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Run Buff??


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Alright- i think, in this server runs should be given a huge buff, so many more players would play like........ SO MANY. If runs were boosted by say 50%(just a random number), the amount of people that would play either cop or civ would increase in stupid numbers. One of the main reasons people stop playing this server is cause it takes way too much time for way too little, everyone hates grinding for hours on end, only to lose the money for some stupid reason. I think if runs got boosted(whether it be in time or money) then this server would see an absolutely huge increase in players and so many more events would be happening, e.g people will actually fight cartels as a couple of gearsets could be made quickly, or more majors, as again, 1 gearset wouldn't mean much. I think this would just boost the whole server as almost everyone (cops+civs+medics) will be logging on- AS MORE RUNS WILL BE HAPPENING. Casino has taken out enough money to allow for such a buff i think. Every single faction would be playing so much more regularly and a more aggressive approach towards everything-rather than sitting afk. I think this is what the server needs to give it a huge boost in numbers. Please feel free to add any suggestions or opinions below

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Just now, Mr GOAT said:

 

?????? Just thought of a random number to increase it by, of course everyone can say how and by how much they would like it buffed by

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2 minutes ago, rabid said:

just make processing 50% faster, picking is already aids and SLOW enough lol

Tbf, in tempest device runs(which everyone uses to fill houses), picking is not tedious at all and average tempest run makes around 1.2m or in and around that

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1 minute ago, ThatNerdyGuy said:

Already pushed for blame everyone else for a buff not happening. 

That's why i tried making this post on the forums, i'm hoping that if we get enough positive support from lots of different people with different levels of authority/rank from every faction and area of the community that this idea cannot be ignored and something must be done about it.

15 minutes ago, CaloomClark said:

That's why i tried making this post on the forums, i'm hoping that if we get enough positive support from lots of different people with different levels of authority/rank from every faction and area of the community that this idea cannot be ignored and something must be done about it.

The issue is that I had an idea that was generally well liked and similar to yours but it was bastardized into an insignificant change to processing time. Thats the big piece that needs change, cut that in half and people will do runs.

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1 minute ago, ThatNerdyGuy said:

The issue is that I had an idea that was generally well liked and similar to yours but it was bastardized into an insignificant change to processing time. Thats the big piece that needs change, cut that in half and people will do runs.

Spot on, i think exactly the same, this little 20% increase doesn't make people do any more runs. Hopefully we can get enough positive feedback that the people making these decisions can't ignore what everyone wants. People dont realise- THIS SERVER EVOLVES AROUND RUNS

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Current bonuses are awful since if you do a box truck (which people mainly use) it only effects the last backpack and it's like 10% which is i think i worked it out to be 15-25 seconds quicker. Main issue with runs is how long they take keep the price at the same and buff processing speeds.

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 The way they tried to promote activity in runs by making it gather quicker hasn’t even worked, most people deadass think it’s a server bug, and get pissed off when they can’t stop gathering. They tried to make processing “faster” by introducing the processing bonus. The only time I’ve seen the processing bonus work is when I’m doing house runs or hemdtt box runs. As it stands a lot of runs are dominated by newer groups as well established groups I.E Noble, Silla etc already have enough money to piss around. At this point the server relies on newer players too. As we all know arma is a dying game, and gets very repetitive and irritating. A lot of the repetitiveness on Olympus comes from the runs, which are boring as fuck and take too long for too little pay. By catering to newer players by making runs with smaller vehicles more practical and profitable it should, in theory, be enough to keep a few people around. Runs being quicker could also help to promote cartel fighting and federal events, as Caloom said, because people will give zero shits if they lose a gear set or two when they can make a lot more money quicker than before. Runs being more abundant will also give the cops more to do rather than twiddle their fingers in Kav during low pop, which yet again, helps to promote activity crossing across both factions. 
 

A lot of this was just elaborating on what @CaloomClark originally posted.

2 minutes ago, Masoooooooooon said:

Current bonuses are awful since if you do a box truck (which people mainly use) it only effects the last backpack and it's like 10% which is i think i worked it out to be 15-25 seconds quicker. Main issue with runs is how long they take keep the price at the same and buff processing speeds.

Yes it’s bullshit 

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2 minutes ago, eknjack said:

 The way they tried to promote activity in runs by making it gather quicker hasn’t even worked, most people deadass think it’s a server bug, and get pissed off when they can’t stop gathering. They tried to make processing “faster” by introducing the processing bonus. The only time I’ve seen the processing bonus work is when I’m doing house runs or hemdtt box runs. As it stands a lot of runs are dominated by newer groups as well established groups I.E Noble, Silla etc already have enough money to piss around. At this point the server relies on newer players too. As we all know arma is a dying game, and gets very repetitive and irritating. A lot of the repetitiveness on Olympus comes from the runs, which are boring as fuck and take too long for too little pay. By catering to newer players by making runs with smaller vehicles more practical and profitable it should, in theory, be enough to keep a few people around. Runs being quicker could also help to promote cartel fighting and federal events, as Caloom said, because people will give zero shits if they lose a gear set or two when they can make a lot more money quicker than before. Runs being more abundant will also give the cops more to do rather than twiddle their fingers in Kav during low pop, which yet again, helps to promote activity crossing across both factions. 
 

A lot of this was just elaborating on what @CaloomClark originally posted.

Perfect, think it was worded better than how i did it but yeah having a runs buff would promote the whole servers wellbeing. Really really well said mr jack.. hopefully more people agree with this and hopefully we can get something done

Just now, Skateezy said:

Ever since the Casino I can confidently say 80% of Silla hangs around 50k bank accounts.

Typical hahaha, even more reason to get the run buff tho 😉

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I just don’t get the logic behind not buffing runs. I have pushed since the time I started seriously playing this server that the money doesn’t even matter because there is nothing of substance to even buy with it.

You basically have the same amount of spend ability at 10 million that you do at 1 billion, barring abundance of BW gear & Ghost Hawks.

If they’re not going to add anything to actually spend money on (much like how Nerdy’s suppressors got rejected (why?)) then why does it matter if the economy is “unbalanced”.

The game is 7 years old, the server can go to pre-school, can we stop acting like we’re trying to balance the NASDAQ and instead just buff runs? I think we get way too caught up in changes in this server as if we can’t fix them almost immediately if they cause issues.

Also for emphasis this isn’t because I’m broke in a video game. I do not care about money at all - once again, because I’m a vigilante and my kits are cheap. It also doesn’t help there is literally nothing to spend money on in this game.

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Literally,on other servers you can b chill with whoever and do huge big server runs and piss around n have a good time. But the state that Olympus is in rn everybody is do god damn thirsty for money that they will do whatever tf they must for a couple extra mil. This would help lower toxicity levels and make more of a community out of Olympus, maybe we'll see people on the forums and remember, oh yeah that was the really chill guy who we went off and did a couple runs together. Rather than oh that rat robbed my run at the drug dealer and all kinds of dead shit

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1 minute ago, Skateezy said:

I just don’t get the logic behind not buffing runs. I have pushed since the time I started seriously playing this server that the money doesn’t even matter because there is nothing of substance to even buy with it.

You basically have the same amount of spend ability at 10 million that you do at 1 billion, barring abundance of BW gear & Ghost Hawks.

If they’re not going to add anything to actually spend money on (much like how Nerdy’s suppressors got rejected (why?)) then why does it matter if the economy is “unbalanced”.

People like the prospect of being wealthy, it’s burnt into our brains that the more money we have the better off we are. I feel like this follows into arma. If people didn’t think they needed money they wouldn’t go out and make it, risking being robbed and losing their truck. Money being brought into the economy also means price of BW gear might go up so your less likely to get rocked up on by an armed vehicle, get mar 10’d by Trap Lord Jesus as you pass through Sofia etc etc. Having more money is also simply more fun. If you can afford loadouts your generally going to have more fun than if your sitting in kav with a PDW getting rdmd by the Asylum defects. Having more money also means your at a better place to make more friends or support gang members who are new and need a bit of a nudge to get started off. While I can agree virtual money is pointless, it’s also the centre of having fun on Olympus. Your going to have more fun sitting on 5 mil than 5k, and if you can make millions upon millions you will have a lot more fun longer term.

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+1 It would make the server far more enjoyable if u could worry less about preserving your money and more about having fun.

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1 minute ago, p4ddysh4w said:

+1 It would make the server far more enjoyable if u could worry less about preserving your money and more about having fun.

Just like what it is on other servers. The Olympus community rn is only concerned about one thing- money, and that aint how it should b

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1 minute ago, CaloomClark said:

Just like what it is on other servers. The Olympus community rn is only concerned about one thing- money, and that aint how it should b

Exactly; the enjoyment of the server doesn’t come from a big bank account - it comes from the fights, the Feds and caloom crashing his orca. Money is the source to these moments and boosting it will easily boost overall enjoyment in the server and as caloom said, possibly a “less toxic” community

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1 minute ago, p4ddysh4w said:

Exactly; the enjoyment of the server doesn’t come from a big bank account - it comes from the fights, the Feds and caloom crashing his orca. 

Let’s be real here it’s a lot more entertaining when I crash my orcas 

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