Roundtable Summary 06-14-2025
APPROVED IDEAS:
Civilian:
Mine Detector Can Remove Speed bombs and Ignition Bombs
- Stops people abusing using them to RVD rare vehicles
Move Sofia Chop to Old Factory Spot
- Better spot more accessible further away from drug dealer
Gang Shed Invincible for 500k per restart
- Won't be making it invincible however we'll reduce the price from $1M to repair down to $350k.
- Prevents people spamming bombs to keep them destroyed
- Allow Medics to Repair Gang Sheds - Already a thing, lol.
Make Purposely Rotor Tapping Hawks Against the Rules
- Air vehicles will now be slingable by heavy lift helicopters (Taru/Huron), vehicle needs to have its rotor destroyed to be slingable.
- Makes no sense if water logging is against the rules this should too
- Especially for Hawks used in situations
- Takes away from people stealing hawks (lots of fun)
Move DP11 Vigi to DP3
- Won't be approving the move to DP3 however if a move is needed then we'll move it either further West or closer to Neochori.
- To prevent clutter in DP11 when the bank moves
Vermin to Tier 3 shop
- Useless in Renown shop way less effective than the spar16
AT Insurance Increase
- 2x-3x To reflect market value
Increase Hawks Needed for Multiple Lost to 3
- Likely to cause APD to start responding with 3 ghosthawks to attain their status but a tradeoff that is willing to be risked. We'll see how this shifts things for the APD.
- Currently at two increased due to the increased use. Two is very minimal and causes guns hot in most simple situations.
Bounty Perk Changes
- Approved minus everything that increases sale prices, gas station robberies (no cops are needed for this), Discounts goods, and everything after the $3M mark. Processing bonuses will cap at the 20% mark that can be achieved, nothing will go past that.
- Revised to be more acceptable
Move Evidence Locker to Northern Kavala
- Under-utilised side of map
Move Art Gallery/Make It Playable
- Horrible Design in a horrible spot as said when it was designed
- Could Move to Kavala or Old EL spot
Option to add Nitro when Pulling Car
APD
Can’t access houses within 1km of the BW
- All unintended purchasable houses within the vicinity will be restricted.
- Similar to how the system works with the Federal Reserve, civilians should not be able to rush to a gear spawn just 30 seconds away and store it safely with little to no risk.
Contraband Seize Kit
- Insanely vaguely written, given these additional stipulations it shouldn't be one of the scariest things ever added. APD has issues with cleaning up the omnipresent tasers specifically in redzones this tool will provide them a balanced way of recovering them while providing Civilians a silly way to troll the APD.
- Reason: When a civilian dies within a red zone, the APD has no way to remove that gear from the server without camping the red zone, which would break a rule. This kit provides an expensive option for the APD to achieve that goal without violating server rules.
- Cost: $250,000
- Weight: 15
- Usage: One-time use
- Action Time: Same as lethal injector timer
- Can only be used within a redzone
- Can only be used when the area is called clear, may continue to be utilized if you've started the action similar to Airdrop rules
- Only seizes Tasers
- Drops on death
- When utilized on a cop removes their weapon
-
Purchasable by FTO+
Change:
Move AA outside of Gate 1 at Blackwater
- Reason: The current location of the Blackwater AA site provides no opportunity for the APD to take it back. Civilians should not be able to defend the AA with no risk to themselves; they should be required to push out of the compound if they want to maintain control of the skies.
RPG Rockets can only be acquired with War points or at the Blackwater
- Approved for removal from crafting, will retain scrap value. RPG rockets and launchers will see an increase in Gear drop events (BW, Escort, Airdrop, etc.)
- Reason: With 500-750 rockets being crafted each month, there is a clear imbalance on the server. Ammo for a weapon capable of this level of destruction should not be this easily obtainable.
Make Scrap Illegal
- Will seize for $0 as it's a virtual representation of physical items, there are plenty of opportunities to seize the physical version for cash before this.
- Reason: Making scrap illegal will create more of a risk when going to craft endgame level equipment. Scrap is primarily obtained through illegal ways and is used to craft illegal items.
DENIED IDEAS:
Remove Insurance on Ifrits
- 0 thought given to how this would affect the APD. The APD have no means of blowing up a vehicle or deinsuring it, when you seize it you remove it entirely from the garage. Not sure who gave you this idea but maybe you should think it out before Roundtabling it.
- Reason: The ifrit is one of the most used and heavily armored vehicles on the server. There needs to be a risk to utilizing one beyond a cheap reinsurance fee.
Gang base Respawn Cooldown:
- Gangbase terminal still on the board, maybe @ Milo will stop being lazy and sending cat gifs since he loves the APD.
- Reason: The Gang base is almost impenetrable once the civilians have set up. This change will create more of an incentive to play smarter with there being a penalty to the civs applied on each death.
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Stacking Respawn Delay (Max 5 Minutes): Each time a civilian within Gang base dies to an APD Officer there will be a minute applied to their respawn timer.
Qilin (with doors) for POs for Federal Events:
- Doorless Qilins not seeing much usage + Corporals can pull the vehicle for them if they're so inclined. Hard to substantiate the need for this when WR is decreasing across the board.
-
Reason: The doorless Qilin has not made any impact for the JrAPD. Giving them access to the qilin with doors will give them some form of limited mobile cover when fighting Federal Events.
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