tac bacon models have been removed if present on the player on death