Roundtable Summary 2025-2-16
Approved Ideas:
Civilian:
Server bans on APD/R&R members should have evidence provided and not just be left with a note "see SAPD" and that is it
- Provided that the evidence isn't log-based and is POV submission you'll receive your bans in the same fashion that you would on Civilian. If you feel like something is improperly handled still you can appeal to SA.
Ban appeals that a APD/R&R member does can be handled by non-SAPD/R&R staff
- Any admin any ban appeal, if you have an exonerating POV that would clear you you no longer need to appeal directly to the Faction Sr that distributed your ban.
Evidence for members of the APD/R&R who get in trouble for breaking rules must be provided evidence
- Provided that the evidence isn't log-based and is POV submission you'll receive your bans in the same fashion that you would on Civilian. If you feel like something is improperly handled still you can appeal to SA.
Evidence gathered to get PC on someone's house/gangshed should be provided if requested by the player
- Document in the handbook, makes no sense that the burden of proof would rest on the Civilian to record 45M vs. a cop sharing a 7 second Gif or screenshot. Prevents headaches for everyone.
Warpoint Weekend in warzone increase- 1.5x rounded up on Sat-Sun
Space Capsule changes
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APD rule changes to follow airdrop rules (not vehicle airdrop) instead of a red zone
- limited to one wave, max 5 APD officers
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After the space capsule is seized/unsealed change the red zone to the normal green zone a radioactive zone is
- it's just radioactive material around the area at that point, it shouldn't remain KOS
Coke processing change
- Remove the current way of processing cocaine
- In a redzone for the "cocaine field" there is an NPC where you can purchase "Coca plant"
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You process coca plants out of a box truck
- The box truck cannot be moving while processing
- While processing it creates a smoke trail
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There is a 25% chance (preferably random) that it notifies the APD that someone is processing cocaine
- This would give the APD a 3km radius of where the player may be (there still will be a smoke trail)
- Once you stop processing the smoke trail continues for 3 minutes
- Not a KOS vehicle or zone, not slingable, no wave rule
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The coca plant cost: $500 each (2 virtual weight)
- each plant yields yourself 3 pure cocaine (1 virtual weight)
- Coke's sell price increased to $6,000 (open to negotiation)
Mostly concerns about how Cocaine Cookoff will perform and whether we’re dumping a run into garbage. Cocaine is popular but not a chart topper, need additional sims as this nears EOD to make sure we’re not hardcore trolling. Needs extensive oversight on Development side.
Mk20(tan) & Mk20 EGLM(tan) added to T4 vigilantes for same price as contemporaries (SPAR-16)
Tier 6-9 visible in-game
Air gang garage added
- Gang garage option + ability to insert vehicles into Gang garage from the Air Garage panel.
APD:
Feds win reward- will increase defuse from 500k -> 1 million
- The requested amount when simulated is a drastic measure that pumps a large amount of money for a faction that already tops the charts in economy. This should bring the Defuse reward closer to the value that you'd make if you sealed the vault.
FTO+ to authorize PO tier 3 vests (Feds only)
- T3 will be available in their shops, the ability to purchase will still be relegated to FTO approval for Federal Events, this is a large escalation and shouldn't be utilized on gangs outside of TP/AEGIS/VASTLY OUTNUMBERED. May not utilize for any means either, needs handbook update.
Increase cooldown between federal events from 45 -> 55 minutes
- Probably the last increase to Federal Event timers that'll be done. No change will be made to Civilian's losing events.
APD slots increase from 20-25, 1 additional slot per 10 players starting at 165 cap at 2 slots
- 1 additional slot per 10 players starting at 165, e.g. 165 (21), 175 (22). We'll start with the 2 (10% increase) slots since there are major concerns about the APD's ability to contain themselves to situations and outnumbering all but the largest merger of groups.
Change armed plane from 7.62 to 338 SPMG coax for all factions
- 3x magazines of 130rnd, gives crosshair + some anti-armor/air abilities back to the plane without the major issue of it being .50cal.
Allow civilians to drop illegal items from Y inventory in fed areas regardless of cops being nearby
R&R:
Two more medic slots
Denied ideas:
Civilian:
When a civilian requests the APD's presence at a cartel they no longer lose money if they push warzone (temporary during fights)
- Guaranteed money for lethals regardless of bounty, minimal risk (75% physical loadout price), issues with avoiding abuse of groups intending to use WZ to flee APD and getting trolled.
Pilot Coveralls added to T6 vigis 50 rp
- No ability to distinguish from Rebel PCOV, allows trading of WP (inflated) to RP.
Increase durability of AT Offroads & Jeeps or add AT doorless Qilin
- BW winrate doesn't support changes to vehicles, enough if not too many are getting claimed.
Gamble contraband in prison
- Waste of development time.
T3 vest added to black market
- T3s are locked behind licenses (WPL, Rebel, Vigilante). BM doesn't require a license nor as much associated risk as going to a rebel or the stringent requirements to stay a Vigilante or law abiding WPL. Goto Rebel broke.
Reduce scrap manufacturing cost of ifrits & blackfishes
- Prices are directly based on the value of the vehicle/item. If you want changes to Crafting this is an ineffective way of getting more people invested in the activity.
APD:
APD ERT (Emergency Response Team
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Adds a license to the APD faction to allow more progression as well as helping to revitalize the faction giving the APD an equivalent to advanced rebel. In turn this would also cause a money sink for the server with the high cost of the license and the high prices of items. This would be similar to Advance Rebel for the APD. This would also create more opportunities for unique items to be in the game for civilians to acquire if they rob a cop with ERT equipment.
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Base ERT license 15 million to purchase.
- Would not be usable by infinite money admins, the same as advanced rebel.
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Additional License requiring main license.
- ERT Vehicles License costs an additional 5 million to purchase, and you must have the license to purchase ERT Vehicles.
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Corporal
- Type 115 - 180k
- Spar 16s drum mags - 10k
- 9mm suppressor - 75k
- Hummingbird flare - 500k
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SGT
- 556 suppressor - 450k
- Promet SG - 700k
- Hunter smoke (360) - 800k
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LT
- 6.5 suppressor - 750k
- CSATS/Granits - 75k
- Strider smoke (360) - 1.1mill
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Captain
- Mk200 - 430k
- Pilot coveralls - 60k
- 1.1m Captain Smoke orca - 1m
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Dep chief
- 50BW type mag - 300k
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Base ERT license 15 million to purchase.
No words for this. lol. ^^
Fed reward rework
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Modifies the reward for winning a Federal Reserve.
- $17k (Half Value) per bar: Awarded if the bomb is successfully defused.
- $34k (Full Value) per bar: Awarded if the bomb detonates and the vault is repaired afterward.
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Payout Increments Based on Time Remaining and Rank:
- The payout adjusts in 25% increments based on how much time is left when the bomb is defused.
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Time Thresholds:
- 15 minutes or more remaining: 25% payout of the vault's value.
- 10-14 minutes remaining: 50% payout.
- 5-9 minutes remaining: 75% payout.
- Less than 5 minutes or if the bomb detonates: 100% payout.
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Rank payouts would be based on the current system in place.
- 65% for Deputies
- 75% for POs
- 85% for CPLs
- 90% for Staff SGT+
- Example: 408 gold would spawn if the bomb blows. Cops defuse at 5 minutes Remaining. 75% of potential gold would be 306 bars that gets split among the cops. $5,202,000 split across 15 cops. Deputy Joe gets $225,420 after rank cut.
- Reasoning: The APD is required to attend, lets make them actually want to attend so we dont keep losing cops and get to a point where civs don't have the ability to run events. Adding an actual incentive to play and fight to win is what the community needs to bring excitement back to these events.
Went with the rework posted in approved instead ^^^
Change Blackfish unloading process so that in order to unload a vehicle you must go through a 10 second progress bar and you have to meet the requirements of being at least 500 m above the ground going under 100km/h.
- Creates large issues with utilizing in general aspect and makes it even more niche with regards to runs or combat. Unlikely to solve root issue.
Automatically apply a 5 minute store timer to a vehicle if it uses its weapons
- Server rule issue, submit a player report for combat store.
Automatically apply a 2 minute claim timer on a vehicle that has been recently claimed
- Server rule issue, submit a player report for exploiting.
R&R:
None. Wow they are so talented with their roundtables
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