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Posts posted by Tacosmell
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I’ll give you market for the 4 crater at Weed but that’s what I think it’s worth
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Try turning down Arma Graphics Settings within Arma itself. Honestly start with everything on low and increase from there to get the sweet spot.
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Rip to a real OG. Always a good laugh with this man.
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o7 to a real one. Thanks for the FTO test dog @Outcast
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you can control day/night and the length of them from what I remember it's just a matter of implementing the script
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6 minutes ago, poundcake said:
i don't know, but i fight cartel for fights rather than holding for gang funds. unless there are the few cartel fighting gangs on, cartels are dead because after a couple pushes, people stop because they lose too much money. i do see how your point, though. i'm not suggesting a passive form of compensation for capping but maybe random events where a gang holds cap the longest can get money. something like a smaller version of conquest, for example.
Something that makes fights fun and has people coming back. There are players waiting to hop on for fights so server pop will def increase if fights get better.
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1 minute ago, Skateezy said:
I know absolutely 0 about Arma development so feel free to call me a retard.
Is there anyway to setup loadouts in the sense that the NPC's have on Altis Editor?
I could see it being simple to pull from those loadouts and give players "rifleman", "sniper", or any of the other predisposed loadouts in stock.
Also to avoid event disruption could we maybe add an artifical island far off the coast of Altis?
p.s pls add gulag
They would allow you to use the load loadout feature thats in rebel on an NPC at the event. (If this happened)
1 minute ago, poundcake said:Maybe add more of an incentive to fight cartels rather than actual events so that more gangs will fight. There is no point in capping cartels unless you're either selling, which is pointless because anyone who sells any large amount sells when nobody is fighting to cap cartel.
This^
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29 minutes ago, Outcast said:
From experiance setting up these events is absolutely aids. Teleporting everyone, giving everyone money, spawning vehicles , deleting vehicles, making sure everyone is following the rules of the event. And then you always have that one kid that will sui vest the entire event at rebel while people are trying to get gear.
And the worst part about events is one by one adding everyone that says add in chat. People spam it, people die then need to be re added, people get bugged so they need to soft log to even be added.
I brought up to the devs a system that will automatically add players to events and all you have to do is press a button to accept to join. Similar to accepting a war request from other gangs. Was approved months ago so still waiting on that to be added which will make doing events alot easier.
Also asked for a button to give players loadouts so you dont have the aids of passing out money for all the people that need gear to participate. That was also supposed to happen at the same time.
So I guess stay tuned for that stuff to be added which will actually make doing those type of events less aids.
Bet.
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18 minutes ago, RustyBeerCan said:
In all honesty I dont know why betting is still a thing, they have so many reasons to remove betting but for some reason they refuse to. Idk maybe im missing a key factor of why it is still apart of the community?
"keeps players around"
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I'm going to voice my opinion on a few things that i've noticed since i've come back.
1. Economy: Its Terrible. I have seen a total of maybe 3 runs in the past 2 months (on cop and civ). People are betting insane amounts of money and the fact that this is possible is wild. I should not be able to get off and overnight a gang member get 300+ mill by simply betting. No runs = Cop is basically bank simulator. Also betting is causing players to quit and even get banned. W I L D
2. Cartels: Weird vibe about this one. At times there are fights but there needs to be more of an incentive to fight. Most gangs will fight for maybe 3 loadouts (minus a few) and get off since there basically is no loss to losing cap. New players have a very hard time competing with veteran players and they usually just quit trying. WE NEED MORE EVENTS. Conquest is cool, but implement something daily to keep a consistency in fights. If there are more events revolving around warzone then that will bring more players to that side of the map. More fights will ultimately get more gangs fighting if there is an incentive to do so.
3. Activity: I see both servers being full but nothing really happens. Banks are spammed and that is a pretty crazy source of income for a group of 5 people. Federal events need small tweaks and they are pretty solid where they are in my opinion. Minus some nutty Armour waves.I see @Noahhh! doing some pretty crazy things with that podcast so community engagement is peakin. IT SUCKS because we have all of these nice things and are at the tail end of Arma 3's Life.
Honestly the servers development is really good. It's peaking in that aspect of things and the design part is fire as well. If activity is high, this server is in such a good spot with how far it has come since i left. Obviously Arma is dead but this community isn't and with some implementations i feel like the server is going to be poppin in all areas. Cartels are going to keep the OG's around and with a little more emphasis on them I feel summer could be good for Olympus. BTW the uniforms are dope in game (the ones i have seen)
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3 minutes ago, 1-800TryHards said:
They’ll have a waiting list I’m sure they’ll do it monthly rotating within the different gangs that paid.
so you pay $10 recurring and you can't use the uniform that month?
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I did not read any of this thread but zahzi's post, but how are you going to determine who gets the uniforms? Lets be honest $20 is nothing and between a gang of 10 ppl thats literally $2 a person. I'd imagine you're going to exceed well over 5 gangs submitting requests.
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Hyped for sure
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@Jester The homie. You are a dope dude, and have a lot going for you. Going to miss venting to you ab IRL stuff lmao thanks for being there.
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59 minutes ago, Javier said:
I literally joined the discord looking for help for like an hour and literally nobody is helping in there so whats the point.
The discord isn’t used as much as the teamspeak considering everyone is on teamspeak. You’ll have much better luck using teamspeak for help.
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@Fuzz^ later homie. Had some good times, the freestyles were a ton of fun. HMU on snap if you need anything dog. Another real one going down today, o7
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1 minute ago, Phunky said:
My current day job title is 'Senior Backend Developer'. Though the majority of my work at this job (been there over 2 years) is web based dev, it is mostly internal tools that are used to organized, maintain, and manipulate data. I also write tons of system scripts that automate processes between our server which wouldnt be considered web dev. Before this job, I ran a large Garry's Mod Community as owner and lead developer for over 6 years. I used primarily Lua for gmod, with the occasional mix of a few other langs/tools. The 6 years of game dev taught me proper code design and practices for optimal speed, hardware usage, network usage, and hack/exploit prevention. These fundamentals are universal across all platforms, though executed in slightly different ways.
I have personal and/or professional experience with PHP, Javascript, CSS, Lua, python, C#, C++ for programming langs as well as extensive knowledge of MySQL, ElasticSearch, Redis as well as proper database architecture for them all.
Whereas I dont know, and also dont care to learn .sqf, I can assist in proper design of code, finding/debugging and providing methods on fixing exploits, as well as write custom .dll serverside files to give provide new functions and abilities to arma code that are otherwise impossible (.dll files allow arma code to use custom made functions that do OS related things)
Seems dope. I nor nobody in this community are taking anything away from non arma devs lol They are just frustrated with update/implementation times in which i stated in one of my responses on this post.
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1 minute ago, Kamikaze said:
if its old then i retract my statement I honestly thought u were a chill guy and seen that and it kinda boiled by blood
dog its a sheet
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@gaz Literally the only reason I came back to this community. I had absolutely no intentions in coming back but you pushed me into doing it. Going to miss talking for hours and going through every single PO's times when we were grinding for cpl. Going to be tough grinding and doing this thing without you , but I know you couldn't stand these past few months of Olympus.
Thanks for everything and keeping me sane at times when I wanted to say some very very stupid things. You are the GOAT for that and are basically the only reason I am not permed lets be honest. Hopefully I can do this shit in your honor and hold it down for you. Thanks for literally making Senior Support team happen for me. Maybe one day you'll see a different tag in front of my name.
Until then, o7 homie.
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1 minute ago, Blizzix said:
I agree with some of the points in this post. The Arma servers do need more development attention and I think adding people who are fluent in SQF and who are competent programmers who work well in a team environment would be a very great idea. It is my personal opinion that people who fill that role are very difficult to find. There are so many factors that play into why I say that in which I am not going to name all here but would be willing to have a conversation about it if you so choose. Now - personally, I am not the one looking through applicants or making decisions, and I do not know about these "very odd reasons" in which people are not given a chance. But I do know from my real life experiences that in development, a applicants technical skill is not the only thing that matters to the employer. I also know from a technical standpoint just because someone "knows" a language does not mean they know the extent of which it should be used.
I would like to re-state that what was said above is my personal opinion and I do not have great knowledge of the reasons previous developer applicants where denied, or everything that is searched for from said applicants. I do however know that @TheCmdrRex plans to address this topic and I look forward to how things proceed and I assume you do as well.
I hope my input is of some value to you, and like I said, my dm's are always open. :D
+1 to this. There is just some again "very odd" things happening with not only me but others in relation to development. I could explain this all to you and it would make much much more sense, but I will not get into detail with this on forums that is for sure.
But yes, everything you have said here makes total sense and i agree with.
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21 minutes ago, Blizzix said:
I just wanted to clarify to some extent. We currently have four developers - Rex, Dash, Phunky, and myself. Many people are aware that there are multiple sides of development depending on the specific skill of said developer. While Rex primarily handles the Arma side of things with the help of Dash - they are considered Arma developers (who work with SQF). It is pretty obvious what they do as it is what everyone interacts with every time they log into the Arma servers. That being said, a lot of people are unclear what Phunky and myself do as the key phrase they hear is "web development". Now, while to an extent this is true - we do "web development", it may not be exactly what you expect.
The things we develop are commonly not seen or used by the public or are not yet ready to be released to the public. Additionally, we don't work on the forums as that is something that was developed by a company and is a commercial product. Things that we actually work on usually involve tools that staff or the factions can use to improve their operations. One example was an application @Phunky made which allowed staff to handle tickets more effectively by saving them time using more modern methods. Or things that add to the quality of life to everyone as a whole such as the discord bot that I made which displays statistics from in-game to our discord server. There are a handful of proof of concepts that have also been made that may arise in the future.
Currently, my closing remark is even though most of the stuff Phunky and I work on is not made very public it still benefits the community greatly even if its not realized. Also, our tasks are not limited to web or discord development as taco mentioned, that is just the easiest way to explain what we do without having something to actually show you. Keep in mind that our knowledge is not limited to just web or just discord development, just not sqf for multiple reasons. In conclusion, we do a lot more than on the surface and hopefully over the coming months everyone will come to realize that, it is just hard to notice something without seeing it.
After typing this, I realize there should be more definition provided to the community on how the development team actually operates and that is a conversation that will be addressed at a later date. Once things start to settle down, there will be more clarification but we just need to get our ducks in a row first. Things take time. I would also like to add the fact that somethings Phunky and I work on are long-term projects that take weeks if not a few months at a time to be completed (most of the time this is the case where we have multiple of these projects on the backlog) so just be patient.
Feel free to send me a message if you have any questions.
Facts. I and community are blessed to have you and @Phunky to do things that may not be arma related. Nobody is taking that away from you. What the community is saying is, there is 2 devs that are on the development team for SQF or in-game deving. It is evident that rex's workload is a lot, I and others have been in numerous channels or even seen on forums where the problem with updates were "there is so much on the dev teams table". Wouldn't it make sense to add to that dev team that is primarily focused on SQF rather than put the 2 devs through hell. I mean i am going to reference @ikiled here and say that this is just a game and should not interfere with IRL things but this "workload" is either going to heavily effect IRL things for devs or postpone what needs to be done. So it would make a lot of sense to add members of the community who are very proficient in the language and SQF environment to the team to contribute to this workload that is overloading this trello that I hear about.
This is in no way shape or form a dis at anyone, but there are several people in this community that are very capable of contributing to the development team and are just not given chances for very odd reasons. It doesn't make much since to deny someone from dev then turn around ask them to help you with SQF.
I am sure most of you may know that Asylum was given a full re-work of its mission file and it is very clear that this mission file will give Olympus a run for its money. I think it is a perfect time to get as much help as you can in SQF and any other areas of the playing field to combat the competition that is yet to come.
Hopefully this clears up some of the communities concerns with relations to the development position.
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19 minutes ago, MAV said:
Not 100% accurate
90%
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11 minutes ago, sploding said:
We still have @Blizzix and @DashTonic and the newest addition to the team @Phunky does this as his day job with years of experience in game development. We're in very good hands.
Just going to put this out there. Blizzix and Phunky do web/discord. Not in game.
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