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Orca Training in Editor


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There is no way I know of to get exactly the right maneuvering of the orca in editor. Your best bet would to either practice high in the sky on Olympus or mess around with the orca weight (I think) and see if anything feels similar to olympus

Here's my advice to you boss. Practice flying default Orcas in the editor until you're fucking amazing at it. Then, buy a t1 Orca on Olympus and make sure you're good with any differences.

Once you're super comfortable, try and move up to t2 Orcas, and keep going up from there if you want. You'll end up finding where you like the tier best. I only fly t1 and 2. I hate flying t4 shit, that's just me though.

  On 4/27/2020 at 4:36 PM, Cro said:

Is there anyway to train with an orca in editor with the maneuverability upgrades like on olympus?

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I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you.

  On 4/27/2020 at 7:42 PM, Monks said:

I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you.

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t1 and t2

  On 4/27/2020 at 7:46 PM, Cro said:

t1 and t2

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So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

  • Love 1
  On 4/27/2020 at 8:00 PM, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

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thanks a lot 😄

  On 4/27/2020 at 8:00 PM, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

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why does the object get more mass the higher tier you go

  On 4/27/2020 at 9:45 PM, NokiaStrong said:

why does the object get more mass the higher tier you go

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something like that. Its weird i just messed around with it for an hour and figured out the multiplications for each tier

 

  • Like 1
  On 4/27/2020 at 8:00 PM, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

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wow monks posting something useful for once Jk 😀

Edited by Skys
  On 4/27/2020 at 8:02 PM, Cro said:

thanks a lot 😄

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or in the init, make "lol" "this", makes it so you dont need a variable name

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