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remove VIGI


REMOVE THE VIGILANTE RETARDS  

111 members have voted

  1. 1. VIGI BE GONE

    • YES
      76
    • NO
      35


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Now the community can not worry about dislikes and post what they think! REMOVE VIGIS!!!! And nobody can downvote me for saying it!!!! :D

  • Like 2
  • PogChamp 1
  On 4/8/2019 at 1:57 AM, Fuzz^ said:

Remove vigis 

Allow more age acceptions into the apd 

make the time for age acceptees on deputy twice the normal rate to get PO

boom happy community 

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Apply for civ council

I've said it before, why not say it again.. instead of getting rid of vigi's why not brainstorm ideas about how to balance vigi's so they don't "kill gang life"... 

Over the years of my time on Olympus the most powerful weapons civ has had is "gang/cartel life" weather it be to remove quilins, to lower frit prices, to whatever the gang life argument has been what got it done... So you should be thinking of a way to balance vigi to not ruin cartel/gang life... Not trying to remove them all together which will never happen.. 

  • Like 2
  On 4/8/2019 at 1:57 AM, Fuzz^ said:

Remove vigis 

Allow more age acceptions into the apd 

make the time for age acceptees on deputy twice the normal rate to get PO

boom happy community 

Expand  

+1000
 

  On 4/8/2019 at 2:10 AM, MAV said:

I've said it before, why not say it again.. instead of getting rid of vigi's why not brainstorm ideas about how to balance vigi's so they don't "kill gang life"... 

Over the years of my time on Olympus the most powerful weapons civ has had is "gang/cartel life" weather it be to remove quilins, to lower frit prices, to whatever the gang life argument has been what got it done... So you should be thinking of a way to balance vigi to not ruin cartel/gang life... Not trying to remove them all together which will never happen.. 

Expand  

make them not able to sit on cartels and camp warzone/rebels

  On 4/8/2019 at 2:10 AM, Evann said:

Make them not able to sit on cartels and camp warzone/rebels

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How though, are you proposing a rule change, something scripted ( like a radius around w rebel and caps where tazers kill, not take), etc. 

A lot of people have incomplete ideas, so complete an idea and bring the solution to the table.. do the leg work and form your argument of why... Listen to the reply (s) and adapt your idea to meet the middle ground.. then maybe the idea will be taken seriously

make it so that vigis have to engage in red zones/war zone

1000x more balanced

or you could just fix the taser script so every taser is no longer a 2 shot but we all know that's not going to happen

  On 4/8/2019 at 2:10 AM, MAV said:

I've said it before, why not say it again.. instead of getting rid of vigi's why not brainstorm ideas about how to balance vigi's so they don't "kill gang life"... 

Over the years of my time on Olympus the most powerful weapons civ has had is "gang/cartel life" weather it be to remove quilins, to lower frit prices, to whatever the gang life argument has been what got it done... So you should be thinking of a way to balance vigi to not ruin cartel/gang life... Not trying to remove them all together which will never happen.. 

Expand  

remove them. preiod. literally.

  On 4/8/2019 at 2:10 AM, MAV said:

I've said it before, why not say it again.. instead of getting rid of vigi's why not brainstorm ideas about how to balance vigi's so they don't "kill gang life"... 

Over the years of my time on Olympus the most powerful weapons civ has had is "gang/cartel life" weather it be to remove quilins, to lower frit prices, to whatever the gang life argument has been what got it done... So you should be thinking of a way to balance vigi to not ruin cartel/gang life... Not trying to remove them all together which will never happen.. 

Expand  

we are about to make it kill gang life.

  On 4/8/2019 at 2:17 AM, Proud said:

remove them. preiod. literally.

Expand  

Not gonna happen, now what? Keep pushing for the same thing? Fine, you can... But that just ends in deadlock... instead you should be coming up with ways to balance... 

  • Like 1

Make other money sources more viable to deter people? Having a tier 4 vigilante account is the equivalent to having infinite money. I can vigi for 2 hours, and make more money than I can doing runs the entire day. Then I spend the money to fund my rebel account. The only vigilante I EVER encounter that is non-brain dead is the Dirty Bastards alt gang. They play it right, go untagged 24/7 and have a gang backing you up. Kavala is home to the 1-day vigis who break the rules and give it up the next day, and I 100% agree there should be a time lock to where you can't play as one. Other than that, how are vigilantes such a problem? Their weapon is OP, a spar taser is crazy good. However, getting to that alone without the support of many friends is pretty hard.

 

tl;dr, lock vigilante license to enough hours that you feel like that are capable of knowing all rules at that point.

  • Like 1
  On 4/8/2019 at 2:19 AM, Excision said:

Maybe only cops can tase on warzone and if a vigi uses a taser on warzone then it kills

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seems like a reasonable compromise.. why not have a poll on an idea that's actually reasonable instead of one that's been overkilled and at this point is ignored

I rather play rebel all day and spam armed planes, but it's not fun doing runs to make the money for them.

I could get on board with vigilante's tasers lethaling at warzone. That island should be locked to gang fights. To fully remove it? No, I have my fun with it and the next update is going to be a massive nerf. Anything illegally done by a vigilante will be able to yoink a tier off you. 

  On 4/8/2019 at 2:20 AM, MAV said:

Not gonna happen, now what? Keep pushing for the same thing? Fine, you can... But that just ends in deadlock... instead you should be coming up with ways to balance... 

Expand  

ok make vigis only be able to be in kavala and not able to leave kavala, sounds balanced

  On 4/8/2019 at 2:10 AM, MAV said:

I've said it before, why not say it again.. instead of getting rid of vigi's why not brainstorm ideas about how to balance vigi's so they don't "kill gang life"... 

Over the years of my time on Olympus the most powerful weapons civ has had is "gang/cartel life" weather it be to remove quilins, to lower frit prices, to whatever the gang life argument has been what got it done... So you should be thinking of a way to balance vigi to not ruin cartel/gang life... Not trying to remove them all together which will never happen.. 

Expand  

okay, they cant taze fresh spawns/ they cant show up to processors, and they cant show up at drug dealers, and they cant go to vehicle spawns, they cant go to cartels, they cant go to warzones....... make it so they can go to these places and just make it so they cannot taze but they can show up...................... remove vigi. 

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