Cro 46 Posted April 27, 2020 Report Share Posted April 27, 2020 Is there anyway to train with an orca in editor with the maneuverability upgrades like on olympus? Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/
bind 30 Posted April 27, 2020 Report Share Posted April 27, 2020 I think it has something to do with changing the weight but I am not 100% sure. 1 Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460867
Dank MeeMoo 193 Posted April 27, 2020 Report Share Posted April 27, 2020 There is no way I know of to get exactly the right maneuvering of the orca in editor. Your best bet would to either practice high in the sky on Olympus or mess around with the orca weight (I think) and see if anything feels similar to olympus Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460879
Noahhh! 3606 Posted April 27, 2020 Report Share Posted April 27, 2020 Here's my advice to you boss. Practice flying default Orcas in the editor until you're fucking amazing at it. Then, buy a t1 Orca on Olympus and make sure you're good with any differences. Once you're super comfortable, try and move up to t2 Orcas, and keep going up from there if you want. You'll end up finding where you like the tier best. I only fly t1 and 2. I hate flying t4 shit, that's just me though. Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460881
Monks 1662 Posted April 27, 2020 Report Share Posted April 27, 2020 3 hours ago, Cro said: Is there anyway to train with an orca in editor with the maneuverability upgrades like on olympus? I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you. Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460889
Cro 46 Posted April 27, 2020 Author Report Share Posted April 27, 2020 4 minutes ago, Monks said: I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you. t1 and t2 Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460890
Monks 1662 Posted April 27, 2020 Report Share Posted April 27, 2020 13 minutes ago, Cro said: t1 and t2 So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. For T2 just do "lol setMass 9231" 1 Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460891
Cro 46 Posted April 27, 2020 Author Report Share Posted April 27, 2020 1 minute ago, Monks said: So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. For T2 just do "lol setMass 9231" thanks a lot Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460892
NokiaStrong 1200 Posted April 27, 2020 Report Share Posted April 27, 2020 1 hour ago, Monks said: So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. For T2 just do "lol setMass 9231" why does the object get more mass the higher tier you go Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460906
Monks 1662 Posted April 27, 2020 Report Share Posted April 27, 2020 Just now, NokiaStrong said: why does the object get more mass the higher tier you go something like that. Its weird i just messed around with it for an hour and figured out the multiplications for each tier 1 Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460907
Cro 46 Posted April 27, 2020 Author Report Share Posted April 27, 2020 do you know the ones for t3 and t4 Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460908
Skys 1632 Posted April 28, 2020 Report Share Posted April 28, 2020 (edited) 4 hours ago, Monks said: So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. For T2 just do "lol setMass 9231" wow monks posting something useful for once Jk Edited April 28, 2020 by Skys Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460920
Venomm 2244 Posted April 28, 2020 Report Share Posted April 28, 2020 4 hours ago, Cro said: thanks a lot or in the init, make "lol" "this", makes it so you dont need a variable name Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460922
Joce 256 Posted April 28, 2020 Report Share Posted April 28, 2020 Use a controller to fly its like brain dead easy to fly tier 4 that way. No practise needed. Quote Link to comment https://olympus-entertainment.com/topic/35744-orca-training-in-editor/#findComment-460974
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