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R&R Handbook Update 06/08/2020


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Please read these changes. Please note no rules have been altered-- things have only been reworded to provide extra clarity on how we treat NLR on medic. We've also added some crossfire examples that should answer some questions. The redacted NLR blurb in Chapter III was taken out because it does not belong in that handbook chapter and was causing confusion. We also added a short rule pertaining to the usage of the firefighter uniform and its gadgets.

 

Changes Appear In Red/Green

Chapter III - Illegal Zones

 

1.  Medics, at or above the rank of Basic Paramedic, are authorized to respond to calls for service located within any illegal area.
2.  EMT's must be escorted by an Altis Police Department (APD) officer or higher ranking medic to enter an illegal area.
3.  Medics who choose to willingly enter an illegal area to answer a call cannot be killed unless they are properly engaged.
     However, all medics must READ AND UNDERSTAND the Exception as well as the Special Circumstances listed below:
     3.1. Exception: Medic GROUND UNITS (ONLY) are Kill-On-Sight at Cartels, War Zone, Rebels, and at active Federal Events (Jailbreak/Federal Reserve Robbery/Blackwater Robbery).
     Air units must still be engaged or sufficiently warned. Land vehicles, amphibious vehicles, medics on foot, and pilots who decide to land at these locations are all considered ground units.
     3.2.  Illegal areas defined:
          3.2.1. Rebel Outposts
          3.2.2. Active Jailbreaks/Federal Reserve Robberies/Blackwater Robberies/Active Bank Robberies.
          3.2.3. Illegal gathering and processing areas
          3.2.4. Drug Dealers
          3.2.5. Black Markets
          3.2.6. Cartels (Within 1 km of the cartel's cap point)
          3.2.7. War Zone (Large landmass labeled as War Zone)
          3.2.8. Conquest Event
     3.3. Forms of acceptable engagement within illegal areas:
          3.3.1. EMS text
          3.3.2. Direct chat
          3.3.3. Warning shots (Aerial Vehicle's Only)
4. Medics taken into illegal areas during hostage situations cannot be killed by their captors unless APD negotiations have failed, they refuse to provide medical services, or they attempt to escape.
5. Special Circumstances:
     5.1. Federal Reserve: Medics shall not enter the Federal Reserve, Telos, or the immediate area around the Federal Reserve during an active robbery unless they are assisting the APD or being held hostage by civilians.
     5.2. Maximum Security Prison: Medics shall not enter, or loiter around, the prison, beach, or land, bridge while an active prison break is in progress unless they are assisting the APD or being held hostage by civilians.
     5.3. Blackwater: Medics shall not enter, or loiter around, the Blackwater facility while an active robbery is in progress unless they are assisting the APD or being held hostage by civilians.
     5.4. Rebel Outposts: Medics shall not enter, or loiter around, any rebel outpost while an active rebel raid is in progress unless they are actively assisting the APD or being held hostage by civilians.
     5.5. Cartels and Warzone: Medics who are flying within 1 KM of a cartel, or within any part of the Warzone must be given 3 warning shots or an EMS text with a warning along with sufficient time to react and leave the area before lethal force is authorized.
              - 5.5.1. Medics who are on the ground within a 1km radius of a cartel or any part of the War Zone can be killed without engagement.
5.6 Bank: Medics shall not enter or loiter around the Bank, immediate office buildings, houses, construction site, power plant, docks or plaza areas during an active bank robbery unless assisting the APD or being held hostage by civilians.

5.7  While hostage, R&R members are not allowed to revive medics at the Federal Reserve, Blackwater, Jail, and Banks.
6. Medics that are assisting the APD are not allowed to enter and assist civilians between APD waves unless taken hostage.
7. If a medic has arrived at a rebel outpost to revive a civilian, and it becomes apparent that the APD is conducting a rebel raid, the medic must leave the area and contact the APD to ascertain whether or not responding officers would like R&R assistance during their engagement.
8. Altis is inherently a dangerous island.  Medics are not required to respond to any calls for service within illegal areas. 
     Those who choose to enter an illegal area are acknowledging and accepting the inherent risk.  Medics shall evaluate the situation and use discretion while operating within illegal areas. Medics who are accidentally killed, or RDM'd, in the line of duty may return to the area immediately.  Medics who are legally killed are bound by NLR and must wait a minimum of 15 minutes before returning to the location to continue answering calls or to retrieve equipment.
9. All Medic units (Meaning BOTH ground and aerial units) are prohibited to enter/participate at ALL conquest events. If you are in the area of a conquest event when it starts, leave the area IMMEDIATELY.

 

 

Chapter IV - Equipment


1. Items and Physical Equipment
     1.1. Medics may only use items and equipment available for purchase at R&R facilities, general stores, and legal markets.
     1.2. Under no circumstances should a medic pick up any items from the ground that are not theirs. Items include, but are not limited to, firearms, ammunition, currency, food, drinks, and briefcases.

2. Uniforms
     2.1. Medics shall only wear the uniform that they are issued, which matches their assigned rank.
     2.2. Basic Paramedics+ may purchase diving gear from the R&R clothing vendor. Dive equipment shall only be worn when responding to, or operating within the water and must  be removed when the water activities are complete.

     2.3 Search & Rescue+ may purchase the CBRN Firefighter uniform, black bandolier sling vest, air tank and gas mask from the R&R clothing vendor. All of these equipment items must be worn together, or not at all. Medics are not permitted to mix and match fire rescue equipment/ clothing with other R&R equipment/ clothing.

          - 2.3.1  Exception: The air tank may be substituted for the standard medic backpack.
     2.4. Medics shall only wear clothing items that are available at the medic clothing store.

3. Vehicles
     3.1. Medics may only operate civilian and APD ground vehicles to the extent necessary to open roadways or clear spawn points.
     3.2. Medics shall not operate R&R vehicles that they have not earned access to via promotions unless riding along with a ranking medic. 
           - 3.2.1.  Medic may operate other R&R ground vehicles they have not yet earned as long as the ranking medic is in the vehicle while it is being used.
           - 3.2.2.  Flight Certified Medics may operate other R&R air vehicles they have not earned yet as long as the ranking medic is in the vehicle while it is being used. The ranking medic is not required to be in the Pilot or Co-Pilot seat.
    Exemption: The Coordinator Y-32 Xi’an will remain a Coordinator only vehicle.
     3.3. Medics will not ride within any civilian or APD vehicle unless stranded, taken hostage, or actively assisting the APD.
     3.4. Medics who lack a pilot certification, shall not act as pilot in command (PIC) of any R&R aircraft unless the PIC loses connection or dies.
          - 3.4.1. If the PIC loses connection, disconnects, or dies during flight, an uncertified medic may assume the controls and fly the helicopter directly to the nearest R&R facility.
          - 3.4.2: If no other flight certified medics are available in a timely manner (none online, hostages, involved with active scenarios, etc.), PICs may authorize a non-qualified medic to auto-hover and position the PIC to render medical services to floating or bugged player who is only visible to the PIC.

4. Medical Crates
     4.1. Medics, at or above the rank of Search & Rescue, are authorized to purchase, transport, and deliver medical crates.
     4.2. Medical Crates shall not be knowingly delivered to, or near, the following locations:
          4.2.1. Altis Penitentiary Zone
          4.2.2. Federal Reserve Zone
          4.2.3. Blackwater Armory Zone
          4.2.4. Bank
          4.2.5. Conquest Event
          4.2.6. Any illegal zone (defined in Chapter 3.2) that is being raided by the APD
     4.3. Medical personnel shall not collaborate with civilians to purchase Medical Crates with the sole purpose of allowing civilians to take control of, or transport, the  Medical Crate for themselves
     4.4. Medical personnel may deliver medical crates solely upon the request of a civilian, group, or gang.  A revive request located near a cartel cap point can be considered a valid request for a crate. The medic should be careful to choose a central location to deploy the crate in these cases.

     4.5. Medical personnel is authorized to deliver medical crates to any active engagement within any location, except for those listed in Chapter 4 Section
     4.6. Medics shall exercise common sense when purchasing, transporting, and delivering Medical Crates.
     4.7. The pilot in command (PIC) shall be proficient at sling loading items before interacting with Medical Crates.
     4.8. PIC's shall exercise extreme caution to ensure that the Medical Crate does not strike any person, or property, at any time.
     4.9. PIC's who inadvertently or intentionally cause damage, destruction, injury, or death during the deployment of a Medical Crate are subject to administrative/disciplinary action.

5-11. Personal Equipment
5. Fire Axes only to be used to render requested medical service, to facilitate the rescue of trapped individuals, or to depart from a locked house that you may be held against your will in.
   5.1 Medics that are utilizing their Fire Axe to render requested medical services must announce themselves. 
6. Medical Personnel is not authorized to give away the following equipment or items: uniforms, rebreathers, goggles, hats, helmets, eye-ware, medical kits, smoke grenades, chem lights, vehicles, road kits, or sling hooks.
     6.1. Medics may provide a civilian an epi-pen to facilitate a revive if an individual cannot afford to request or is "bugged".
7. Medics are not permitted to use squad URLs while on-duty.
8. Equipment, such as smoke grenades and chem lights, are not to be spammed and should only be utilized when needed.
9. Medics are to value their equipment and take the appropriate actions to ensure that R&R property is not intentionally damaged, destroyed, abandoned, or misplaced.
      9.1: Exception: Medics may take acceptable risks with their airborne equipment in order to facilitate a revive if it is the last possible option.
      (See Chapter 4, Section 3.4.2)
10. Medic Minimum Equipment Listing (MEL) lists what minimum equipment a medic must have on their person at all times. Medics will consistently replenish their equipment as often as required.
     10.1. 10 food and 10 water to sustain health and be available to give to civilians/APD during emergency situations
     10.2. 10 lollipops to provide to civilians, no more than one per patient.
     10.3. 1 fuel container with fuel
     10.4. 1 Tow Sling if certified to fly
     10.5. 2 epi-pens to provide if a deceased player is glitched or lacks the funds to request a medic
     10.6. 5 yellow smoke grenades
     10.7. 5 yellow chem lights
     10.8. 1 Toolkit
     10.9. 1 Medkit

 

 

Chapter XIV - New Life Rule (NLR)


1. NLR applies to all medics who are killed within the guidance of the server rules.
     1.1. Examples of NLR applicable situations include, but are not limited to the following:
          1.1.1. Failed Hostage Negotiations - Medic is taken as a hostage, and they are killed because the negotiations failed or APD never arrived.
          1.1.2. Failure to follow an order - A medic is instructed NOT to revive a deceased player and/or to leave the area and being is killed as a result of not doing so promptly.
          1.1.3. Fleeing when an armed civilian attempts to take a medic hostage and being killed as a result.
          1.1.4. Ignoring a warning to leave an illegal area and being killed as a result.
          1.1.4. Intentional, or negligent, death resulting from an accident, fire, explosion, or Suicide.

          1.1.5. Deaths resulting from crossfire, suicide vest, or speed bomb when a medic is, or should be, aware of the imminent threat present. (Ex: Standing in between an active engagement or standing over someone who has been verbally engaged. Not included would be getting shot from office building immediately after reviving someone with no warning given)


1.1.6. NLR applies to all medics who are killed within Warzone, Cartels, and any Rebel Outpost.
     1.2. Examples of NLR exempt situations Medics can, but are not required to, exempt themselves from NLR at their own risk of administrative action from the R&R and Olympus Staff only in the following situations.
          1.2.1. Random Deathmatch (RDM)
          1.2.2. Vehicle Deathmatch (VDM)
          1.2.3. Arma related issues that result in death through a glitch or failed game mechanic. (Purposefully causing an arma bug does not fall under this exemption)

          1.2.4. Any death that results from another player, not following the server rules.
     1.3. Medics shall not return to an NLR affected area for any reason until 15 minutes have elapsed.
     1.4. The NLR affected area is defined as a city or 1 KM area around the location where the medic was legally killed.
     1.5. If in doubt, assume NLR applies.

  • Like 13
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  • Downvote 1

Alas, the great Slumber acted upon us with the revisions from the Light itself

  • Haha 1
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1 minute ago, Cowboy said:

honestly a little confused on the changes a bit. How it actually changes NLR

it isn't changed. just clarified more for people that didn't understand it before.

  • Like 1
2 minutes ago, BillyBobJoe said:

im kinda retarded can someone translate the changes in retard please? 

Ill put this into medic terms for you bud.

So basically...

Windows key windows key windows key windows key windows key windows key windows key windows key windows key and finally without a doubt windows key.

  • Like 3
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1 hour ago, BillyBobJoe said:

im kinda retarded can someone translate the changes in retard please? 

 

1 hour ago, Cowboy said:

honestly a little confused on the changes a bit. How it actually changes NLR

Nothing has really changed rule-wise for NLR. Items have just been reworded to more appropriately reflect how we treat NLR.  We also clarified some crossfire death examples. (Forgot to put that in there before)

1 hour ago, BillyBobJoe said:

im kinda retarded can someone translate the changes in retard please? 

lmao 

  • Senior Admin
1 hour ago, BillyBobJoe said:

im kinda retarded can someone translate the changes in retard please? 

TLDR: We added Fire Fighter uniforms and hopefully clarified when a medic can exempt from NLR. The exemptions are still precisely the same:
RDM, VDM, Arma Bug, no NLR.
Everything else NLR applies.

Chapter 3:
A section was removed because it discussed NLR outside of the NLR chapter. We felt it was confusing to have multiple places where NLR was discussed and decided to consolidate into the NLR chapter.


Chapter 4:
The new CBRN Fire Fighter uniform was added as a uniform medics can use, and the appropriate way to use it.


Chapter 14:
1.1.2 was updated to be a little easier to read and to include 1.1.4. We took two rules and made them one because realistically, they are the same thing.
1.1.4 was removed because it is now covered by 1.1.2. see above.
1.1.5 States that if you know an engagement is occurring and you are killed in the crossfire, or your car blows up from a known speed bomb, NLR is valid. There have been issues with Medics saying Crossfire is RDM and so they can go back, or that speed bombs are an NLR exempt situation. Essentially if a medic stands in-front of people shooting at each other, it's their fault they died. This one is probably the most confusing. If anyone has questions feel free to message me and I will do my best to clarify, It might also help to talk to a moderator or admin if someone has specific questions about what is and isn't RDM. VDM, or an Arma bug.
1.2 Is updated to explain that medics are not required to exempt from NLR and that exempting from NLR should only be done if the medic died from RDM, VDM, or an Arma bug. Exempting for another reason is probably failed NLR, and can result in administrative action, so exempting is risky if you get it wrong. Again this has always been the case, but hopefully, the new verbiage helps stress the importance of NLR.
1.2.3 We added that intentionally causing an Arma bug, like super jumping to die and redeploy, will not exempt a medic from NLR. The exemption is there for unforeseen bugs, not a way to get around NLR, and the redeploy system.  

  • Like 4

wtf is this. . . Am I reading that if we get killed for not following an order that someone gives us, is that still mean we have NLR there? Will we not face punishment if we go back if accidentally killed? In my opinion, what was in red in chapter 3 #8, just contradicts basically all the green in chapter XIV. . Either I am just very fucking stupid, or this shit is actually just fuckin contradicitng each other and din't need changed at all. . .

30 minutes ago, Formless said:

wtf is this. . . Am I reading that if we get killed for not following an order that someone gives us, is that still mean we have NLR there? Will we not face punishment if we go back if accidentally killed? In my opinion, what was in red in chapter 3 #8, just contradicts basically all the green in chapter XIV. . Either I am just very fucking stupid, or this shit is actually just fuckin contradicitng each other and din't need changed at all. . .

The red in chapter 3 is only there so that chapter 14 contain all NLR stuff instead of it being in multiple chapters. Also if you do get killed for not valuing your life you will have NLR and cannot go back. If you get killed by an accident(ie crashing car/heli) you will have NLR.

1 hour ago, David Miller said:

TLDR: We added Fire Fighter uniforms and hopefully clarified when a medic can exempt from NLR. The exemptions are still precisely the same:
RDM, VDM, Arma Bug, no NLR.
Everything else NLR applies.

Chapter 3:
A section was removed because it discussed NLR outside of the NLR chapter. We felt it was confusing to have multiple places where NLR was discussed and decided to consolidate into the NLR chapter.


Chapter 4:
The new CBRN Fire Fighter uniform was added as a uniform medics can use, and the appropriate way to use it.


Chapter 14:
1.1.2 was updated to be a little easier to read and to include 1.1.4. We took two rules and made them one because realistically, they are the same thing.
1.1.4 was removed because it is now covered by 1.1.2. see above.
1.1.5 States that if you know an engagement is occurring and you are killed in the crossfire, or your car blows up from a known speed bomb, NLR is valid. There have been issues with Medics saying Crossfire is RDM and so they can go back, or that speed bombs are an NLR exempt situation. Essentially if a medic stands in-front of people shooting at each other, it's their fault they died. This one is probably the most confusing. If anyone has questions feel free to message me and I will do my best to clarify, It might also help to talk to a moderator or admin if someone has specific questions about what is and isn't RDM. VDM, or an Arma bug.
1.2 Is updated to explain that medics are not required to exempt from NLR and that exempting from NLR should only be done if the medic died from RDM, VDM, or an Arma bug. Exempting for another reason is probably failed NLR, and can result in administrative action, so exempting is risky if you get it wrong. Again this has always been the case, but hopefully, the new verbiage helps stress the importance of NLR.
1.2.3 We added that intentionally causing an Arma bug, like super jumping to die and redeploy, will not exempt a medic from NLR. The exemption is there for unforeseen bugs, not a way to get around NLR, and the redeploy system.  

thank you!

  • Senior Admin
1 hour ago, Formless said:

wtf is this. . . Am I reading that if we get killed for not following an order that someone gives us, is that still mean we have NLR there? Will we not face punishment if we go back if accidentally killed? In my opinion, what was in red in chapter 3 #8, just contradicts basically all the green in chapter XIV. . Either I am just very fucking stupid, or this shit is actually just fuckin contradicitng each other and din't need changed at all. . .

NLR will apply if someone gives you an order, and as a result of not following that order, you are killed, the same as before. 
If someone says don't revive Joe or die, and a medic revives Joe, and the medic is killed, NLR applies, the medic can't go back because he was killed legally. 

Being accidentally killed is very vague in this instance, and so it's situational.
Was he killed accidentally in a head-on collision with a civ? Yes, NLR applies. Punishment can occur if a medic goes back.
Killed accidentally, and it can be considered RDM? No NLR will not apply. No punishment for going back.
It is difficult to list out all the ways you can be accidentally killed, if there are any specific questions about specific scenarios, please talk to mods/admins about what classifies as RDM, VMD, or an Arma bug and what will not, you can also come to speak with Sr.R&R, and we will do our best to assist you. 
This confusion around the word 'accidental' is ultimately why we decided to remove the word and consolidate all NLR to the one chapter.

I am not sure what part is contradicting itself; the red part is removed because the verbiage "accidentally killed" was being used to expand the exemptions of NLR. The 'accidental' contradicted chapter 14 where it is explicitly stated that NLR exempt scenarios are RDM, VDM, and Arma bug, that is why the section with 'accidental' was removed, its an effort to reduce confusion and contradiction.

Ultimately the whole chapter boils down to NLR applies in all situations except the explicitly stated exemptions RDM, VDM, and Arma bug. If it's not one of those three things NLR applies, the handbook update was to try and clarify that.

 

  • Like 1

"Ultimately the whole chapter boils down to NLR applies in all situations except the explicitly stated exemptions RDM, VDM, and Arma bug. If it's not one of those three things NLR applies, the handbook update was to try and clarify that."

By far the easiest way to describe NLR is what David said above... and to boil it down even further:

NLR always applies unless you were killed via RDM, VDM (not a car crash), or an Arma Bug (running through a desk, multiple examples of this.)

1 hour ago, Step said:

NLR shouldnt be a thing for medics, unless its a red zone. Or at least if there is only 1 medic online.

Its the worst thing that you have to deny everyone in Kavala because you had a legit car crash and you are the only medic online.

It's quite necessary unfortunately. It can suck sometimes but it's a very necessary rule for balance.

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