Since the donation goal was met and y'all made enough status updates, we'll be testing the Malden conquest mission file again today on server 3 @ 6PM EST.
Since the last test, I fixed some of the bugs (spawn protection, despawn script, voting while dead) and also increased the initial pot to $25m.
There will inevitably be more changes going forward as this mission is more thoroughly tested.
I can't be around during this test, so @Noahhh! will be running it. Everything worked great when we tested it earlier today, but if anything goes wrong to the point that it is no longer playable, @Noahhh! will start a conquest on server 2 instead.
If you have any constructive feedback, please reply to this thread after it's done.
If you just want to whine and complain, don't bother. Getting this right will take time, so please be patient.
Also note that just like the main servers, you'll get a cut from the gang that you first entered with (kill/death/capture). As a consequence, players that disconnect/get kicked/etc still get a cut if they were entered with your gang. You may wish to sort out your gang and shit before it starts. If this is a mechanic you want changed
Details
$25m initial point
10k points to win
5 captures points per zone, 2 rebels each
3 different sectors
No second conquest is automatically started
Money, warpoints, vehicles, etc are all synced with the live server
Gear is saved, but not sync'd with the main servers
Jail time is not sync'd, you can play even if you're arrested
No cartels, no chopshops, etc. Just the capture points and rebels
Safezone island that you can spawn at, gear up, etc until the conquest actually starts
Can't take damage if you spawn there until you leave a 500m radius
Scroll wheel "Safe Redeploy" to redeploy to another spawn point without losing your gear