Roundtable Summary 07-12-2025
Approved Ideas:
Civilian
Vehicle survival kits will start with a gas can (gang perk)
Sell from vehicle at drug dealer
- Time duration based off of weight of drugs in vehicle
- Forced animation while selling
Change Car-95 from rank 5 to rank 4 in renown shop
- Magazines will cost one renown point until tier 5
- Retains same price
Add Unarmed Ghost Hawks to Civ Shops
- 650k
- Legal
- Rebel Shops
Bounty Perk Changes 1.5M
- Rob gas stations for 100k up from 85k
Olympus Gang Houses
- Given that this is a large refactoring we'll add additional gangsheds to some key areas to provide renewal in processing areas
- new gang houses spawned around the map on the outskirts of towns
- Minimum 4 gang members (access will be limited automatically if drops below 4)
- 5 million to purchase
- 10 hours between all gang members to purchase a gang house
- Same concept of paying rent and upgrades as gang sheds
- No payment in advance like you can for gang sheds
- Any rank can access personal garage
- Rank 1+ can access virtual and physical inventory
- Fully upgraded 5,000 virtual storage, 450 physical storage
- Wardrobe included in gang houses
- Upgrade to pull vehicles 1 million
- Sell price to realtor 2.5 million w/o upgrades (5 million w/ upgrades)
Add flare hummingbird purchasable in rebel shop
- Price would be 2x normal hummingbird price
- Regular rebel
- 1.5x price to upgrade
Give1 extra warpoint for ripping players out of Hunters, Striders, or Ifrit
- For war kills only
- additional stat and titles for this.
APD
Unarmed Ghosthawk for LT+
- $650k Base
- Separate skin for easy identifying so civilians know it’s safe to shoot
APD Hummingbird with the Flares variant
- Corporals will have the ability to upgrade their Hummingbirds in the same capacity and pricing as Civilians
Clearing caps in Warzone
- $150k reward for successfully clearing the cap
- Taxed based on rank
Attempted/Aiding in Federal Events straight to jail
- Players may be sent straight to jail if the bomb timer is still up during a federal event provided, they have participated in that event
Increased Armed Plane Durability
- Adjust the plane so that it requires two Titan missiles to be shot down instead of just one, giving players a chance to escape rather than being instantly destroyed for both factions.
- As suggested with the Flare Hummingbird, re-evaluate the vehicle's flares to make them more effective and increase the total number of flares available
Combat Meta Changes for S1 and Invasion
Remove MRAP Double Jump
- Exploit that allows people to jump into their ifrits instantly
- Makes Ifrit dropping no risk
- Already Exists on Conquest
Remove DPI jumping in active federals, Invasion and Warzone
- Those areas are in consistent combat
- An exploit
- Already removed from conquest
- Easier for staff
- Less grey areas
Smoke Filter on Server 1
- just view distance limitation but no blur
Denied Ideas:
Civilian
Rework cost of vigi spawn points (reduction) - Reduces required grind for RP by half from 2000RP to 1000RP.
- Currently, the system to 500 per spawn point
- First spawn: free
- Second spawn: 100 RP
- Third spawn: 200 RP
- Fourth spawn: 300 RP
- Fifth spawn: 400RP
- or relative add 50 RP to each of those values
Change how the blackwater vehicle spawns so it works like a vehicle impound yard
- Will fix the problem of 6 hawks being pulled on bomb blow
- Will force the APD to work as a "team" to take down the trucks carrying the BW vehicle
- Make the truck indestructable so no explosives can be used to blow it up and prevent arma from being arma
Add Mk200 hummingbird to airdrops (uninsurable)
Add a Starbucks to Kaval Square (Players can purchase coffee)
- Red Burger currently has no competition
Add pistol red dots to s3 (QOL)
APD
Lower Armed Plane insurance from 1.2mil to 750k
Kidnapping Govt. Official Rework
- Reason: Anyone involved in the kidnapping of a government official should be at risk of having the charge applied to them
- Assign separate charges depending on whether the player is a Medic or an APD member
- Make the charge manually addable so that all participants in the situation can receive it
5.56/6.5 Sups for Captain+
Captain Tier 5+
Dopamine at Cop HQs
- Reason: Most of the time, if a cop has dope and returns to HQ, they either ask for a lethal or kill themselves. This change is primarily for quality of life and wouldn’t change much of anything.
- Disabled when HQ Takeover Terminals are active.
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