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how to fix olympus


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easy way to fix olympus boys

cops make the game aids swarming u over and over and don’t care if they die cause they come back

simply make NLR apply to cops EXCEPT during an active blackwater/fed/pharm

thoughts?

@Jesse

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3 minutes ago, Jhin said:

easy way to fix olympus boys

cops make the game aids swarming u over and over and don’t care if they die cause they come back

simply make NLR apply to cops EXCEPT during an active blackwater/fed/pharm

thoughts?

@Jesse

uhhhhh how are you suppose to respond any situation with nlr and a 9mm

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Outside of waves cops respond to situations like lemmings unless they have someone on who has a small amount of tactical ability.

If your guys can't kill lemmings I suspect the issue lies elsewhere.

As to cops responding in an area where waves is required except the fed/bw as you mention civs again have the advantage of being able to both choose the location of the engagement and when they wish the engagement to end via leaving the location.

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4 minutes ago, Grandma Gary said:

Outside of waves cops respond to situations like lemmings unless they have someone on who has a small amount of tactical ability.

If your guys can't kill lemmings I suspect the issue lies elsewhere.

As to cops responding in an area where waves is required except the fed/bw as you mention civs again have the advantage of being able to both choose the location of the engagement and when they wish the engagement to end via leaving the location.

You can't justify this by just saying cops are bad.

Should we give new players who have little experience no NLR so they can keep rushing back and dying? No, that's stupid. Why do we do it for cops?

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We have the 30 second timer and however long it takes to pull out a car and drive back to the location. And obviously depending on the location that time can differ. If it literally takes us 50 seconds to come back that’s your fault being so close to an HQ. 

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5 minutes ago, Grandma Gary said:

Outside of waves cops respond to situations like lemmings unless they have someone on who has a small amount of tactical ability.

If your guys can't kill lemmings I suspect the issue lies elsewhere.

As to cops responding in an area where waves is required except the fed/bw as you mention civs again have the advantage of being able to both choose the location of the engagement and when they wish the engagement to end via leaving the location.

nigga we can’t choose where a fed is? civs don’t ask cops to come either or choose a location, if I never saw a cop again life would b good.

 

7 minutes ago, Hoonter said:

uhhhhh how are you suppose to respond any situation with nlr and a 9mm

dont be bad?

1 minute ago, Benjamin Remer said:

We have the 30 second timer and however long it takes to pull out a car and drive back to the location. And obviously depending on the location that time can differ. If it literally takes us 50 seconds to come back that’s your fault being so close to an HQ. 

damn I guess I should just never go around HQs that are literally all around the map 

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14 minutes ago, Jhin said:

easy way to fix olympus boys

cops make the game aids swarming u over and over and don’t care if they die cause they come back

simply make NLR apply to cops EXCEPT during an active blackwater/fed/pharm

thoughts?

@Jesse

You have functioning legs, a choice of ground and aerial vehicles. If you can't get away but the a bunch of Po's and deputies and sometimes a corp its your fault. 

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5 minutes ago, ChubbyElf said:

You can't justify this by just saying cops are bad.

Should we give new players who have little experience no NLR so they can keep rushing back and dying? No, that's stupid. Why do we do it for cops?

Because there are maybe 7 of us with no tactical advantages, have to run straight at you while you set up, we have 6.5 while you have 7.62, we have tier 1 vests when you have tier 4, we are engaged with EVERYONE when we use sirens (which we have to use). You wanna sign civs up for all that? I didnt think so.

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I agree. Cops need better roleplay to reduce tickets rather than just catching people and sending straight to jail. I was told they also have free gear unless robbed. Money hungry much.

Also about the NLR. Its ridiculous they can just come back repeatedly. NO NLR means rebels can never see anything through. A rebel can get a few kills on cops and have a great day, if he were to escape with his loot, but nope!!! Cops just come back and ruin his day. Any arma friends I get to hop on olympus and try it out, enjoy it until we get into a fight with cops, win, and they come str8 back. After this, my friends I met from other servers never care to come back to olympus. Im sure this happens with hundreds of players. Imagine if the devs made a server 4 that was roleplay heavy and required cops to spend money and gear and have an NLR, It'd be really popular.

Look at GrandTheftArma. They are always at 120 players mostly because of their godly roleplay. Their cops will actually see someone with an illegal gun, let them keep it, as long as if they put it in their backpack. They will escort entire runs for people, in legal zones to ensure they don't get robbed and they will also role play tickets to help people out. Cops on asylum and olympus are money hungry savages and its because of the developers or admins, whoever created the rules fault. 

Olympus can have a 4th servers by now. At least fresh server that is RolePlay heavy and revamp cops and I guarantee it will be 100 max very often.

Edited by rapidkillz
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2 minutes ago, Jhin said:

damn I guess I should just never go around HQs that are literally all around the map 

Theres things called cars and heli’s. And as @Unjo said, its your fault if you cant get away from a bunch of deps, pos, and sometimes a corp or few

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7 minutes ago, rapidkillz said:

I agree. Cops need better roleplay to reduce tickets rather than just catching people and sending straight to jail. I was told they also have free gear unless robbed. Money hungry much.

Look at GrandTheftArma. They are always at 120 players mostly

Olympus can have 6 servers by now, at least create a new fresh server that is RolePlay heavy and revamp cops and I guarantee it will be 100 max very often.

1. Lethal money was capped at 200k instead of 600k, and our revenue from sending someone to jail or paying their ticket was reduced by %10.

2. At peak times all 3 servers are often full

3. 6 servers costs a lot of money brutha.

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19 minutes ago, Grandma Gary said:

Outside of waves cops respond to situations like lemmings unless they have someone on who has a small amount of tactical ability.

If your guys can't kill lemmings I suspect the issue lies elsewhere.

As to cops responding in an area where waves is required except the fed/bw as you mention civs again have the advantage of being able to both choose the location of the engagement and when they wish the engagement to end via leaving the location.

Best way to fix the server is not to let you play the lottery!

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Buff the vests improve the weapons of lower level cops and make them abide to NLR other than at federals.

 

You try do a run when you're new to the server (even if there is 4-5 of you). I bet your ass you'll lose or stop the run as soon as cops come.

 

 

Edited by GHOSTK1LL3R
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17 minutes ago, rapidkillz said:

I agree. Cops need better roleplay to reduce tickets rather than just catching people and sending straight to jail. They also have free gear unless robbed. Money hungry much.

Also about the NLR. Its ridiculous they can just come back repeatedly. NO NLR means rebels can never see anything through. A rebel can get a few kills on cops and have a great day, if he were to escape with his loot, but nope!!! Cops just come back and ruin his day. 

Look at GrandTheftArma. They are always at 120 players mostly because of their godly roleplay. Their cops will actually see someone with an illegal gun, let them keep it, as long as if they put it in their backpack. They will escort entire runs for people, in legal zones to ensure they don't get robbed and they will also role play tickets to help people out. Cops on asylum and olympus are money hungry savages and its because of the developers or admins, whoever created the rules fault. 

Olympus can have 6 servers by now, at least create a new fresh server that is RolePlay heavy and revamp cops and I guarantee it will be 100 max very often.

1.) Most cops will at least try if you put forward rp but if you sit there and say okay as a officer process's you 95% of the time they will get you through LIST as fast as possible

 

2.) You can in many circumstances many areas are red zones which cops have to return to in waves not really sure what scenarios you can't get away at if you're succesful killing the cops

 

3.) If you have a illegal weapon on a war torn island irl think the cops going to let you keep you're AK? We do escort people through runs if we aren't busy. And as I said above we will rp a situation out if you rp back but whats the point if you're just half afk anyways?

 

4.) Yeah cause Roleplay Heavy servers see alot of success think Takistan life(A "Heavy" Roleplay server) in its 3rd month was hitting the astounding player count of like 60 at peak times Olympus as lite rp server breaks server caps on all 3 at peak times clearly thats not what a majority of players want...

Edited by Hoonter
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If you can't beat em, take it to the forums and complain because clearly you are not the one who is making the mistake, its the 333 people that are constantly on the servers that must clearly be biased towards the apd. I could just leave the fight, but why? I want to stay and break the law in peace! Remove the APD please!!!!1!!1!!! It makes game challenging!!!!!

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6 minutes ago, Plumber said:

From someone who has literally 0 minutes on cop I wouldn't expect you to understand.

I've seen it from both sides. And here is my take on it. I like to RP. But if you are robbing a federal reserve/Black water. The RP is gonna be short and sweet as expected, Because 1. You're shooting at the cops and attempting to steal in rp sense the governments money, 2. Most of the time people doing either are wanted for a higher than kavala scats. So you wouldn't expect me to have an hour rp session with a serial killer and bank robber. But when you're just driving down the road and get pulled over and they drag you back to the hq, And you try and roleplay when they ask where your license are. And you say oh i forgot them at home or I don't have them on me. And they respond with oh okay well i found them on you. Ruins the experience of even being caught in the 1st place. Now I'm not saying every cop needs to roleplay for an hour. But at least try a little bit rather sounding like a robot reading a script.

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24 minutes ago, Jhin said:

nigga we can’t choose where a fed is? civs don’t ask cops to come either or choose a location, if I never saw a cop again life would b good.

You literally excluded feds and BW from this.

My points are still valid.

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13 minutes ago, Hoonter said:

1.) Most cops will at least try if you put forward rp but if you sit there and say okay as a officer process's you 95% of the time they will get you through LIST as fast as possible

2.) You can in many circumstances many areas are red zones which cops have to return to in waves not really sure what scenarios you can't get away at if you're succesful killing the cops

3.) If you have a illegal weapon on a war torn island irl think the cops going to let you keep you're AK? We do escort people through runs if we aren't busy. And as I said above we will rp a situation out if you rp back but whats the point if you're just half afk anyways?

4.) Yeah cause Roleplay Heavy servers see alot of success think Takistan life(A "Heavy" Roleplay server) in its 3rd month was hitting the astounding player count of like 60 at peak times Olympus as lite rp server breaks server caps on all 3 at peak times clearly thats not what a majority of players want...

There is no point for a cop to roleplay unless corp+ Ive tried to roleplay 300 hours worth and I never got one good cop to roleplay back. Was always read charges and sent to jail. Not every battle is in a red zone. It can be on sofia, you kill the cops, and try to unrestrain your friends, before you know it, the HQ it legit right their and they are back within 1-2mins giving rebels no time to escape or find cover. 

Its not the point about illegal guns. Its the fact its a video game. I'm never afk when talkin to cops. I love to roleplay and Ive seen others get robo copped. Look at grand theft arma. They have a few servers always capped at 120. WTF do you know? hardly anything by the looks of it...

Edited by rapidkillz
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1 minute ago, rapidkillz said:

There is no point for a cop to roleplay unless corp+ Ive tried to roleplay 300 hours worth and I never got one good cop to roleplay back. Was always read charges and sent to jail. Not every battle is in a red zone. It can be on sofia, you kill the cops, and try to unrestrain your friends, before you know it, the HQ it legit right their and they are back within 1-2mins giving rebels no time to escape or find cover. 

Its not the point about illegal guns. Its the fact its a video game. I'm never afk when talkin to cops. I love to roleplay and Ive seen others get robo copped. Look at grand theft arma. They have a few servers always capped at 120. WTF do you know? hardly anything...

1.) Yes there are cops who will not rp if you you report them they may suffer consequences depending on the severity of the situation, Throw you're friend in a car and drive away not that hard don't have to always go for unrestrained immediately

2.) Never played it so can't speak if its better but if they are why are you complaining on our forums rather then sucking off the server over there

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