Everyone hates getting into a fight and texturing few seconds into it, as well as doing a fed/jail/bw and crashing due to cop textures, and what's even worse is getting APD'd and then having to force close the game and sent to jail without having the opportunity to weasel your way out of the ticket
64 bit ArmA is beautiful, it is optimized for more usage of RAM and better caps at how they go about it (put absoloutley bone-dry simple,people can write fucking essays on why 64bit>32bit) But unfortunately, the 64 bit client is only a development build, which is a 5gb transition over to achieve. The full 64 bit client is months maybe years away from its full release, its a full game changer giving you: better frames, consistent frames, lack of arma3.exe has stopped responding, etc.
Currently 64 bit ArmA players are only limited to custom missions with them and friends as well as a gametype called combat patrol which is basically overglorified invade and annex. Of course you will find the occasional off brand koth or exile server about, but what I want to propose is that we move Olympus to the 64 bit client for better overall player quality and performance. I know there are some people who really enjoy on Olympus but cannot stand 3fps bugging, something which I have never seen while dicking around in 64 bit?
Feel free to discuss the idea and its pros and cons