Jump to content
Olympus Entertainment 2024 Price Match & Black Friday Sales & $1000 Giveaway! ×

Orca Training in Editor


Recommended Posts

There is no way I know of to get exactly the right maneuvering of the orca in editor. Your best bet would to either practice high in the sky on Olympus or mess around with the orca weight (I think) and see if anything feels similar to olympus

Link to comment

Here's my advice to you boss. Practice flying default Orcas in the editor until you're fucking amazing at it. Then, buy a t1 Orca on Olympus and make sure you're good with any differences.

Once you're super comfortable, try and move up to t2 Orcas, and keep going up from there if you want. You'll end up finding where you like the tier best. I only fly t1 and 2. I hate flying t4 shit, that's just me though.

Link to comment
3 hours ago, Cro said:

Is there anyway to train with an orca in editor with the maneuverability upgrades like on olympus?

I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you.

Link to comment
4 minutes ago, Monks said:

I have actually done research and figured out the script for this stuff. Send me your tier and ill get the exact command with correct numbers for you.

t1 and t2

Link to comment
13 minutes ago, Cro said:

t1 and t2

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

  • Love 1
Link to comment
1 minute ago, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

thanks a lot 😄

Link to comment
1 hour ago, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

why does the object get more mass the higher tier you go

Link to comment
Just now, NokiaStrong said:

why does the object get more mass the higher tier you go

something like that. Its weird i just messed around with it for an hour and figured out the multiplications for each tier

 

  • Like 1
Link to comment
4 hours ago, Monks said:

So in order to get the effect you need to set a name or "variable" for your orca. In the editing screen double click your orca and under the variable section give it a name. For simplicity i picked lol. 
For T1 after you set the name and play the scenario press esc and under the debug menu put "lol setMass 7693" without the quotes. 
For T2 just do "lol setMass 9231"

wow monks posting something useful for once Jk 😀

Edited by Skys
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.