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Locked R&R Handbook Update (5/5/18)


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Effective Immediately (changes are in red):

 

Chapter VII - Medical Interaction

1. Medics do not need permission to administer aid to players.  

               1.1   Players can still deny themselves medical aid in which the medic must obey.

2. Civilians that request a revive are automatically providing their consent to receive medical attention.

3. Citizens cannot order a medic to revive a deceased player that has not requested due to game mechanic limitations.

4. Citizens that choose to interfere with a medic administering R&R services are expected to adhere to the following guidelines: 

4.1. Communication must be established via EMS text, direct chat, or obvious warning shots if located within an illegal area.

4.2. The individual must specify the body, name, group, or gang.

4.3. Civilians must specify who is making and enforcing the threat

5. Medics shall not disclose the Name, Affiliation, or Bounty of patients to anyone who is not employed in the R&R, in any request for service. These details should only be passed during legitimate forms of RP or if the request is being made to facilitate a player report for misconduct.

           5.1. Medics are only permitted to call the APD for Assistance when threats or direct hostile action has been taken against them. Medics may then relay pertinent details to the APD. Ex: General Location, Vehicles, Weapons, Number of Assailants, etc.

           5.2. EMT rank is the only rank authorized to call the APD for the sole purpose of an Escort into a red zone without threats or hostilities present. Paramedics(+) do not need to call APD for an Escort unless direct threats are exchanged prior to entering the red zone.

           5.3. Medics are authorized to report suspicious or illegal activity that is observed around the Federal Reserve, Altis Penitentiary, or Black Water Armory to the APD. 

           5.4. Once APD is actively assisting medics in a call for service, medics may notify the APD about pertinent details until the medic leaves, loses contact, or the incident is over.

6. Medics may report observed criminal activity or suspicious circumstances at any time if they so choose.

            6.1. Medics may release the name(s) of a living individual after the name has been obtained via legitimate RP.

            6.2. Notifications shall not be conducted in an effort to assist the APD in catching wanted individuals.

 

Chapter XI - Rank Advancement

-snip-

3. Rank Perks

-snip-

3.3. Advanced Paramedic

3.3.1. M900/Hummingbird/HEMTT

3.3.2. Pay Check = Base Pay + $900 every 5 minutes.

3.3.3. Paramedic Pilot Coveralls (Yellow) and green pilot helmet

3.4. Search & Rescue

3.3.1. Taru/Orca/Strider

3.3.2. Pay Check = Base Pay + $1,200 every 5 minutes.

3.3.3. Search & Rescue Coveralls (Orange) and green Helicopter pilot helmet

3.5. Supervisor

3.4.1. Ghosthawk

3.4.2. Pay Check = Base Pay + $1,500 every 5 minutes.

3.4.3. Supervisor coveralls (Green) and green helicopter pilot helmet

3.6. Coordinator (+)

3.5.1. Pay Check = Base Pay + $1,800 every 5 minutes.

3.5.2. Coordinator coveralls (Green) and green helicopter pilot helmet

 

Chapter XIII - Communications

-snip-

         6.4. Medics may only report illegal, or suspicious activity they encounter to the APD if direct hostile action is being taken

               or if threats have been made towards the medic. However, activity at any federal event location can still be reported at any time.  

         6.5. Any abuse of the "APD/R&R Side Chat Channel" will result in administrative action.

 

Chapter XIV: New Life Rule (NLR)

-snip-

1.4. The NLR affected area is defined as a city or 1.5 1 KM area around the location where the medic was legally killed.

 

 

  • Like 11
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8 minutes ago, Doctor White said:

My green pilot helm nooooooooooooooooooooooooo.... i cant go into serious medic mode now. If we have it in our inventory are we allowed to still wear it or even have it?

1.1. Medics may only use items and equipment available for purchase at R&R facilities, general stores, and legal markets.

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15 hours ago, Doctor White said:

My green pilot helm nooooooooooooooooooooooooo.... i cant go into serious medic mode now. If we have it in our inventory are we allowed to still wear it or even have it?

I removed the wording that specifies "green helicopter pilot helmet" mainly because there are multiple pilot helmets to choose from at each rank now. Use whatever one you want, as long as you have access to buy it you're good.

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4 hours ago, KrispyK said:

why arnt medics allowed to report illegal activites now? any honest citizen should be expected to report illegal activites.

Good question, and my first concern as well.

They can report illegal activities if they involve Fed/BW/Prison freely, just like before. They can also call the cops if they are in danger or if an EMT needs an escort.  We are law abiding too so naturally if the APD gives us a command, we are supposed to follow it.  The "any honest citizen should be able to..." argument does make sense on paper.  However, this is Altis Life. Our normal clients are war criminals, drug runners, vigilantes, crazy mass murderers, I think you catch my drift. We say that we are unbiased yet some medics were leaning all the way to the APD side, making it extremely inconvenient and effecting balance of those who are just trying to do an illegal run and not be bothered or are trying to have a gang fight and don't need cops showing up for no apparent reason.


There were legitimate reports of medics being bias towards the APD as well as Civ Reps making a valid point.  Medics should be law-abiding and cooperate with the APD, yes.  However, the issue arose when medics starting calling APD for every single illegal thing they encountered. In essence, medics were choosing to be one-sided and target those doing normal illegal runs just to see the outcome.  This is all fun and great for the medic and the APD, but civilians were really getting tired of it.  Civ reps especially wanted to see a change so they could probably better elaborate on this issue.

Calling the APD on every single thing is bias towards the APD and effects game balance.  We will never work against the APD, but what we can do is set the tone for how we should be reacting to certain situations and what should be considered a legitimate process of calling in law enforcement for backup.

  • Like 6
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7 minutes ago, Isaac Newton said:

Good question, and my first concern as well.

They can report illegal activities if they involve Fed/BW/Prison freely, just like before. They can also call the cops if they are in danger or if an EMT needs an escort.  We are law abiding too so naturally if the APD gives us a command, we are supposed to follow it.  The "any honest citizen should be able to..." argument does make sense on paper.  However, this is Altis Life. Our normal clients are war criminals, drug runners, vigilantes, crazy mass murderers, I think you catch my drift. We say that we are unbiased yet some medics were leaning all the way to the APD side, making it extremely inconvenient and effecting balance of those who are just trying to do an illegal run and not be bothered or are trying to have a gang fight and don't need cops showing up for no apparent reason.


There were legitimate reports of medics being bias towards the APD as well as Civ Reps making a valid point.  Medics should be law-abiding and cooperate with the APD, yes.  However, the issue arose when medics starting calling APD for every single illegal thing they encountered. In essence, medics were choosing to be one-sided and target those doing normal illegal runs just to see the outcome.  This is all fun and great for the medic and the APD, but civilians were really getting tired of it.  Civ reps especially wanted to see a change so they could probably better elaborate on this issue.

Calling the APD on every single thing is bias towards the APD and effects game balance.  We will never work against the APD, but what we can do is set the tone for how we should be reacting to certain situations and what should be considered a legitimate process of calling in law enforcement for backup.

professional response for once? :blink: +1 

 

 

 

 

 

 

 

 

 

this faction way better

 

 

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3 hours ago, Hoonter said:

The issue I have with medics is that they purposelessly turn themselves over for 30 minutes to a rebel group doing a fed/bw/jail for more money

The handbook already prohibits this type of activity. If you have any proof of this happening, please submit it to any senior R&R. That medic will be dealt with as this is considered metagaming.

That being said, just because a medic is hostage, doesn't mean you should assume it's the medics fault. We are unarmed and value our lives so ultimately we do end up having to do some dirty work for bad guys if our lives are at stake.  Also please consider that sometimes, it is enjoyable to be hostage (just because someone is not doing it willingly, does not mean they can't enjoy it) and let's face it, 15 minutes just isn't enough time to get the full experience of what you are going through sometimes. This is why captured medics often times opt to go for the full 30 minutes.

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12 hours ago, Isaac Newton said:

Good question, and my first concern as well.

They can report illegal activities if they involve Fed/BW/Prison freely, just like before. They can also call the cops if they are in danger or if an EMT needs an escort.  We are law abiding too so naturally if the APD gives us a command, we are supposed to follow it.  The "any honest citizen should be able to..." argument does make sense on paper.  However, this is Altis Life. Our normal clients are war criminals, drug runners, vigilantes, crazy mass murderers, I think you catch my drift. We say that we are unbiased yet some medics were leaning all the way to the APD side, making it extremely inconvenient and effecting balance of those who are just trying to do an illegal run and not be bothered or are trying to have a gang fight and don't need cops showing up for no apparent reason.


There were legitimate reports of medics being bias towards the APD as well as Civ Reps making a valid point.  Medics should be law-abiding and cooperate with the APD, yes.  However, the issue arose when medics starting calling APD for every single illegal thing they encountered. In essence, medics were choosing to be one-sided and target those doing normal illegal runs just to see the outcome.  This is all fun and great for the medic and the APD, but civilians were really getting tired of it.  Civ reps especially wanted to see a change so they could probably better elaborate on this issue.

Calling the APD on every single thing is bias towards the APD and effects game balance.  We will never work against the APD, but what we can do is set the tone for how we should be reacting to certain situations and what should be considered a legitimate process of calling in law enforcement for backup.

While I understand your reasonings i feel like it should be changed to when the medic feels that imminent danger is possible. When i would go out to Sofia and have 4 rebels with Mk1's telling me to rush a revive I would call APD because despite not having been threatened yet I still felt in danger. I think this rule should be changed since when you know you are in danger you should be able to call for help before you get restrained and put in the back of a car. Does this also apply to the panic button? I can see a medic who catches a HEMMT full of meth pressing the panic button if a few people have guns out using the panic button to skirt this new policy.

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20 hours ago, sploding said:

While I understand your reasonings i feel like it should be changed to when the medic feels that imminent danger is possible. When i would go out to Sofia and have 4 rebels with Mk1's telling me to rush a revive I would call APD because despite not having been threatened yet I still felt in danger. I think this rule should be changed since when you know you are in danger you should be able to call for help before you get restrained and put in the back of a car. Does this also apply to the panic button? I can see a medic who catches a HEMMT full of meth pressing the panic button if a few people have guns out using the panic button to skirt this new policy.

I disagree.

No, we should not call the cops on someone who seems scary or has a group of friends with guns.  This is literally the norm for us.  I'm sorry that you feel like your'e in danger every time you make contact with a rebel but those rebels are literally just trying to play their own game too.  As soon as they start acting hostile towards the medic, then sure, have it your way and call the police.  Calling the cops as an unneeded precaution, at least on Olympus is bias and has an effect on game balance. 

Panic button rules already have similar limitations so no change is needed there.  You need to go back and read the rules on when we use our panic buttons.  You will realize it is for when we are in imminent danger.

For now, it stays as is so we can analyze any other potential balance issues and discrepancies. Also remember that you can bring up other concerns to your civ reps.  They have done a pretty decent job already of keeping an open dialogue with me on issues.  Baby steps - as I always say.

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