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Poseidon

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Everything posted by Poseidon

  1. Probably, but from what i've heard it's not coming out till 2016. But of course that won't be known officially until it's announced in a few days.
  2. Bohemia will officially announce this stuff in a few days: http://arma3.com/countdown
  3. Some rumored screenshots of Armas new terrain expansion: http://www.bistudio.com/assets/articles/img/arma3_tanoa_screenshot_01.jpg http://www.bistudio.com/assets/articles/img/arma3_tanoa_screenshot_02.jpg http://www.bistudio.com/assets/articles/img/arma3_tanoa_screenshot_03.jpg http://www.bistudio.com/assets/articles/img/arma3_tanoa_screenshot_04.jpg
  4. Just got done updating, everything appears fine.
  5. Coming to a town near you: http://i.imgur.com/Qgp3DO5.jpg

    1. Show previous comments  7 more
    2. Grandma Gary

      Grandma Gary

      Its not s suppressor but its a suppressor? DO YOU EVEN ENGERISH

    3. Bubbaloo  - Reusable P Cup

      Bubbaloo - Reusable P Cup

      What is? The fun? the crazy guy on the chair? or the ability to sit on a chair?

    4. SPBojo

      SPBojo

      its like 20 AI's on a chair : P

  6. Looks like Arma is also adding in a better solution for calling scripts on the server and stuff, which should help further optimize things, good timing
  7. Network seems to be restored atm.

  8. OVH's datacenter may be having network issues, just an fyi.

    1. Show previous comments  2 more
    2. Bubbaloo  - Reusable P Cup

      Bubbaloo - Reusable P Cup

      Yeah, that's what I saw at Pink's stream. :(. Wouldn't people get disconnected because of a server crash?

    3. Poseidon

      Poseidon

      It's not a crash, it's just the server becoming inaccessible temporarily due to network issues at OVH.

    4. Bubbaloo  - Reusable P Cup

      Bubbaloo - Reusable P Cup

      Ah okay. Thanks for the info!

  9. Website design will be overhauled when they make skins and update plugins for IPB 4.0
  10. Maybe with the altis life remake i'll start back at 1.00 and you'll have a chance
  11. Probably today.
  12. There likely won't be a wipe, at least not a complete one. I'm keeping the database relatively similar, although some changes may be made to licenses/virtual inventory(for homes) saving. As for money/vehicles/gear and stuff, that stuff is pretty good already. Gucci and Odin have been doing almost all the hot-fixes lately, so hotfixes shouldn't slow down.
  13. Dope new revive system thanks to the end game Bohemia added: http://i.imgur.com/sbA6EXr.jpg Hold space for 3 seconds to kill self, Auto eject from vehicles, Hold space to revive dead people
  14. Because custom maps require players to download that map seperately before joining our server. I beleive Bohemia is working on a system to download mods directly from the server on connection, but i'm not sure if that'll ever be a thing. Although I do plan on making it multi-map compatible. Meaning it would be made very easy to throw the mission on another map and the code would work. I plan on keeping the database side of things relatively similar to avoid having to wipe anything.
  15. I'm considering maybe starting Altis Life from the ground up (with some of the code already used). Here's some of the differences I've thought of so far: -Move things client side to help server performance: By default all objects placed on the map or spawned in are global, the server calculates physics on those objects (if simulation is enabled), sends network updates, and whenever a player joins they are sent the current state of those objects. It's possible with a different method to make objects local to the person who created it only. So no one on the map see's that object, receives updates, or calculates physics on it. This means things like decorative objects/static objects can all be spawned in locally whenever a player connects. Each player would spawn in the same objects when they connect, so everyone see's the same thing, but the server wouldn't (shouldn't, who knows with arma) know those objects existed. -The same thing above can be done with map markers, or at-least the static markers that do not change like shops and stuff. This means script kiddies wouldn't be able to modify markers for other players (like they've done 2 or 3 times the last few days, although i put an end to that). It also means you could toggle which markers you want visible. For example if you never do legal items, you can just set it up to not display legal markers. These settings can be saved in your arma 3 profile so they're the same after restarts too. -NPC animations : they were experimented with in the past but caused performance issues. With client side npc's and such it may be easier to do animations without issues. So instead of lifeless shops you have someone who moves, is maybe sitting down, etc. -More immersion : For example instead of going to a frozen npc and selecting a car from a menu, you would go to a car dealership building, go inside the building and all available vehicles would be on show. You go up to each one to see its stats and pick the one you want, you can then either drive it away or if that isnt possible one is spawned around by a garage. Or a police headquarters could have an interrogation room with 1 way mirrors. These buildings would likely be constructed out of a series of other objects, or if possible maybe an optional mod pack with these buildings. On connection it would check if the player had the mod pack, if they did not it would just spawn in the series of objects that resemble the shape of the building. -Better UI/Menus. Maybe a cellphone for texting players and some other stuff (could also implement a phone number system, where you must get someones number before being able to text them, this would be a lot better for RP). I've already started work on making the framework for menus, so far all menus have cool animations, like smoothly sliding out from the right of the screen, and sliding back away when closed. Fading in, expanding in from the center, 2 menus slide in from both sides towards the center of the screen, or slide up from bottom. Here's an example of the simple menus i've made so far: http://imgur.com/a/QobYe -More activities like laser tag and other mini games. -Level system maybe? Like the more you gather, the faster you can gather in the future. (if you're interested in this idea leave your suggestions for different skills to level and perks) -Better revive/injury system. If a player gets downed they don't actually die, they bleed out, can be dragged, etc. -Better escort system, instead of forcing the player to stand still multiple levels of restraint can be used. Hands only restraint would allow the player to move, but is forced to walk. Restraining a second time would completely stop them though. It'd take a ton of work to do the above stuff and re-create Altis Life. But I feel that if we want to make changes as big as the ones above, it'd be less troublesome to start from the ground up. Server performance is pretty crap currently and if we start from the ground up and do it right the first time, performance should be better allowing more players and less desync. What's your opinion/feedback/suggestions? Remember none of this is guaranteed, it's just ideas/speculation. It'd take a good while to complete this task even if I decide to do so. So don't get your hopes up. I've still got a month or so until my classes end as well, so i'm slightly limited.
  16. I see you read the definition in google, http://sentence.yourdictionary.com/mecca
  17. Hotfix for broken name tags, picking up items and some other stuff coming out next restart. Also no crashes since we started using the experimental server.exe yesterday, so that's nice :P

    1. Show previous comments  3 more
    2. Grandma Gary

      Grandma Gary

      Ever time you point out there no crashes the serrver crashes almost immediatly. STAHP

    3. Poseidon

      Poseidon

      The servers still haven't crashed, SO SHADDAP YOU POO FACE

    4. Muthinator

      Muthinator

      My virgin ears!

    1. Show previous comments  4 more
    2. Bubbaloo  - Reusable P Cup

      Bubbaloo - Reusable P Cup

      That is how the servers got in with the new update by bohemia? by restarting? I thought there had to be an update on steam.

    3. Poseidon

      Poseidon

      No, it's a special build they make sometimes. Server owners can download the experimental arma3server.exe

    4. Bubbaloo  - Reusable P Cup

      Bubbaloo - Reusable P Cup

      Oh okay, I got you. Hopefully they perform positively. I'll test them out tonight also.

  18. Rust server should now have announced scheduled restarts 30,15,5 mins before it happens. Also maybe pink ifrits: http://i.imgur.com/4KFckNg.jpg

    1. Show previous comments  4 more
    2. Orgondo

      Orgondo

      I agree, we need a potato field and then a new license to process potato vodka.

    3. Pringle Mccringleberry
    4. Stix

      Stix

      Pink ifrits? Best idea EVER

  19. Rust server should now have announced scheduled restarts 30,15,5 mins before it happens.

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