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Zahzi

Carrot Kid
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Everything posted by Zahzi

  1. @Ryan scuffed some things on the forums, it'll get fixed, he promises.. In the meantime, just @ him with all your complaints in the status updates

  2. A temporary fix has been deployed for the login issue. A hotfix will be pushed later tonight.

    1. Theory

      Theory

      tek suport got u

    2. De Fuk

      De Fuk

      Ya all still in space zahzi?

    3. Zahzi

      Zahzi

      4 hours ago, De Fuk said:

      Ya all still in space zahzi?

      Yeah 🙂

  3. o7 @Fraali, was good having you around, can't believe you did that though smh

  4. Server has been updated for Arma 2.02.

    1. Show previous comments  1 more
    2. Zahzi

      Zahzi

      Try again - it restarted a couple minutes ago

    3. Linka

      Linka

      Crazy I thought this was an arma 3 server 

  5. You aint got no legs, don't wanna hear it from you
  6. Conquest is on s3 today with 100% less drowning than yesterday.

  7. Changes Add Sahrani map Fix some map makers & angles Increase initial conquest pot to 17.5m Add garage fee to pull armed offroads/prowlers/qilin to discourage spamming aids All players receive dopamine when conquest ends Reduce delay between scheduled start time and actual start time Reduce precap "warmup" timer to 5m from 10m Remove loadout loading progress bar Performance tweaks
  8. S3 conquest on Malden today.

    S2 conquest on Altis tomorrow (due to potential gang blitz overlap)

     

  9. Both tech & I couldn't be around earlier in the day. Could've not bent the knee and not had a server or dev around if something went wrong
  10. Conquest today will be on s3

    1. CHEESE1

      CHEESE1

      what map is it homie?

    2. HooDi

      HooDi

      Tanoa or malden?

  11. Changes Included changes from the January update (textures, hints, etc)- hotfix for that coming soon Added Service stations near all rebels on Malden & Tanoa "Safe Redeploy" is now at the bottom of the scroll options Logging in and spawning directly at a rebel will no longer void your protection Temporarily disabled problematic code that caused network lag spikes under load
  12. Sorry about the fucked Tanoa conquest today - something I thought would be insignificant while testing the new update ended up causing some pretty shit lag on a full server. It'll be fixed for the conquest tomorrow (which will be an s3 on Tanoa).

  13. Conquest will be on server 2 today given that server 1 has been approaching player cap during conquest recently.

  14. Spangling a player that is shooting at you as a last resort (life or death), then leaving the area to let them reset before engaging. If you're driving in an Ifrit and have a clear ability to leave without killing, but you wait and frag, you've done a VDM.
  15. This is the way it's always been in the rules. If you spangle someone, you leave. Once again, this is not a rule update. This is simply a reminder that VDM and DPI jumping isn't allowed, and some examples of the rule since there have been lots of confusion in tickets recently.
  16. Another s3 quest today with a few small changes. Probably going to stick with having these weekly instead of the planned biweekly given their popularity. Other maps will probably come soon. Fixes Transformers at Chapoi alpha no longer despawn when hit by vehicles Chapoi north rebel vehicle spawner now actually works Admin whitelists can now spectate players while dead without waiting for a 3m cooldown
  17. Zahzi

    Casino

    Yeah, let's waste dev time making a system that let's admins waste time doing tickets disabling and eventually reenabling casino for gambling addicts instead of comp requests/player reports.
    1. Zahzi

      Zahzi

      59 minutes ago, rabid said:

      loading top APD or R&R take forever.

      A combination of poor code and poor decision making about a week ago. It'll be resolved on Sunday night.

  18. Made some changes, going to give it another run today. I've heard/seen a lot of map design feedback from the past ones, but we haven't had a chance to make many of those changes yet. If you have any sugguestions, please reply to this thread with them and they'll hopefully be addressed by the next one. Note: Just like the main servers, you'll get a cut from the gang that you first entered with (kill/death/capture). As a consequence, players that disconnect/get kicked/etc still get a cut if they were entered with your gang. You may wish to sort out your gang and shit before it starts. Changes New alpha capture point for North Desert at lumbermill, closer to the other points Removed a big tower at North Desert Godmode bugs are actually fixed this time. Third time is the charm.. AT offroads & jeeps are not allowed - see the rule update here Textures & other changes imported from latest live update Saved malden locations reset on server restart - if you logged out in Africa, you'll be able to spawn with your gear at a rebel Potential fix for respawn screen freezes - unable to confirm without populated server Illegal vehicles inside the conquest zone will be despawned normally (removed the 150m range restriction) Details 2 conquests, each with $12.5m initial point 5k points to win 5 captures points per zone, 2 rebels each Second conquest starts if pot reaches $15m (pretty much guaranteed..) 3 different sectors Money, warpoints, vehicles, etc are all synced with the live server Gear is saved, but not sync'd with the main servers Jail time is not sync'd, you can play even if you're arrested No cartels, no chopshops, etc. Just capture points and rebels Safezone island that you can spawn at, gear up, etc until the conquest actually starts Can't take damage near the spawn Scroll wheel "Safe Redeploy" to redeploy to another spawn point without losing your gear AT Offroads/Jeeps not allowed since they are essentially risk free
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