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Vehicle Crafting


Vehicle Crafting  

127 members have voted

  1. 1. What do you guys want to see with Vehicle Crafting

    • Keep Vehicle Crafting the way it is
    • Remove it until we come up with a better system
    • Keep it in until we come up with a better system


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So Vehicle Crafting. 

 

Personally I want to remove it until we come up with a better, more logical way for it to make sense. In it's current form, the extra materials gathered through processing are kinda aids to manage if you do not want to craft vehicles, and the amount of work it requires to build a vehicle isn't cost-productive. 

 

So I ask the community, what do you want to do? Vote on the poll and lets see!

  • Like 8
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I personally never tried it but it could be something more useful and productive if updated and most people don't even know about it, so maybe if its more advertised or something. I can see newbies grinding to build the car of their dreams :wub:

Although I think it should be removed till we find a better system for it.

Edited by Ømar
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I like the idea of it being passive by making those crafting ingredients random chance in theory, but it's incredibly frustrating to want to do a run and getting a bunch of rubber and coals when I wanna do an oil run. I think they should make mining for crafting and regular ingredients separate rather than random chance. It'd make legal runs not as tedious and provide more incentive to do vehicle crafting maybe?

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