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Fraali

Lead Developer
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Everything posted by Fraali

  1. Just gonna put it out there that I didn't say "get fucked" in his ban appeal. I said "All I have to say is wow." Due to how blatant he was cranking it, and expected to not get banned lmfao. Get fucked.
  2. Taken the time to parse through all the chat logs and link names/client ID's along with some other data and can confirm that the person you messaged was NOT a staff member. Regardless of this, due to you trying to threaten us, we have kindly removed all of your access from everything related to the server, though you probably wont see this...
  3. We've tried a bunch of possible methods for downloading missions and "other" traffic, however ALL of that traffic is handled in-engine and doesn't allow for external processes to offload. Its all encrypted through specific methods they use, and we would never be able to grab it unless we were to break Bohemia TOS by reverse engineering the engine, which we aren't about to do.
  4. Arma is hard limited by its own engine in terms of downloading mission files with hard-coded bandwidth. We CAN offload mission file downloads to dropbox or something similar IF they selectively download it. If they dont choose to go out of their way, it uses the default. I've tried upping the server bandwidth, that just causes lag on a day to day basis. I tried lowering the server bandwidth, the issue with downloading missions gets worse. As of now, as far as I can tell we have the best that I am able to configure. In the end, I'm at a loss as to what the fuck is actually going on because arma be fuckin' arma.
  5. If you'd like to assist us in reducing server latency please follow the instructions to download the mission file HERE. Added: New Interaction 'Quip' Wheel Players can choose to either toggle the menu open or hold it open Opens a 360° menu with choices equally placed Ex: 4 options, 1 option every 90° Option for players to continue using 'Legacy' Interaction menu Players can close the menu with a single Right Click Example of the menu Pocket Parachutes Added to Rebel, Vigilante, Police and Medic markets $20k 10 virtual weight Can be deployed at any point above 21.5m Any point below will not have the action Warpoints are now taxed 10% on transfer Unlimited Fuel can for RnR Timestamp UI to help players with compensation/reports Date and time listed in EST - Server Timezone Additional spawn clothing from 9 to 30 clothing options Utilizes DLC check so that you no longer spawn with clothing you don't have access to Includes clothing from Contact, Apex and AoW Charity Gendarmerie Blue Fatigues and variants to Rebel, Vigilante, Undercover and Blackmarket clothing stores Processing bonus now counts towards Double Processed drugs Conquest Earnings now displayed in Gang Ledger Textures Police Rework SRT Hunter @ sandman Rework SRT Combat Fatigues @ sandman Rework SRT Fatigues @ sandman Rework SRT Poloshirt @ sandman Color update for SRT Hummingbird @ sandman SRT Qilin ($250 and Deputy+) @ nicole @ sandman SRT Green Assault Pack ($250) @ sandman Updated SWAT Strike Pack @ sandman Updated Lethals Loaded Icon @ nicole Civilian Fracture Ifrit ($100/O+) @ nicole Fracture Qilin ($100/O+) @ nicole Printscreen Ifrit ($100/O+) @ Renegade Printscreen Qilin ($100/O+) @ Renegade Horizon Racer Qilin ($50/O+) @ nicole Rework Solar Wind Qilin @ nicole Rework Pink Wonder Qilin @ nicole Rework Vector Qilin @ nicole Strike Pack (Green) Strike Pack (Black) (O+) Map TDM Arena Highrise @ Zeuse Changed: Players in Roulette Event now spawn with 4-Five pistols and VR Suits Ability to sling HEMTT Transport (Covered) SRT Strike Packs no longer require SWAT whitelist SRT Hunter Texture no longer requires SSgt. Whitelist Strike Packs no longer give 140 virtual Strike Packs now take Vest size into account like a normal backpack Strike Packs offer 40 virtual space Car shops now list alphabetically Slinging/vehicle loading now prevents despawn Dopamine timer from APD increased from 7M -> 10M Corporal+ may now allow lethals in APD HQs SRT Hummingbird changed from Corp+ -> PO+ Gangbase Rebel timer reduced from 3M -> 1M Map Heroin Processor @ Nate Moonshine Brewery @ NokiaStrong @ Zeuse Sand Processor @ SpecTGV Cocaine Processor @ Zeuse Fixed: Clothing bug fix removing scopes/suppressors Vigilantes/Police tasing in Roulette events Dopamine shot cooldown now resets on player respawn Visual effect of Blindfolds being disabled by NVGS Medic Garage action elevated to the top of the list Gendarmerie clothing listed as Full Body VR Suits Tin Foil Hat missing from clothing shops Plane delivery NPCs not working for non-English language Arma players Processing bonus resetting when swapping between trunk/backpack processing Coast Guard Hummingbird to O+ Loading loadout not applying scopes Medic name <null> on respawn screen Loading loadout not applying Gangbase discount Groups page updating too rapidly Medic Taru variants missing lights Pacific Tempest Transport Covered texture missing Gangbase stating 45M capture instead of 30M Fever Dream Orca listed as Coast Guard Map Some houses near processors were restricted Sofia Martial law starting in Neochori Pyrgos general store staircase Towers at BW being destroyable Minor rotation bugs Removed: Halloween Textures NASA Ifrit Duplicate RnR Helicopter Coverall Hotfix #1 Deploy parachute action while inside a vehicle Hotfix #2 Added: Actions requiring cash now display the cash amount in green Licenses are now ordered Oridnary licenses i.e. Driver, Truck, Firearms display first followed by Legal and then Illegal licenses All legal Processing licenses are now prefixed with Processing (LICENSE) All Illegal Processing licenses are now prefixed with Illegal Training (LICENSE) Textures Police Vehicles Hatchback Sport @ nicole Offroad @ nicole Jeep @ nicole SUV @ nicole Van @ nicole Hummingbird @ nicole Plane @ nicole Orca @ nicole Hellcat @ nicole Prowler @ nicole Qilin @ nicole Uniforms Deputy Uniform @ sandman Patrol Officer Uniform @ sandman Corporal Uniform @ sandman SAPD Uniform @ sandman SSgt.+ Free Combat Fatigues Slayer Updated @ sandman Patrol Officer+ (O+) CTSFO Fatigues Black @ sandman Deputy+ (O+) CTSFO Fatigues Blue @ sandman Deputy+ (O+) CTSFO Combat Fatigues Grey @ Mako Corporal+ (O+) Dazzle Fatigues Updated @ sandman Ssgt.+ (O+) Civilian Combat Fatigues (Black) reworked Holiday Spirit Hatchback @ Diamond Aegis Gang Combat Fatigues reworked Changed: Y Inventory default is now 1 Cancel to center of interaction wheel Fixed: Lockpicking freezing/crashing players with new interaction wheel Raven Vest not available to O+ subscribers Kidney Transplant and Receive Dopamine missing cash amount Licenses are now localized to languages SRT Qilin Fracture Ifrit Removed: Combat Fatigues (Dazzle) from APD shops
  6. Network lag is one of the hardest things to debug for, especially when its only present with a significant amount of people with all kinds of variables. We have been working towards alleviating the issues from the small things we can find that may be causing issues for the past 6+ months, but it does take time and clearly hasn't been perfect. From the testing and debugging procedures that we have gone through, to the actual DDoSing and hackers, we seem to have come to a conclusion on what the issues could be and will be working towards trying to fix the inherent issue. This is NOT an issue with our provider, as we have done extensive testing on the box and its network, and a "better" server host does not exist for what our server currently requires. In the end, if you think we could have solved the issues with a little bit of money or a small amount of work, it would have been done AGES ago.
  7. A lot of performance increases have been happening lately, including @ codeYeTi taking literal hundreds of hours to completely rework and create a series of plugins that are the core of the server ONLY for performance. There are still a few issues obviously, but it's quite hard to debug when it only happens at 135+ players, the recent DDoSing, server crashes, and a current crash exploit in the engine that bohemia has been trying fix. If there were a button that said "fix it", believe me that would have been pushed ages ago. The lag is known, the issues we have are apparent, and the dev's ARE actively trying to alleviate them. I know I spent a few hundreds of hours looking into it, combing through every piece of code I could find, which led me to a few small things, but clearly not enough.
  8. Added: HUD showing capture status of each point at top of screen and at bottom of flag Colors Rebels Uncontrolled => White Controlled by your gang => Blue Controlled by enemy gang => Red SWAT Controlled by #1 gang => Red Controlled by #2 gang => Orange Uncontrolled / SWAT controlled => Blue Shapes Circle => Owned by your gang Square => Owned by another gang Triangle => Hotzone Live voting Can see how many votes each zone has throughout the process Vote menu opens automatically for players in the hub Vote menu stays open/can be re-opened after voting Players can change vote Windows key to capture flag Sound on kill 5 Additional saved loadout slots for Olympus+ to match life servers Textures Civilian Granite Tracksuit (O+) @ ASPEN Candy Tracksuit (O+) @ ASPEN Spiderman VR Suit (O+) @ Mason Harrison Hyperbeast Uniform (O+) @ jig NASA Qilin (O+) @ Sploding Al ash-Sheikh NASA Ifrit (O+) @ Sploding Al ash-Sheikh Russian Ifrit (O+) @ jig Ukrainian Ifrit (O+) @ jig Sega Ifrit (O+) @ ASPEN Granite Ifrit (O+) @ ASPEN Candy Ifrit (O+) @ ASPEN Heartless Ifrit (O+/$100) @ ASPEN Pink, Black, Blue, White, Red and Grey Ifrits added to O+ Gang Dankpod Gang Uniform @ notsodank Mystic Gang Ifrit @ ASPEN SWAT Longsleeve Slayer Uniform Redesigned (O+) @ Mason Harrison O+ Black Fatigues O+ Hex Camo Fatigues O+ Heli Coveralls Changed: All civ names are now red regardless of war status SWAT see all civilians as Orange SWAT now see green names for other SWAT members Increased SWAT capture rewards from 100 -> 150k Additional SWAT capture rewards for hotzones of 300k Suppressor pricing changes 5.56: 30 -> 45 5.8: 35 -> 55 6.5: 40 -> 70 Blood bagging to heal now removes pure heroin effect similar to FAKs Loading background @ Peterr Many buildings on caps can no longer blow up Map @ Masoooooooooon Chernarus Winter Removed some trees between points across all zones Vybor Airfield (Zone 1) Echo moved closer to other points Rebels moved in accordance to new points Berezino Bloodbath (Zone 2) Alpha moved Bravo moved Charlie Moved Rebels moved in accordance to new points Balota Blitz (Zone 4) Entire zone rework Malden Chapo Echo moved closer to other points Northern rebel moved closer to points Altis Warzone reworked Syrta Rebel moved to a centralised location Panagia Rebel moved to a centralised location External buildings added to Delta Nifi Added 4th capture point Added 2nd rebel Tanoa Fixed some items being placed wrong in Megaquest Made obstacle course slightly easier on one part. La Rochelle Removed a tree which sometimes fell on top of Alpha Cap making the flag hard to capture Madman's Mixer Charlie reworked - flag moved slightly Kujari Updated conquest hub layout Afofo Echo moved South rebel added Ari Right side rebel moved to southside of zone Kawiya New rebel made (previously shared a rebel with Ari) Takistan Hells Highway Alpha slight changes to remove some buildings Bravo reworked and flag moved slightly. Right side Rebel moved further back from points Fixed: SWAT kills no longer count as cop lethals SWAT will no longer receive money / clear bounties between conquests SWAT kills now count towards killstreaks SWAT kills now count towards conquest K/D Cop time no longer increments while playing SWAT, only counts only as SWAT playtime; duplicate time removed Storing vehicles at Conquest Rebels Vehicles at Rebel on Malden should no longer blow up in invisible buildings South Stratis rebel should no longer occasionally eat Ifrits Players no longer take increased burn damage Jump script screen tear Altis, Winter Chernarus, Takistan & Chernarus 2035 voting images Founder circle hex icons Respawn timer no longer resets on softlog Removed: White Abibas Tracksuit Yellow Abibas Tracksuit Battleye Uniform Bounty accumulation Non-tracer LMG mags Food & water drain
  9. Given the holiday increase in server population and hosting issues, we will temporarily open server 2 between 6pm to midnight (eastern time) for the next few days. On days when conquest is scheduled, the server will be open after conquest finishes (typically between 8pm to 9pm eastern time). We expect that server population will decline moving out of the holidays, and we will return to a single server when appropriate. Items in houses can be transferred to server 1 using the "house transfer" button. Items not transferred by the time we return to one server can be compensated to a server 1 house via a compensation request.
  10. Not entirely sure about the armed vehicle pull prices, but the smoke change is fairly nice. And you're saying we don't ban people for cheating? That's interesting, considering I alone have 20+ cheater bans in the past 2 weeks. Other than me, there have been quite a few other scripting bans that have been handed out by various staff members. People help out where they are able, but they're obviously not going to be able to catch everyone.
  11. The reason it does this is due to you probably scrolling over side chat when you try to go to direct. This will automatically force it to default to group to prevent people from exploiting and yelling in side chat.
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