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Altis Life Update - 10th Anniversary


Ryan

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updater logo.webp

Added:

  • 10th Anniversary
    • CSAT Pilot Coveralls to Warpoint shop for 15WP
    • Enhanced BW Loot chance
    • Gold sell price increased by 10%
  • Evidence Locker Rework
    • Evidence Locker now has a buy-in fee ($500k)
      • Money is taken directly from the starting player's bank
    • Change Evidence Locker to be an escort-style event 
      • Requires 7 Police to start
      • Players must hold an initial compound for 7.5 minutes, then escort the truck to 3 checkpoints
        • Each checkpoint has a 5 minute timer
        • When active, checkpoints are marked on the map
        • The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker
      • APD win the event by completing a 1.5 minute seize action on the truck
      • Escort vehicle cannot be blown up
        • Escort vehicle follows same server rule as the APD Escort to prevent destruction via explosives
        • Escort vehicle has conquest anti-damage script (indestructible besides tires, fuel, and engine (so pretty much can't be blown up)
      • Checkpoints and the area around the escort are blue zones
      • Escort vehicle is loosely tracked for all players (like escort), but a notification is only sent to the APD
      • If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt
      • APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint
      • Limitation of 45M before auto-destruction
      • The event remains a federal class event, requiring APD response and sharing timers with fed/bw
  • Staff Events
    • 3 new Team Deathmatch and Infection Maps (replacing Rust, Dome, and Shipment):
    • Jetpacks
      • Using the jetpack jettisons the player with a large firey boost into the air
      • Players are able to shoot their weapons and interact while in the air
      • Players land with thrusters preventing fall damage while using the jetpack
  • Cop undercover vehicle coloring
    • Undercover vehicles are now colored purple instead of white in the vehicle menu
    • Coloring is entirely skin dependent, allowing differentiating of same class vehicles
    • (Ex. cops are able to tell their undercover hatchbacks apart from their standard)
  • Sad hamster meme horn
  • AICO Scope to APD shops
  • A message to players when medics begin giving dope
  • Players can now transfer between server 3 to 1 with any of the approved map mods loaded

Changed:

  • Staff Uniform @ Strugglebus
  • Prowler Virtual storage changed from 60 -> 80
  • Combined the licenses for an illegal drug (aka the 2 for weed becomes 1 weed license)
    • Price will be what 1 license costs now (Ex: Advanced Weed License will have the perks listed below and cost 4,225,000 to purchase)
    • New perks:
      • 15% Increased Processing Speed
      • 5% Increased Drug Sell Price
      • Normal processing bonus gained will not time out like normal (unless the player logs off / server restarts)
  • Deputies still count as 0.5 but if there are x amount of unique officers online x event can still be started
    • 7 Unique officers (or 5.0 "requirement" filled) for Evidence Locker
    • 8 Unique officers (or 7.0 "requirement" filled) for Blackwater
  • Illegal vehicles now display as red instead of orange

Fixed:

  • APD access to Undercover textures on Ghosthawks/Hunters
  • Adjusted HEMTT Device fuel usage to mirror the Tempest Device
  • Players can no longer unrestrain after being restrained while in the unrestrain action
  • Redgull/Coffee/Cupcake timer overlapping with event timers
  • Medics who are firefighters bringing their gear to events
  • Trunk menu opening when utilizing ranging features on Vehicles
  • Rain

HOTFIX #1

  • Changed:
    • Map
      • Evidence Locker Checkpoint 1 design layout
        • Added hard peak locations
        • Removed DMT
      • Additional Destroyer has appeared near Pharmaceutical
  • Fixed
    • TDM Maps
    • Cruise control now disengages when a player hits the service pad
    • Service Pad Modshop interface now deletes when a player goes too far
    • Variants of Police vehicles appearing as 'Undercover'
    • Ability to start an Evidence Locker escort while another Federal event is active
    • Fuel cans no longer usable while in a vehicle or in Event
    • Resolving Dispatches in Event
    • Horns notifying max amount achieved due to S1/S3 discrepancies

14 Comments


Recommended Comments

  • Admin

And for all of you that have somehow made it here for the entire 10 years.. thank you. Seriously 🙏🏼 That’s insane. Thank you to everyone who’s made it possible for this server to somehow thrive for 10 fucking years. That’s an insane accomplishment that doesn’t happen without the players and the fantastic dev team we have continuing to push out content all these years later. Let’s see how many more years Arma gonna make us wait for Arma 4. 

  • Like 4
  • Love 1
  • DEMON TIME 1
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Ngl I mentioned the rebels should have an escort type ordeal a while back an im happy to see it happen, can’t wait to roach tp at that event!!! 

  • Like 1
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W in the chat!!!

9 years later I’m still here and thankful for all the life lessons Olympus has taught me, and the life long friends I’ve made along the way. In a way some oldies in the Olympus Community kinda raised me… starting here when I was 12 years old and now I’m 21 sounds insane, and I’m thankful for @ Ryan  allowing me another chance in the community after fucking up and making some mistakes many years ago I’ve grown and have been enjoying my time back and on my best behavior.

  • Like 1
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  • Community Manager
3 minutes ago, Legendary said:

Guess we’ll never see crash or powerball

It's near the end of development.

  • Like 1
  • Love 1
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  • Community Manager
1 hour ago, Millennium said:

Are the pilot coveralls stackable?

Same as CSAT Fatigues

Link to comment

Been here 8 years and never made a post, fitting for this to be the first. Thank you gentlemen for running this fine server here.

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