Roundtable Summary 10/12/2025
Approved Ideas:
Civilian
Unrestrain / Release — assignable key bind
- (recommended default: ?)
Arrest Risk Bonus — players now receive bonus Renown Points for arrests based on how many allied gang / group members are currently online with the arrested player. - More risk more reward.
- More members = higher risk = more Renown.
- Suggested tiers:
- Small group (6–9 allies online): +10 RP
- Medium group (10–14 allies online): +15 RP
- Large group (15+ allies online): +25
Every fifteen minutes of cartel control spawns Cartel Contraband - Allowing a resubmission by Cartel council for a more in depth idea as it currently stands kind of unlikely but we'll see what is resubmitted.
- (spawns 8-12 virtual y item can be stored in house. amount that spawns depends on no. of players on cap/ hm kills gang holding caps get),
- sellable at cartel sellers for extra money or scrap.
- Cartel seller spawns at a random location twice every restart has to be a pop of 60 plus (kind of like the compound o or wat ever the fuck that shit was maybe 5 - 8 spots.)
- at the seller you can use the contraband to buy anything from explosive airdrop vehicles zafs mar10s t5 t4 stackable etc
The WPL REWORK Thanks @ Peapay ! - Some alterations will be made to this however the general idea is accepted.
WPL Rework - Updated - Google Docs
Remove NLR from Terror -
Buff Compound zero price and lower time it currently takes 1 hr. To make 900k that’s if you don’t mess up
- Zones will be made visible, and we'll start from there.
Make barbed wire inside of fed indestructible; - Indestructible but can be broken with bolt cutters.
- They currently get destroyed due to desync when vehicles slam/drive past which creates new jump in spots for cops, for example under G1 & G2 Tower and G1 spools.
Revert the blackwater to the inner walls being un knockable and reintroduce the entrance where overhang is
Ghosthawks cannot mirror off downed/landed hawks - @Chief of Furry Police @Deputy Chief of Police will have a solution by 10/18 or this'll be approved. Allowing them appropriate time to come up with a solution.
R&R
Panic button rework - 500m circle, 1m pings, 3 overall pings. Interaction via scroll or windows key to stop pinging.
-This Will show a 300-meter circle on the map to the APD that will update every 30 seconds.
- Alert will last for 3 minutes
- Civs will be able to restrain and disable the button with a GPS Jammer.
- Medics can repair their panic button at the hospital. (Cost 1k)
- Would change how combat is handled. Cops pushing back to a situation would not know exactly where bodies are. If people are fighting each other and their group or gang mate is out in the open. They can move their body to cover, making it safe to be revived. A lot of situations come down to just camping bodies and being able to move a body would make it to where you could potentially get your group or gang mate back in the fight.
Pocket Respirator - Only for Medic shops/usage.
- Y-Item 5 Weight
- Key bindable
- Allows users to breathe underwater for 3-minutes
- reasoning: Medics carry their tool kit and med kit and already have a vest on, which leaves no space for medics to carry physical scuba gear on them. Most delayed water rescues are due to medics having to get rid of their current physical gear and then buy scuba gear before responding. This will allow quicker water rescue responses. Setting the timer to 3 minutes should be enough for medics to dive down to retrieve someone and come back up, and 3 minutes is not enough to end an engagement so medic can’t use this to escape.
Medic formal suits -
- Each rank will have a special suit they can wear
- reasoning: Provides further customization for the medics and role-play capabilities.
Medic Blackfish - Enjoy.
- Pararescue+
- Capable of doing water drops for fire fighting.
- reasoning: another vehicle for medics to use with additional utility.
APD
Make it so rebels cannot use the Auction house while there are cops within the redzone.
- Reason: It is too easy for them to store air drop gear, BW gear + Tasers, from the cops with no chance of seizure.
Add charge for selling gold, auto added when interrogating gold dealer - $50k, probable cause, cash seizable charge. Timer for interrogation after selling 8 minutes as it isn't a redzone like the drug dealers.
- Allow the APD to be able to interrogate gold dealers, just like drug dealers, and auto add a gold selling charge that would allow the APD to seize the money off the suspect.
- Reason: Seems like an overlooked feature as this is a feature with drug dealers. Would make the aftermath of the feds more of a fight over the money.
Advanced GPS tracker tracking vehicle speed
- Reason: When an advanced GPS tracker is placed on the vehicle it would not only track the vehicle but the speed it is going at. This would give the advanced tracker a little bit more usability than just showing on the map for everyone in the group
Gear Escort Rework - Need drop-off areas stationed along midway similar to Gold Escort.
- Instead of unsealing the gear on the truck, you would need to steal the vehicle and bring it to a dealer, similar to the gold trader or the checkpoints for Evidence Locker.
- Reason: Cops are required to respond to the gear escort even after it has been stolen/unsealed. Gear escorts are rarely done right now because nobody wants to drive an empty truck across the map for $50,000. Not only would civilians get the chance to fight more of these events, but the prolonged fight would make it more fun for both sides.
Make houses/garages disabled within a 1.5k radius of the federal event when active - Houses disabled within active Federal Rings.
- Reason: It is a common strategy to pull/store gear in cities around the fed, this would also limit people from being able to pull ATs/Miniguns in use to easily roach then store the vehicle. This would provide a higher risk when pulling vehicles like this to a federal event
Move the contraband seize kit down to corporal - 2 usages in September, shouldn't be much of an increase in usage.
- Reason: Want to make it more accessible to the APD as it doesn't get much usage from the current rank.
Denied Ideas:
Civilian
Settable Key binds Send to Jail — assignable key bind
- Concerns with robo copping, accidental usage.
Cops must wave two times to warzone before bringing a ghawk and can only bring one per wave. If following someone in with the more than one hawks out its ok and any means this does not apply
- Already cannot first wave ghost hawk, concerns with rebels fleeing to WZ post Federals. If this is a consistent issue of mass usage submit an IA.
Introduce a new vehicle (possible zamak repair) - Lack of risk on processing, less interaction in processors, spreads population thinner.
- Allows you to sync with legal processors (drive the truck up to the processor in question e.g iron pro, press sync zamack repair, wait 2 minutes)
- Once synced you can then move the zamack repair to anywhere within a certain radius (possibly 1-1.5 clicks) this then gives people or groups an alternative location to process at making it possibly safer and more efficient.
- Truck can only be synced with legal runs possibly making more people chose legal runs and WPL.
- This truck could also only be available for WPL & also called a Smelting Truck
- This truck could also only be available for WPL & also called a Smelting Truck
Remove FTO mk1s and remove type auth -11/76 Feds had Types authorized, not getting much usage. No FTOs and they traded retirements whitelists that they've adhered to for this.
R&R
Stim Pistol - Lol, no.
- Adv Para+
- uses a po7 (or whatever pistol is available)
- requires EpiPens as ammo with a limited range of 20 meters (range can be shorter)
- Has a unique animation so that civs know when it is working.
- civs can terminate the process by shooting the body.
- follows the same rules as the flare gun also cannot be used while a hostage
- This can be fired at a downed player to revive them and takes 15 seconds, once the player is revived they will be at 50 hp and will slowly regenerate the remaining 50 hp over time. (Not affected by medics title bonus)
- reasoning: Something completely new for medics and allows for a more engaging medic experience.
APD
Lethal Auth for terror/martial law - 2 instances of martial law and 16 terrors, neither of these events have wave rule. If you're really having trouble taking back a city call more police officers in.
- Reason: With it being martial law / terror, the city has fallen out of control. This would provide the APD another tool to use in attempt to bring order back into the city
Federal events seize kit - Federals already in the bin, not approving Cop lethal injectors. You'll just have to sit the 15 minutes on their bodies.
- Change: This would allow the APD to use a seize kit that would be purchasable at the APD shop for only use at / aftermath of federal events to be used to seize all illegal items/gear on a dead civilian. Similar to how the APD Contraband kit works but target for federal event use
- Reason: This would alleviate camping dead bodies for extended periods of time.
APD undercover weapons / other changes - Issues with utilization of the same weapons as Civilians. We'll see what can be done with the Dispute menu.
- Change: Change the weapons in the APD undercover shop to look like standard civilian weapons but would still have the taser property to them. At the moment you can use the dispute menu to figure out who someone is/who is under cover. This is not the intended use the the dispute system. Hiding the player ID/making a way to have the under cover APD officers name show up in the dispute menu system would help.
- Reason: It is far too obvious to the experienced civilian when a cop is undercover, they are very easy to spot with the cop tasers.
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