I say allow tasers and allow the blackwater outpost. Why not? It is too unfair? aw cry more. If a civ wants to take a gamble to take a primary taser to capture an HQ that is on them... it is likely that they will lose it to the overpowered cops. So why prevent them from doing so? No one would bring a primary vigi taser or their license will be restricted and thus they will not be able to buy it anymore.
So the only tasers that would be brought would be cop tasers (again, literally most people would not do this) but if they have the balls too then they should be able to. I think you are being too liberal Deadpool. This is altis, civs literally get torn apart minute after minute by the cops. Cops get to respawn all happy with their tasers and brand new gear. Civs lose gear constantly, why not let them bring tasers? There is a large probability they will lose it. It isn't an unfair fight to have civs fighting with the same tasers that cops will be using to stop them with. I think this sounds very fair to me. For example:
5 civs VS 5 cops. Let's say 3 of the civ's have MK. 1's and the other two have MX tasers. How is it unfair, at any point, to say that the civ's will be too overpowered against the cops? They simply are not. This 5 man team is legit using the same guns and fighting the same amount of cops that all have tasers, whether they are MX/stings/ etc.
I think you are restricting the civ's ability to capture HQ with tasers because you realize that most cops are literal bots. I don't see how fighting/capturing the HQ is different than engaging cops normally at an HQ with tasers. Your decision to restrict them from using tasers gives me the stupid idea of initiating with the cops, tazing them all, and then starting the HQ takeover with lethals.
It just doesn't make any sense to not allow civs to take tasers with them. Are you scared? Well taking over an HQ takes balls and those willing to take tasers are brave. Taser vs Taser does not equal any overpowered gunfights.... Just more thoughtful and well carried out plays by cops. Cops don't want to be tased, right? If you only let us have lethals then some cops will sacrifice/bait themselves so that another cop can make a shot and then wait out the 3 minute timer. This should never happen. They should value their lives, thus if you give civ's tasers, cops will immediately act differently.
So my question is mr. high level cop that doesn't want to be tased... why not let civs have tasers? The groups willing to bring tasers to an HQ takeover will show a true gunfight as seen in places where maybe the police force isn't as overpowered as in North America.. Think of fights in Mexico/Syria. Police are not always so good, why restrict our access to these weapons to have actual fair fights?
My main point is that there is literally no good reason to stop civ's from using tasers. 1.) Most HQ takeovers will be lethals. 2.) If an HQ takeover is started, I guarantee cops will server hop. Most of the time the civ's will be outnumbered. In addition, to actually restrain these cop(s) during the takeover, there must be THREE people standing near to restrain. Cops, on the other hand, need only themselves to restrain someone else. This is already unfair.
I think it is time we have civ reps that actually fight for fairness. It ticks me off that you would even think about fucking restricting the civ's access to weapons during HQ takeovers. This is altis, cops win the majority of the time and respawn with their damn loot. Civ's dont. From now on, I am going to be tasing every cop near an HQ and then I will start the HQ takeover. Give us tasers and I will fight properly. This is downright retarded. No good reason to restrict our access to guns that we already have very limited access to. I would like to see you reason and say that having a gunfight with the EXACT same guns is unfair. It isn't. My suggestion is that if a civ is using a taser during a HQ takeover, cops should be able to lethal. Sad day -- civs are given a cool idea that they cannot even fairly compete in.