Jump to content
Bow

Stats Page - April Update

Recommended Posts

Check it out fellas. Going live in a moment. Stats for items, etc is based off since yesterdays update as this was a new feature just added with the 4/11 update. The stats table was also wiped. So stored data will be coming back over the next few days as it generates.

  • Like 2

Share this post


Link to post
Share on other sites
30 minutes ago, kev said:

So the stats won’t be updated from previous things we have done only from this point on?

@Jesse

Correct. It only started getting inserted into our database as of yesterday.

4 hours ago, Jesse said:

Stats for items, etc is based off since yesterdays update as this was a new feature just added with the 4/11 update.

  • Like 1

Share this post


Link to post
Share on other sites

Nobody sees the downside of this?

 

Are there any means for some players to keep these statistics private? 

I think it’s cool but other players really don’t need to know each other’s business from methods outside of the game.

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, Aether said:

Nobody sees the downside of this?

 

Are there any means for some players to keep these statistics private? 

I think it’s cool but other players really don’t need to know each other’s business from methods outside of the game.

I’m confused? Do you not want to see what people do the most so you can rob them?!?!?!?!?!?!?!?!?!?!?

  • Haha 1

Share this post


Link to post
Share on other sites
4 minutes ago, Main said:

I’m confused? Do you not want to see what people do the most so you can rob them?!?!?!?!?!?!?!?!?!?!?

I mean I guess this will allow R&R and APD populations to go up since spying on them provides little benefit.

 

Pretty much screws everyone else.

Edited by Aether

Share this post


Link to post
Share on other sites
17 minutes ago, Aether said:

Nobody sees the downside of this?

Explain the downsides? It doesn't show what server you've done actions on. It shows what you do sure. Doesn't tell you what hours of the day you play. Doesn't display in-game names. Doesn't tell players if you stole the stuff or processed it yourself. Do explain please.

  • Like 1
  • Hmm 1
  • Kreygasm 1

Share this post


Link to post
Share on other sites
30 minutes ago, Aether said:

Nobody sees the downside of this?

 

Are there any means for some players to keep these statistics private? 

I think it’s cool but other players really don’t need to know each other’s business from methods outside of the game.

Actually this information is very useful when we trying to achieve balance as it reveals what drugs are done the most, how many feds are done, what the lockpick rate is and much more that I don’t feel like listing

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, kev said:

Actually this information is very useful when we trying to achieve balance as it reveals what drugs are done the most, how many feds are done, what the lockpick rate is and much more that I don’t feel like listing

It helps us show the community actual facts and not just passed around "truthful" information. It also helps potentially catch people with abnormal stats for potential investigation, etc. It's really not that revealing of data imo.

  • Like 5

Share this post


Link to post
Share on other sites
5 minutes ago, Jesse said:

It helps us show the community actual facts and not just passed around "truthful" information. It also helps potentially catch people with abnormal stats for potential investigation, etc. It's really not that revealing of data imo.

Yay this means our admins have proof that they are telling the truth now and everyone is happy.

Share this post


Link to post
Share on other sites
7 minutes ago, Aether said:

 

You still haven't answered my question. Explain rather than make meme's. Otherwise, no changes will happen. What can you see people doing to use this data to their benefit? Once you have a weeks worth of shit, the numbers will be all over the place for different things. Assuming you sell other peoples stuff, you do more than 1 thing in your playtime.

44 minutes ago, Jesse said:

Explain the downsides? It doesn't show what server you've done actions on. It shows what you do sure. Doesn't tell you what hours of the day you play. Doesn't display in-game names. Doesn't tell players if you stole the stuff or processed it yourself. Do explain please.

 

Share this post


Link to post
Share on other sites
2 hours ago, Aether said:

Nobody sees the downside of this?

 

Are there any means for some players to keep these statistics private? 

I think it’s cool but other players really don’t need to know each other’s business from methods outside of the game.

it ok, you can keep doing your salt runs. we wont judge.. :DPEducated::pog:

  • Like 2

Share this post


Link to post
Share on other sites

I’m going to elaborate.

 

Stats on their own are not bad, a player getting access to their own stats is a very neat idea. Stats for gangs are cool as well. 

Knowing which drugs are used from a server/community standpoint would make sense. Then you’d obviously know which runs are more desirable etc..

The drawback comes from how the information can/will be used.

Example(s):

A passionate APD member feels like targeting a specific individual or gang. Without collecting in-game intel they can look up the gang information listed. That officer can then look at and record the playtime length of the gang members and even what their income is sourced from. 

So if the gang they want to target has a habit of producing heroin, even though they have gone out of their way to fly under the radar... the whole community now knows what the expectations are when they get online.

A gang leader with no prior information about another gang that they are at war with can jump on the forums and coordinate a “civil war anaconda plan” style engagement and cut off thier endeavors. Then when the targeted group decides to change strategies it still doesn’t help them because that information is still presented. Even gang shed location(s) could be compromised.

K/d, bank balance, vehicles.. etc.. that’s harmless information.   

Broadcasting a players means of income is potentially dangerous to them, the gang they are in, and the housing market as well.

Recorded player information for use by who it regards or even the admins and above is cool. It’s a very well designed stats page too. I’m not bashing the hard work that went into the project at all. I’m implying that there should be an option to keep it out of public view and/or limit its transparency.

Edited by Aether
  • Like 4

Share this post


Link to post
Share on other sites
14 minutes ago, Aether said:

I’m going to elaborate.

 

Stats on their own are not bad, a player getting access to their own stats is a very neat idea. Stats for gangs are cool as well. 

Knowing which drugs are used from a server/community standpoint would make sense. Then you’d obviously know which runs are more desirable etc..

The drawback comes from how the information can/will be used.

Example(s):

A passionate APD member feels like targeting a specific individual or gang. Without collecting in-game intel they can look up the gang information listed. That officer can then look at and record the playtime length of the gang members and even what their income is sourced from. 

So if the gang they want to target has a habit of producing heroin, even though they have gone out of their way to fly under the radar... the whole community now knows what the expectations are when they get online.

A gang leader with no prior information about another gang that they are at war with can jump on the forums and coordinate a “civil war anaconda plan” style engagement and cut off thier endeavors. Then when the targeted group decides to change strategies it still doesn’t help them because that information is still presented. Even gang shed location(s) could be compromised.

K/d, bank balance, vehicles.. etc.. that’s harmless information.   

Broadcasting a players means of income is potentially dangerous to them, the gang they are in, and the housing market as well.

Recorded player information for use by who it regards or even the admins and above is cool. It’s a very well designed stats page too. I’m not bashing the hard work that went into the project at all. I’m implying that there should be an option to keep it out of public view and/or limit its transparency.

I agree with what you're saying an ability to set some of the stats to private so people can't see what runs you do most often would be nice.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Jesse said:

Explain the downsides? It doesn't show what server you've done actions on. It shows what you do sure. Doesn't tell you what hours of the day you play. Doesn't display in-game names. Doesn't tell players if you stole the stuff or processed it yourself. Do explain please.

Jesse, you realise we can get the majority of that other information simply by parsing some HTML on Gametracker and steam profiles right?

As for everything Aether has said, he's thinking about it exactly like we are in DB right now. We've done very similar things in other games that have the same sort of information available as an API. I think you're either too trusting or ignorant to the fact Olympus players are essentially psychopaths that will do anything for an advantage.

It's fantastic that admins would have access to these tools and information, anything that helps you guys admin is always a bonus.

I understand a lot of work and time has already gone into displaying information and releasing this publicly.

Edited by Mr Majestic
  • Like 4

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy.