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Gang Uniforms


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8 minutes ago, Sho said:

Monthly requirements to keep them like certain amount of federal events and war kills wouldn’t be a terrible idea.

+1

Im not gonna lie I kinda like this, but For every hatch we remove we intend on putting a skined hatch.

With that being said, a hatchback skin file size is smaller than a uniform. I could be wrong but @Gluxdator could confirm

3 minutes ago, D P said:

Im not gonna lie I kinda like this, but For every hatch we remove we intend on putting a skined hatch.

With that being said, a hatchback skin file size is smaller than a uniform. I could be wrong but @Gluxdator could confirm

I mean in all honesty, a hatch skin isn't as important as a gang uniform 

I do plan on retiring / redoing (to save room) some of the older textures, hatchbacks, quad bikes, and some other vehicles. Im currently re-structuring all the textures, so we can save tons of room and implement a rotation for textures. From a design perspective yeah it could easily be done; but there would have to be a limit to how many textures we would allocate to that. Also we would need a designer to man that station. 

Why not add on there, Gang Advertisement Billboard (1 or 2), Gang Issue Ground Vehicle. Just an idea I had while high.

  • Like 1

10 feds per month to keep the uniforms gotta have some demands of Activity in order to determine whos active or not right?

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