Jump to content

thomaslorddd

Member
  • Posts

    466
  • Joined

  • Last visited

  • Days Won

    6

Status Replies posted by thomaslorddd

  1. where are the oly servers hosted?

  2. @Truthy How does not being able to quit arma 3 feel still got 250 hours in the past 2 weeks even when game banned 

  3. @Truthy How does not being able to quit arma 3 feel still got 250 hours in the past 2 weeks even when game banned 

  4. @Headless ur gonna say we start shit when for the past 4 months they been making fun of my family and all u said is "sorry for them to u" and the second i start making fun of em back u start calling me the clown? ur lookin in one big ass mirror u fucking clown

  5. make s3 cba with 30 fps

  6. https://gyazo.com/320fe5caa6122d2253b7398023700480

    work hard play hard. y'all sat playing a game all day dreaming off a life like mine🔥🥶😼

     
  7. https://gyazo.com/320fe5caa6122d2253b7398023700480

    work hard play hard. y'all sat playing a game all day dreaming off a life like mine🔥🥶😼

     
  8. https://gyazo.com/320fe5caa6122d2253b7398023700480

    work hard play hard. y'all sat playing a game all day dreaming off a life like mine🔥🥶😼

     
  9. How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far

    this addEventHandler ["Killed", {
        params ["_unit", "_killer", "_instigator", "_useEffects"];
    }];


    cur_task = _instigator createSimpleTask [format ["Kill"];
    cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
    cur_task setTaskState "Assigned";
    player setCurrentTask cur_task;

    ^^^ onPlayerKilled.sqf

    then I called it in the init.sqf

  10. How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far

    this addEventHandler ["Killed", {
        params ["_unit", "_killer", "_instigator", "_useEffects"];
    }];


    cur_task = _instigator createSimpleTask [format ["Kill"];
    cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
    cur_task setTaskState "Assigned";
    player setCurrentTask cur_task;

    ^^^ onPlayerKilled.sqf

    then I called it in the init.sqf

    1. thomaslorddd

      thomaslorddd

      @Tech would it be _killer or _instigator ? I read something on the wiki that _instigator is the killer?

    2. (See 9 other replies to this status update)

  11. How do you make the kill confirmed notification you did in the GW mission file? I'm making and A&D and I can't figure out how to do it here is what i have so far

    this addEventHandler ["Killed", {
        params ["_unit", "_killer", "_instigator", "_useEffects"];
    }];


    cur_task = _instigator createSimpleTask [format ["Kill"];
    cur_task setSimpleTaskDescription [format ["You have killed a player"],"Kill",""];
    cur_task setTaskState "Assigned";
    player setCurrentTask cur_task;

    ^^^ onPlayerKilled.sqf

    then I called it in the init.sqf

    1. thomaslorddd

      thomaslorddd

      @Civak 

      Ok and how would I execute this script when the player kills an enemy player?

      (someone in another faction)

    2. (See 9 other replies to this status update)

  12. merge servers during non peak

  13. host conquest 6pm

  14. can i join someone's guild

  15. arma 2 premiering soon @everyone

  16. arma 2 premiering soon @everyone

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.