Added:
Gang Base Rework
Secondary Gangbase
Located on the Neochori Peninsula
Has the same perk bonus as the Warzone Gangbase
Warpoint cooldown timer removed in the Skirmish area
Players now receive 3 Warpoints per kill in the Skirmish area
A specialized Rebel will now spawn at the start of a Gangbase Skirmish located at Therisa Airfield
Players may only spawn at the Rebel once every 3 minutes
Protection similar to Conquest, i.e. Godmode for 5 minutes
All deaths inside the Gang Skirmish area will now contribute to a pot which will be distributed to the top 3 gangs
Payment is distributed through the Deposit Box
15% of gear value is placed into Skirmish Pot
Rewards
1st Place - 50%
2nd Place - 30%
3rd Place - 20%
Gangbases are disabled for spawning and purchasing gear during Skirmish
Owners of the Gangbase will receive a 20% Processing buff towards Illegal runs i.e. Meth, Uranium, Moonshine, etc.
All Vehicles within 100m of the Capture Flag are now despawned upon Skirmish start
Time to win base reduced from 45m to 30m
Gangs may only capture one Gangbase at a time
Gangs may not own both Gangbases simultaneously
Updated Hud to work for multiple Gangbases
Clothing skin rework
Players no longer spawn with Gang or Donator Uniforms
Players can purchase every alteration of clothing, EXAMPLE: Longsleeve, Rolled Sleeve, Stealth, Stealth Rolled Sleeves, T-Shirt
Players may need to save their loadouts again
NOTE: Players who had a textured uniform or backpack before the update will require to re-buy the textured item at the store in order to correctly apply the desired texture.
For example players who previously had a invis backpack will see that their backpack will no longer be invis upon loading into the server. To fix this you must go to the clothing store to rebuy the texture.
Ability to scale Hexs
Y-Menu setting
Decreases size of Hex, Icon and Name
Nearly all Clothing added for purchase
Additional Helmets and default uniforms added to all clothing shops
Example: Headsets, Construction Hats, Texture replaced clothing variants
Vigilante Clothing now has access to all Olympus+ and a large plethora of additional Textures and Vests
All Helmets and Vests available in Rebel Clothing can now be purchase in the Warpoint Shop
Clothing Shop UI Revamped
Clothing that is restricted by Donation, Olympus+ or Gang is now shown in Orange but unpurchaseable
View Distance Profile
Players can now change their Fast Terrain per Ground, Car, Air in the settings menu
Armor Stacking
Players can no longer wear Granit/Tracksuits with Tier 3 or higher armor
Price Changes:
CSAT Ghillie (Full) increased from 6WP to 8WP
Players now have a chance of receiving Granit (Camo) in Event Loot
Granit (Camo) can be stacked with any vest
Weapons now display their status as Tasers in the Inventory, Weapon and House menus
Textures
Civilian
Militant Combat Fatigues (O+) @ Mako
Yellow Combat Fatigues (O+) @ Mako
Black Combat Fatigues (O+) @ Mako
Adidas Combat Fatigues (O+) @ Mako
Tracksuit (Red) (O+) @ Mako
Tracksuit (Gold) (O+) @ Mako
Tracksuit (Purplefade) (O+) @ Mako
Tracksuit (Skyblue) (O+) @ Mako
Tracksuit (White) (O+) @ Mako
Tracksuit (Pink) #girlpower (O+) @ Mako
Russian CSAT Fatigues @ Mako
Ghillie Suit (Thunderlord) (O+) @ Mako
Ghillie Suit (Black) (O+) @ Mako
Ghillie Suit (Urban) (O+) @ Mako
Ghillie Suit (Russian) (O+) @ Mako
Firestarter Combat Fatigues (O+) @ sandman
Pulse Combat Fatigues (O+) @ sandman
Nightmare Combat Fatigues (O+) @ sandman
Hyperbeast Uniform (O+) @ jig
Thunderlord CSAT Fatigues (O+) @ ASPEN
Medusa Qilin (O+) @ ASPEN
Coca-Cola Qilin (O+) @ shy
Fade Ifrit (O+/$100) @ shy
Gang
Terrorist Organization Uniform @ Mako
Prime Ifrit @ ASPEN
Police
Stealth Dazzle Combat Fatigues (Ret. SAPD+/O+) @ Mako
SAPD HEMTT @ jig
Medic
Invisible Bergen
HEMTT (Transport, Covered)
Purchasable from Truck shops for $700,000
1000 Storage
Slingable
Fits inside Federal Reserve Dome
Map Design:
Pyrgos Bank @ virus
Pyrgos Clinic
Changed:
APD Escort unseal reduced from 2m -> 1m
Federal Reserves and Banks alarm
Alarm reduced from 5m -> 1m
Cop requirement for banks changed from 5 -> 4
People on restrictions no longer have access to the Auction House
Vehicle Airdrop seize increased from 30 seconds to 2 minutes
Reduced Max Alloy 15% from $13,325 max, $9,999 minimum to $11,326 max, $8,499 minimum
Base clothing price changed from $500 to $1,000
Ghillie Suit (Full) price increased from $10,000 to $25,000
Ghillie Suit (Top) price increased from $10,000 to $15,000
Lethals Loaded icon repositioned
Identity Hidden icon repositioned
Delivery mission nerf for veteran players
50h - 25% reduction
75h - 50% reduction
100h - 75% reduction
Map Design:
Frog Swamp @ notsodank
Oil Processor @ Rayool
Platinum Mine Revamp @ notsodank
Sofia Bank Changes @ NokiaStrong
Neochori Bank Changes @ TapTap
Neochori Clinic now gives dopamine
Fixed:
Taxi License not syncing properly
Players being able to 'exploit' capture cartels by swapping to .50 mag with a Type115
Sitting exploit
Vehicles not being stored properly post-restart
Refill magazines improperly filling with GL/.50BW
Re-added Bait Appliance, Roadkit and Vehicle Ammo to Corporal+
Listing vehicles on Auction House
Player cash not syncing
Script cooldowns
Event Timers deleting notifications (War kill, 911 Dispatch, Medic Revive Req., etc.)
Player names not updating on stats page
Removed:
Ability to sell processed drugs on the Auction House
Duplicate clothing, player loadouts might need to be remade
Hotfix #1
Re-organized backpacks
Re-added missing facemasks (Gasmasks, Bandanna Aviator)
Loading loadouts with a texture did not apply the texture
Shift+F7 now reapplies the texture
Wardrobe
Add the ability for Civs to texture their current uniform from their house
Will only show uniforms available to the player
Can be found in the house windows-key menu
Hex text not scaling with hex scale
Taxi hub garages not being restricted by Taxi License
Vigis and Cops not being able to buy tasers in weapon shops
WP award/loss cap not working
SWAT backpacks being available to non-swat members
Medics losing their clothing when opening their inventory
Objects like bargates being able to get destroyed
HQ takeovers forcing cops to spawn in Kavala
Event timers disappearing sometimes after dying
Issues with undercover and warzone cop death fees
DP missions not working when too far away
APD Escort .50 Cal vehicle not being able to be claimed
Ignition bombs not costing anything when buying through loadouts
"Refill Mags" button only refilling current magazine
APD missing wetsuit and PO Police vest
Removed donor and O+ restriction for Invis Backpacks (If you are currently wearing one on login you will need to buy a new one)
Being able to armor stack by pulling clothing from house inventory
Medic Texture Overhaul
Clothing
EMT Uniform
Basic Medic Uniform
Flight Medic Uniform
Pararescue Uniform
Sr RnR/Command Uniform
Alt Sr RnR/Command Uniform
Donor Uniform
Messenger Bag
Vehicles
Humming Bird
Orca
Hellcat
Mohawk
Ghosthawk
Offroad
Xian
HEMTT
Strider
Hunter
Van
SUV
Hatchback
Taru
Hotfix #2
Crates/objects in the federal reserve domes are no longer movable/openable
Hellcat requisite rank moved to Pararescue per Sr. R&R
HUD should no longer be missing briefly upon login
Added wardrobe system to gang shed menu
Fixed incorrect presence of wardrobe system on garages
Added double-click-to-select functionality to wardrobe
Text accompanying hexes should no longer appear larger than expected
Gang base pot (% of gear lost during skirmish) increased from 15% to 25%
Killing other geared players during an active terror will now award war points (with no loss to the victim)
Bugfixes with loadouts
Invisible backpacks fixed to be present in the clothing shops for WPL holders
PID whitelist changes for factions
Fixed issue with sending bones to jail not paying the officers/vigilantes
If you find an issue please submit a bug report: https://olympus-entertainment.com/support/