Jump to content

Marcus

Director of R&R
  • Posts

    421
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Marcus

  1. I will share more information soon about the idea. Since this post a lot more was done with the development of the idea and is in a better place than when this poll was made and the example i posted no longer is the case for how they would function. What I will share is that Search and Rescue+ would be able to apply for the combat medic role once they hit the min requirements needed of 60 TIG with 8000 minutes (133 hours) time played as a standard medic. everyone will not be eligible for the role and will go under senior review before being allowed to take a test that is required before joining. I will share more about this in the coming days.
  2. Are you using a AIO for your cpu cooler?
  3. The purpose of this poll was to see what others think about the idea of a combat medic. I am working on it as i see more positives then negatives and i will be sending it to staff soon so it can be discussed.
  4. We are still working out the details but there would be another test before getting the role this would not be something that would be handed out to just anyone and will be monitored carefully if implemented. Not 100% sure on the robbing as the medics would always be at a disadvantage when trying to provide medical assistance so robbing is still being debated.
  5. Lets answer some of your questions here. The civ we revive after detaining the other person would not be able to rob that person as that would be scuffed once the operation is completed meaning the player was picked up the medics will leave the area and return to the hospital and let the guy go. No one lost anything no one is going to jail. Now once released there is nothing stopping that person from going right back and trying to kill/rob that player again as they wont have NLR because they did not die. These medics are not allowed to engage on anyone and operate solely for the purpose of reviving the downed player they cannot chase anyone down or anything like that and will almost always be at a disadvantage when engaged on. Once the person was revived they leave the area and move on after the detained person(s) was dropped off at a hospital. If a combat medic is to be taken hostage they would need to be 3:1 and once that is done they will function as a normal medic and will not be allowed to use their weapon for any reason while hostage. If for some reason someone is camping a hospital and kills the guy we detained then once the person request medic the combat medic will try to get them if successful the other person would be taken to a different hospital to prevent a loop and let go from there. That situation may not occur as often as you may think but if it does they operate in the same way. To answer your last question yes as that will be the best way to keep it fair to everyone involved as say tasing them then getting someone up would put that person in a disadvantage because they are tased on the ground and can be killed but the guy who just got up wouldn't be wasting anyone's time and no one lost anything in that situation the detained player can continue on with what they were doing after being let go. NVL would not be there entirely for combat medic because if they are engaged in they can defend themselves but say you tell them to leave or die and they start leaving and stops a little ways away and begin shooting back that would not be ok and in such situation would NVL/Failed RP. If you have any other questions I will be happy to answer them.
  6. I understand what your saying but if we continue to let the actions of the few hurt the people who are doing this correctly then we will never see new things added. In general people are biased and there is nothing that will change that that’s human nature now if it’s clear bias then report them and it will be handled but the majority of medics play correctly. Now we are a neutral faction that is correct and we still would be if this idea were to be implemented. I have rules written down and everything so that it would still be fair for all parties involved. The combat medics will not be going around just tasing anyone they want and they will not be allowed to use the weapon if taken hostage. I appreciate your feedback as it help with the development of the idea.
  7. People who are allowed to use this will have to have played medic for quite some time. An EMT - Advanced Paramedic will not be eligible for the new rank it will also be a bit more difficult to get into for the reasons you say and because I dont want people who are not experienced as a normal medic to jump right in for combat medic. There will most likely be a merit system in place and a few other things that someone will need to have in order to become a combat medic. There will also be rules on what they can and cannot do so that things like if the combat medic is taken hostage they will not be allow to use there weapon to aid the rebels in anyway they will function as a standard medic until there time is up and have to be let go or is killed while assisting Rebels. So people who would get the rank are held to a higher standard and not just anyone will be getting into the rank.
  8. That was a example if you have further questions ask them im here to answer them.
  9. I agree but medics have infinite use items that i would not want getting in the hands of civs.
  10. to address th hostage concerns yes 3:1 would apply to them and once done they will function for you as a hostage medic. Weapon to be placed on their back and you have the 15 minutes with them. And yes there is a lot of thought going into this idea so that this could be something new and add a layer of fun to medic.
  11. I would like it to be a new rank in between search and rescue and para. They are still medic can revive and give dopamine but they will be wearing a medical fatigues and vest and have a weapon to show they are of that rank.
  12. If you got blacklisted for killing someone it’s against the rules.
  13. Thanks for the feedback
  14. Here is how a Combat Medic would function. The Medic would arrive on scene and try to begin medical services like normal once a rebel engages the medic the medic can detain the rebel using his government issued taser and restrain the rebel and can then continue with providing medical services. Once the player has been revived the medic would then take the detained player back to the hospital and release them to go about their business. With that being said say for example that people doing a diamond run defended their run and the Combat Medic arrives that medic can then talk with the rebel check the vehicles reg and see if they were telling the truth and if so the denial would stand and the medic will leave. this is a rough draft of the idea and will continue to be refined over time.
  15. I will be providing an example of how it could function shortly So They would have tasers as having lethals i feel would be sort of a money farm in a way. I also like your other comments there about assisting the APD these things are not apart of the draft i am proposing but i would look into seeing if something like that would work.
  16. I would like to see what you guys think.
  17. Congrats @ notsodank  On Lead Map Designer 🙂

  18. Congrats @ BaconIsAwesome  on Pararescue!

  19. Chapter VIII - Hostage Situations 16. Redeploying while engaged or to avoid an obvious hostage situation while on medic is considered combat logging. @R&R Medic @Senior R&R Member @Support Team
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.

Olympus Entertainment is a brand operated by Oly Entertainment LLC.