Cartels
@WALT
When you pull vehicles out of a garage, make an option to give keys to all in your group/gang
Keybind which shows names below people's hex's
Decrease time which allows players to respawn after requesting medic (is currently 7 minutes)
Warpoint shop completely redone
ability to purchase redgulls, etc.
Always spawn with NVGs
When a gang member is in an opposing group: name tag appears green, change it to white to fix the confusion
Conquests
Increase all 3k point conquests to 5k point conquests
1 additional warpoint per kill on capture points (1>2)
APD "SWAT" Conquest Faction/Role:
Objective:
SWAT Faction is deployed during active conquests to counter the top gang (HVTs) in terms of conquest points
SWAT must attack each first-place gang's points and restore each of their Conquest Points.
(When captured by the SWAT Team) Ex. Capture Point Bravo SFA -> Capture Point Bravo
Conditions
Event is PO+
Max of 12 SWAT Team allowed in Conquest
First come first serve
Higher ups can adjust roster if needed
System for who gets SWAT can be determined by APD
APD push in waves together as a faction
Once cops restore a point they have to leave the capture point unless being attacked
Cops then must re-group to push another point
Initial Limit on Armor
4-6 Ifrits are allowed, but rest of wave must use qilins or hatchbacks
3 Minute Respawn Timer
SWAT spawn at conquest rebel like civilians
SWAT: Have free loadouts but must still pay for vehicles
24/7 Lethals: No Tasers
Lethals during conquest do not remove players bounty
SWAT receive no money for lethals
Restrictions:
No Ghosthawks
No Mar-10s
No flashbangs/ teargas
No level 4 & 5 vests
No armed vehicles
No spikes trips
Loadouts:
Weapon Choices include: every gun 7.62 and below
not including LMGs & high capacity mags
SWAT uniform
level 3 vest
Additions:
SWAT will have the ability to buy Ifrits in Conquests ONLY:
https://imgur.com/a/AWfjRIO
Every SWAT member receives 50k per capture point restored
SWAT members lose 15k per death in Conquest
Players would receive 3 wps per cop kill like with normal player kills
Remove:
Remove 7 Minute Dope Timer when killed by APD - Change it to regular dope time
SWAT cannot seize vehicles during & after conquest
SWAT cannot impound
SWAT will not be able to restrain players
Runs
Fix processing bonus. Speed increased - @Mason Harrison
APD Roundtable
Add
Charge Attmpt. Kidnapping
Added manually to individuals who have tased cops with the intention to restrain
Lethal Injector changed to an illegal item and seizable
R&R Roundtable
Change
Revive payout from “buddy-system”
Increase from $7,500 to $10,000
Would mean that if two medics are involved in a call for service, the total payout is $20,000 (to be split between the medical team of two)
Staff RoundTable
Add
Toggle option for view distance change - @Masoooooooooon
Player can click a key which will allow their view distance to be changed depending on their options
NLR timer - @Strae
Would display a timer counting down from 15 minutes after dying.
Displayed somewhere out of view so it doesn't get in the way of anything (could be either displayed on HUD or whatever)
Strae can't count
New Player Hint (Wiki) - @Noahhh!
Add a new player hint that notifies new players of the Olympus wiki
if you have new player hints disabled, wont give you the hint.
Change
Can chop full insurance for full insurance price instead of basic price - @Kamikaze
If the vehicle is basic & tiered would increase price as well
Ex: Fully insured Orca chops for 400k instead of 200k
Ex: Orca w/ basic & tier 2 is 250K vehicle would chop for that amount
You can find the roster for the @Civilian Council here. As always you can find details on how to apply here: