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Status Replies posted by thomaslorddd
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before mocking me would YOU shit on a banana for 5 mil?
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where are the oly servers hosted?
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@anti might want to lower these hours jesus this is in one week https://gyazo.com/99708a13ed1b8a1087222d7caafc0603
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eta?
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eta?
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make s3 cba with 30 fps
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https://gyazo.com/320fe5caa6122d2253b7398023700480
work hard play hard. y'all sat playing a game all day dreaming off a life like mine
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https://gyazo.com/320fe5caa6122d2253b7398023700480
work hard play hard. y'all sat playing a game all day dreaming off a life like mine
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https://gyazo.com/320fe5caa6122d2253b7398023700480
work hard play hard. y'all sat playing a game all day dreaming off a life like mine
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How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far
this addEventHandler ["Killed", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
}];
cur_task = _instigator createSimpleTask [format ["Kill"];
cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
cur_task setTaskState "Assigned";
player setCurrentTask cur_task;^^^ onPlayerKilled.sqf
then I called it in the init.sqf
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How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far
this addEventHandler ["Killed", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
}];
cur_task = _instigator createSimpleTask [format ["Kill"];
cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
cur_task setTaskState "Assigned";
player setCurrentTask cur_task;^^^ onPlayerKilled.sqf
then I called it in the init.sqf
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How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far
this addEventHandler ["Killed", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
}];
cur_task = _instigator createSimpleTask [format ["Kill"];
cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
cur_task setTaskState "Assigned";
player setCurrentTask cur_task;^^^ onPlayerKilled.sqf
then I called it in the init.sqf
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merge servers during non peak
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host conquest 6pm
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can i join someone's guild
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arma 2 premiering soon @everyone
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arma 2 premiering soon @everyone