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i win

Retired Head Civilian Council
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Everything posted by i win

  1. Erotic roleplay. @Zahzi was really into it when I first met him in Kavala.
  2. Yeah, @Zahzi we're blaming you for this one.
  3. No, what's the current price? Should be 150k.
  4. Three civilian council slots open (cartels, vigi, scats).

    If you have some ideas, free time and don't mind arguing with nerds - apply here: https://olympus-entertainment.com/civcouncil/

    1. Horizon

      Horizon

      faggot deny me then

  5. We suggested making them glow/smoke/something more obvious but it just seemed a little too out of place. You've got two minutes to find the guy now so unless the guy has 300 IQ and waits for you to go near water, you should find them anyway.
  6. Got a video of the pony?
  7. Civilian council isn't here to turn civilians into terminators - we're after fun, fair and balanced gameplay. We're making good progress with balancing the factions and restoring the general order of things - far from perfect, but we're getting there. Once we see some of the bigger features we've had in the pipeline for the past few months things can only improve further. Right now I'd love to see the focus on cartels and getting federal events back into the lime light. Personally I'd love to see the APD have some sort of federal event they can start and the civilians attack for once. Some sort of protect the VIP, gold transport or something along those lines.
  8. Even if there was, you would be very upset about it as usual. Since your here @mohsen98 tell us, list everything you would change or add to the Vigilantes. Don't hold back, I want to hear every single idea you have friend!
  9. I think Nerdy explained fairly well. if you go up a few posts.
  10. I don't have anything to do with how your uniform looks man. I'm happy to take the credit (read: blame) for this, and while I think this is a good change (apart from the loss of aesthetics), this was a staff and sAPD thing. The civilian council has bought this up in the past, but this time around it was a staff thing and the sAPD agreed. Lets see what the designers do with uniforms?
  11. While I disagree with your premise behind APD nerfs, I can assure you the civilian council takes into account how it will affect all ranks on the APD. We don't have sAPD on the council, but we do have Corporals, POs and Deputies. I feel like we use a wide variety of opinions when presenting a decision to the staff, and it's important to remember that's how it works. We don't do things in an echo chamber and ultimately the staff has full control over what gets added to the servers. However, I've mentioned this before to others that it is a little strange that both the whitelisted factions do not have any junior rank representation. While they were all obviously junior ranks themselves at one point, the game changes, the meta shifts and the playstyle of both factions will change over time. I feel junior ranks, in general, are in a unique position to offer their opinion and it should not be discounted. The civilian council for example handles this by recruiting individuals who have very few hours on the server, in addition to others with thousands of hours. Older players on the council (myself included) are sometimes stuck in their ways, they might already have a foothold and a far easier time than newer players. We feel it's very important to try and represent all players and their experience, not just a subsection of them.
  12. Remember these are upcoming changes and additions - some of these will take some time to implement. Cartels Group system tweaks Players in a group on cap should not contest the capture of the cartel. Grouped players should have green names, regardless of gang affiliation. If a gang member isn't in your group their name should not be green. Groups persisting through server restart if they have two or more members online. Add the ability to refill mags at a dope crate Scats Pharma tweaks Small should spawn a Hemtt Ammo, rather than a Zamak. Medium should spawn a Tempest Repair. Large should spawn a Tempest Ammo. APD money tweaks, see below Runs Add a "request dope crate" button to the phone that dispatches your location Feds Airdrop event that drops around 1-2m of gear at random Should contain random rebel gear, a random piece of warpoint gear (that you can already purchase fron the WP shop). Should spawn randomly on the map but avoid warzone and main towns. Should be a redzone once it spawns. Map marker appears for everyone. Few minutes of warning before it starts floating down. Once per restart if there are 60+ players online. APD involvement, with waves, standard redzone rules. APD Roundtable Add MK18 for Sergeant+ Ghosthawk buddy system for pilot/gunner to share lethal money Removal of lethal splitting for ground lethals Money reduction for the APD Done on a per rank basis as they do not have any reliable money sinks. Income reduced by 60% for Deputies. Income reduced by 35% for Patrol Officers. Income reduced by 15% for Corporals. Undercover Qilin for Sergeant+ General Add option to purchase full or basic coverage on vehicles in your garage Increase vehicle limit to 75 from of 50 Raise betting cap to 1 billion dollars Replace Carrier Lite with Police Vest for Corporals Add Civilian council uniform to Rebel shop You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
  13. Was going to take it seriously until the poll options.
  14.  

    1. ItsGG

      ItsGG

      worth it no one hearing footsteps when you're moving like that lmaoo

  15. When 5 cops are online you gain 5% processing speed, for every additional cop past that you gain an extra 1%, up to 10%. For example 8 cops online means 8% extra processing speed.
  16. I believe we suggested 150k, in line with the other LMGs. Thinking about it this might be a little high considering the inability to purchase the mags easily and use it as an LMG.
  17. They originally argued for a 6.5mm carbine, we obviously stomped on that idea. The reason the vigilante reps gave for wanting the 6.5mm was, in part, so they could engage better at slightly longer ranges. The SPAR-16S allows them to do this, within reasonable distances while still not being quite as strong as a 6.5mm weapon. I think I speak for everyone, excluding Vigilantes of course, when I say we don't want a bunch of rebel camping rats having easy access to 150-round drum mags. You can still buy them for warpoints, but if the APD catches you, expect to have your license removed. You guys still make insane money, with basically zero roleplay, and now you get to do it with a better weapon.
  18. It was denied once during a staff meeting too, I guess the idea got there in the end.
  19. I think we're still all waiting for the new cartel events, etc. There are good changes coming if you look at past roundtables.
  20. A few things left in discussion this week, I'll include those in Decembers roundtable. Remember these are upcoming changes and additions - some of these will take some time to implement. General Increase gas station robbery payout based on online APD members Base payout of 35k, increases by 10k per online officer, up to a maximum of 85k (5 cops). Cartels Add the ability to pay gangshed rent a month in advance Scats Add a Sofia black market for Mushrooms Design team will work to update the billboards more often. Runs Increase Salt, Silver, Copper, Glass and Cement sell prices by 20% Processing speed bonus based on how much you process in a single sitting The goal here is to lesson the burden of using larger vehicles and generally buff the pretty dull processing time the longer you do it. This would stack with the other buffs you currently get (cartel capture and cops online). Small vehicles will see a relatively small buff, whereas larger vehicles will see more of a prolonged benefit the longer you are able to keep processing. This buff disapears if you stop processing for a couple of minutes, discouraging players from going AFK. Legal with a WPL license. 3% processing time decrease after 120 items processed 6% processing time decrease after 180 items processed 9% processing time decrease after 240 items processed 12% processing time decrease after 300 items processed Illegal - One ingredient (coke, heroin, etc) 5% processing time decrease after 150 items processed 10% processing time decrease after 210 items processed 15% processing time decrease after 270 items processed 20% processing time decrease after 330 items processed Illegal - Three ingredients (moonshine, meth) 5% processing time decrease after 50 items processed 10% processing time decrease after 70 items processed 15% processing time decrease after 90 items processed 20% processing time decrease after 110 items processed For example during an illegal run: A Van would recieve no bonus, a Truck Boxer would see a 5% bonus for his last backpack full, a Tempest Device would see a 5-15% bonus and only the 15% for the very last backpack full. A Hemmt Transport would be required to see the full 5-20%, with the 20% only being applied for the last two backpacks. Vigis Improve the put player in vehicle function, prioritize vehicles that you have keys to in a close proximity Bolt cutters for vigilantes purchasable from the vigilante outpost and legalized SPAR-16S (no 150-round mags) added to tier 5 vigilante, replacing the Mk20c This change properly reflects the amount of time and effort put into getting tier 5. 150-round magazines are still illegal and purchasable at the warpoint shop only. You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
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