Altis Life Update - 10th Anniversary
Added:
- 
		10th Anniversary
		
- CSAT Pilot Coveralls to Warpoint shop for 15WP
 - Enhanced BW Loot chance
 - Gold sell price increased by 10%
 
 - 
		Evidence Locker Rework
		
- 
				Evidence Locker now has a buy-in fee ($500k)
				
- Money is taken directly from the starting player's bank
 
 - 
				Change Evidence Locker to be an escort-style event 
				
- Requires 7 Police to start
 - 
						Players must hold an initial compound for 7.5 minutes, then escort the truck to 3 checkpoints
						
- Each checkpoint has a 5 minute timer
 - When active, checkpoints are marked on the map
 - The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker
 
 - APD win the event by completing a 1.5 minute seize action on the truck
 - 
						Escort vehicle cannot be blown up
						
- Escort vehicle follows same server rule as the APD Escort to prevent destruction via explosives
 - Escort vehicle has conquest anti-damage script (indestructible besides tires, fuel, and engine (so pretty much can't be blown up)
 
 - Checkpoints and the area around the escort are blue zones
 - Escort vehicle is loosely tracked for all players (like escort), but a notification is only sent to the APD
 - If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt
 - APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint
 - Limitation of 45M before auto-destruction
 - The event remains a federal class event, requiring APD response and sharing timers with fed/bw
 
 
 - 
				Evidence Locker now has a buy-in fee ($500k)
				
 - 
		Staff Events
		
- 3 new Team Deathmatch and Infection Maps (replacing Rust, Dome, and Shipment):
 - 
				Jetpacks
				
- Using the jetpack jettisons the player with a large firey boost into the air
 - Players are able to shoot their weapons and interact while in the air
 - Players land with thrusters preventing fall damage while using the jetpack
 
 
 - 
		Cop undercover vehicle coloring
		
- Undercover vehicles are now colored purple instead of white in the vehicle menu
 - Coloring is entirely skin dependent, allowing differentiating of same class vehicles
 - (Ex. cops are able to tell their undercover hatchbacks apart from their standard)
 
 - Sad hamster meme horn
 - AICO Scope to APD shops
 - A message to players when medics begin giving dope
 - Players can now transfer between server 3 to 1 with any of the approved map mods loaded
 
Changed:
- Staff Uniform @ Strugglebus
 - Prowler Virtual storage changed from 60 -> 80
 - 
		Combined the licenses for an illegal drug (aka the 2 for weed becomes 1 weed license)
		
- Price will be what 1 license costs now (Ex: Advanced Weed License will have the perks listed below and cost 4,225,000 to purchase)
 - 
				New perks:
				
- 15% Increased Processing Speed
 - 5% Increased Drug Sell Price
 - Normal processing bonus gained will not time out like normal (unless the player logs off / server restarts)
 
 
 - 
		Deputies still count as 0.5 but if there are x amount of unique officers online x event can still be started
		
- 7 Unique officers (or 5.0 "requirement" filled) for Evidence Locker
 - 8 Unique officers (or 7.0 "requirement" filled) for Blackwater
 
 - Illegal vehicles now display as red instead of orange
 
Fixed:
- APD access to Undercover textures on Ghosthawks/Hunters
 - Adjusted HEMTT Device fuel usage to mirror the Tempest Device
 - Players can no longer unrestrain after being restrained while in the unrestrain action
 - Redgull/Coffee/Cupcake timer overlapping with event timers
 - Medics who are firefighters bringing their gear to events
 - Trunk menu opening when utilizing ranging features on Vehicles
 - Rain
 
HOTFIX #1
- 
		Changed:
		
- 
				Map
				
- 
						Evidence Locker Checkpoint 1 design layout
						
- Added hard peak locations
 - Removed DMT
 
 - Additional Destroyer has appeared near Pharmaceutical
 
 - 
						Evidence Locker Checkpoint 1 design layout
						
 
 - 
				Map
				
 - 
		Fixed
		
- TDM Maps
 - Cruise control now disengages when a player hits the service pad
 - Service Pad Modshop interface now deletes when a player goes too far
 - Variants of Police vehicles appearing as 'Undercover'
 - Ability to start an Evidence Locker escort while another Federal event is active
 - Fuel cans no longer usable while in a vehicle or in Event
 - Resolving Dispatches in Event
 - Horns notifying max amount achieved due to S1/S3 discrepancies
 
 
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