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Roundtable Summary 02/22/2026


Cowboy-

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Approved Ideas

Civilian 

Bleed out timer for people in your gang or group on map like medics 

  • Reason: This will make it easier for civs to know how much time their teammate has left before bleeding out

 Tier five tracksuits for Vigi - T2 Stack only, specific texture

  • Not able to craft cost will be 60 renown points
  • Reason: This will give Vigi's a better chance at fighting more high tier players who have considerable armor and or larger groups

Top 3 gang with the most hours capped at the end of the week gets a WP payout - have fun

  • Reason: This will hopefully encourage more fighting on caps and activity WP payout price opened to be discussed 
  • First place gets a wetsuit (Could use conquest wetsuit) 

Rare Alloy Change - Rare Alloy Ore will be unsellable, 2nd process will be renamed, current process will remain as is, but this will be an optional and less effective method to process into 'Unrefined Rare Alloy Ingots'. Value TBD by simulations

  • Bring all UNPROCESSED Ingredients to the foundry. There, you have to double process. The first process combines the ingredients into a rare alloy ORE. The second process smelts it down into rare alloy ingots (The payout will be slightly less than if you visit each processor for the raw ingredients)
  • Reason: The current System is a six-step process and takes a considerable amount of time this will make it easier for people doing legal runs

 Compound 0 Enable the ability for several people to process at the same time Remove the smoke trail from when people process at it

  • Reason: It's a globally marked zone now no reason to have smoke

Advanced Rebel Processing Licensing Rework - Piecemeal approval

https://docs.google.com/document/d/1EFr9u7l2nHUVpmAnUWo8TlHhYVGqJn4CuxOoGUTKz6M/edit?tab=t.0

Remove the ability for cops to see in chat when a civ is unrestraining another civ as well as the ability to see when a civ is lockpicking - Just these actions are approved to remove

  • Reason: It's not really needed when cops are waving back into a zone or area, they can visually see what is going on the side chat is basically metagaming giving them an update on what's going on without even being there

Lower the price of speed and ignition bombs - Speed bombs are fun to play with and significantly more expensive than Suicide vests with less opportunity to guarantee effective usage.

  • $550k for speed bomb price
  • Reason: Civs have complained that the price seems a bit inflated compared to other explosives this will allow us to gauge if usage goes up and reevaluate from there

Cops must wave with 5 at bank (same as jail) - This will be re-evaluated after February's stats are posted

  • Reason: Every other federal event the wave is 5 or more you must wave together this will just make it more streamlined for federal events

Make gate 1 and 2 Towers Indestructible at the Federal Reserve - Getting AT'd and losing a vital tower is pretty awful

  • Reason: It's hard to combat people blowing up towers used to defend against the fed while fighting cops this change will allow a more balanced fight with APD and civs
     

APD

Lethal Injector Auto Charge - $20k charge

  • Automatic $75k charge for using a Lethal Injector on a player

Event Auto Lock-up - No issues

  • After 30 minutes with nobody in the inner rings of an event, it will automatically reset. This should already be handled by APD, but if something is missed, having a backup system would allow events to continue and improve overall quality of life for the server

Add Bollards to Pyrgos and Sofia Bank - No jamming of interior stairwells and the Sofia roof example. Not on the exterior of the buildings

  • Box trucks can currently be wedged into the top entrance of Sofia Bank, making them impossible to slim jim due to positioning. Hatchbacks can also be wedged on the stairs inside Pyrgos Bank. These workarounds, especially the Sofia example, disrupt the intended flow and balance of the event

Dopamine at APD HQ - Not usable in combat via script restriction of 2M

  • Most of the time, if a cop has dope and returns to HQ, they either request a lethal or kill themselves. This change is primarily for quality of life and would not significantly alter gameplay
  • Disabled when HQ Takeover Terminals are active
  • Unable to be used by Civilians

Ghosthawk MROT - We'll re-evaluate this, there is already a damage reduction in place.

  • Change: Increase the durability of the MROT.
  • Reason: A Bohemia update significantly reduced its durability, allowing the server’s strongest vehicle to be shot down with only a few Mk-1 rounds to the MROT. This primarily affects SAPD, but it impacts civilians using their expensive and rare Ghosthawks as well. The goal is not to over buff it, but to restore it to its previous state.

Contraband Seize Kit - Global usage, requires area called clear to utilize.

  • Change: Allow the Contraband Seize Kit to take tasers anywhere.
  • Reason: Tasers are in mass abundance on the server, and the CSK is rarely utilized due to its tight restrictions. This would help APD reduce the oversupply on the server.

Denied Ideas

Civilian

Switch back suppressors to 50 renown points from 200 renown points - Threw you a bone with the Tracksuits, suppressors are going to remain expensive

  • Reason: This change was not discussed with Civ council. This was just done without consideration to the faction. Open to further discussion on pricing and issues with suppressors

 Switching from a tiered payout system to a Taxed pay out system - We're not introducing a Vigilante Cartel nor are we removing the progression tied with rank-based pay

  • Taxes would be 25% across the 5 tiers which would have a 75% payout. Rather than the money going just nowhere it could eventually go toward a Cartel. 10% increase in shop gear prices.
  • Reason: This will help Vigi's work towards fighting cartels and the tax / gear increase price will allow for the switch from the traditional system to be easier and manageable for vigi's

Reduce ignition bomb prices to 500k 

APD

Federal Reserve Domes - Destruction of environment is intended, doing so requires special satchels that don't guarantee victory and make roaching easier

  • Change: Make domes indestructible
  • Reason: Blowing up the domes destroys the intended balance and flow of the event and makes it less enjoyable to fight

Smoke Qilin Restrictions - Intended for Federals only, will not be reduced

  • Change: Allow the Smoke Qilin to be used at Feds, Blue Zones, and Banks
  • Reason: It is currently limited to Feds only. Sometimes armor feels excessive, so having the option to use smokes instead would be ideal. It is weaker than a Strider and costs more than Hunters and Striders

Staff SGT Gear - No more bloat to Retirees, they have specifically outlined reductions compared to active duty ranks.

  • Change: Add the Tier 4 Vest to Staff SGT
  • Reason: This is not for FTOs. This would grant Retired SAPD and Admins/Devs access to the Tier 4 vest. The whitelist is already restricted, including limitations on searching houses and pulling Ghosthawks
  • Will move all FTO whitelists that are not actively FTO to the Staff SGT whitelist

Enforcer Light SGT+ for Federal Events - Not willing at this time to add an additional buff for APD to Federals. I’ll strike a pin in this with the exceptions listed for usage for a later date if Federal balance is bad

  • When this vehicle was originally proposed, anytime SAPD raised concerns about adding it, we were told, “Don’t worry, you’ll get it too” The update was released, and APD received nothing. If the vehicle is properly balanced, adding it to SGT+ should not be an issue
  • Cannot be mass-pulled or utilized by lower ranks
  • SQF script to prevent lower whitelists from entering the vehicle for balance

12 Comments


Recommended Comments

Pseudonym

Posted

Advanced rebel finally good enough that i NEED to buy a second account now so I can still do taxi and vigi and WPL

  • BlessUp 1
Jim Dewit

Posted

Interesting ideas/changes, hopefully they will improve QOL accordingly.  

 

Rehman

Posted

"Add Bollards to Pyrgos Bank"

Just sling and fling hatches through the giant stairwell windows to get them inside the bank, then position them on the stairs properly 🫡

Eno

Posted

Quote

NOTE: Previous stats will not be counted towards this license. Stats are recorded towards the requirement AFTER the license is added.

Why? Doesn't make any sense and only demotivates veteran players from doing more runs

Sir Mitch The Third

Posted

50 minutes ago, Eno said:

Why? Doesn't make any sense and only demotivates veteran players from doing more runs

Means that I’ve done 117k meth for nothing and to now access the bonuses I should already have I’ll have to grind another 50k meth to be able to get access to something I should already have, screws over your most valuable runners and only benefits new players, also means that no one should do any more runs till this is implemented unless you’re broke. By the time I get that that 50k done I’ll be over a billion dollars and my reward is I can now farm more.

Rehman

Posted

1 hour ago, Sir Mitch The Third said:

get access to something I should already have

2 hours ago, Eno said:

Doesn't make any sense and only demotivates veteran players from doing more run

This is how it is for new things. Ghillie quilin skin, the warrant evasion stats, etc. 

 

I've got nearly 250k shine sold/2.5 billion worth and support this fully. Will be close to 1b after doing the 50k too. The requirement amounts should be cut in half due to shine&meth pricing/economy stats taken into account but it should start everyone from zero. More people doing runs thus more people to rob. If you don't want to farm go rob the people working their way towards this and sell their drugs 🤷‍♂️

Sir Mitch The Third

Posted

43 minutes ago, Rehman said:

This is how it is for new things. Ghillie quilin skin, the warrant evasion stats, etc. 

 

I've got nearly 250k shine sold/2.5 billion worth and support this fully. Will be close to 1b after doing the 50k too. The requirement amounts should be cut in half due to shine&meth pricing/economy stats taken into account but it should start everyone from zero. More people doing runs thus more people to rob. If you don't want to farm go rob the people working their way towards this and sell their drugs 🤷‍♂️

Id be more on board if it was fair like for meth and shine the 50k should be reduced to 16666 that makes it more realistic 

  • +1 1
Eno

Posted

49 minutes ago, Rehman said:

This is how it is for new things. Ghillie quilin skin, the warrant evasion stats, etc. 

 

I've got nearly 250k shine sold/2.5 billion worth and support this fully. Will be close to 1b after doing the 50k too. The requirement amounts should be cut in half due to shine&meth pricing/economy stats taken into account but it should start everyone from zero. More people doing runs thus more people to rob. If you don't want to farm go rob the people working their way towards this and sell their drugs 🤷‍♂️

But in this case the rewards are almost solely runs based. If someone has done 50K drugs now, he now has to do another 50K, just to get rewards that help with doing even more runs. How does that make sense? It won’t incentivize 95% of the veteran playerbase.

Rehman

Posted

38 minutes ago, Eno said:

case the rewards are almost solely runs based

It's not like an advanced rebel rework. This is just a adv rebel processing license rework. Current licenses just give a pro/sell/cartel buff. This gives actual rewards to incentivize more runs and makes it easier for those with it to do additional runs. The rewards should be runs based as it's a processing license that benefits those doing processing/runs. Save the perks that are not runs based for a proper adv rebel rework.

38 minutes ago, Eno said:

won’t incentivize 95% of the veteran playerbase.

I don't agree with that. Maybe the ones who quit and no longer play won't be incentived to come farm lol but those that still play civ; I think nearly all want something like this.

38 minutes ago, Eno said:

If someone has done 50K drugs now, he now has to do another 50K

Has pros and cons starting everyone from zero. Would it have been nice if this was implemented years ago/initially when adv rebel processing licenses were added?, sure. But this is in tract with others perks like ghillie quilin skin stat tracking.

 

At the end of the day no one has to farm bot for it, they can just rob to unlock it. Instead of searching the fields/pros/redzones for hours hoping to find someone, now there actually should be people to rob.

Eno

Posted

28 minutes ago, Rehman said:

It's not like an advanced rebel rework. This is just a adv rebel processing license rework. Current licenses just give a pro/sell/cartel buff. This gives actual rewards to incentivize more runs and makes it easier for those with it to do additional runs. The rewards should be runs based as it's a processing license that benefits those doing processing/runs. Save the perks that are not runs based for a proper adv rebel rework.

I don't agree with that. Maybe the ones who quit and no longer play won't be incentived to come farm lol but those that still play civ; I think nearly all want something like this.

Has pros and cons starting everyone from zero. Would it have been nice if this was implemented years ago/initially when adv rebel processing licenses were added?, sure. But this is in tract with others perks like ghillie quilin skin stat tracking.

 

At the end of the day no one has to farm bot for it, they can just rob to unlock it. Instead of searching the fields/pros/redzones for hours hoping to find someone, now there actually should be people to rob.

My point is that the people that have sold 50K drugs already, only a very small percentage of them will still be willing to do another 50K. Just look at the stat page, there aren’t many people doing 50K to begin with, let alone twice.

You have to understand I’m all for getting people to do more runs, I just don’t think starting from zero will help this purpose.

I guess we’ll see.

Sir Mitch The Third

Posted

26 minutes ago, Rehman said:

I don't agree with that. Maybe the ones who quit and no longer play won't be incentived to come farm lol but those that still play civ; I think nearly all want something like this.

I’m on and off at the moment, and when I read this new advanced rebel shit I thought that’s pretty cool, I’d like the extra virtual space, but I have 500mil and I now have to farm to unlock something that if I was a new player wouldn’t make a difference. I’m already rich. Yea you can rob runs but if the bonuses are runs specific or a total cross the board you’ll have to target the run you want the buffs for. Most people ain’t got 5mil in their banks without gambling it all, let alone gonna buy the license. People can’t be bothered to do runs anymore. You can “rob” but the time it takes to find someone actually doing runs. You can fly the whole map in the jet and what you’ll see is no runs being done, a bunch of people in kavala and pyrgos casino. I’m curious to know how many people across the board have sold more than 50k of any drug that are still ‘active players’

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