Roundtable Summary 2023-10-15
Approved Ideas
Civilian:
Terror Changes
- KOS for everyone
-
Small WP reward for killing members of the gang that started the terror
- 1 Warpoint
Reduce the time it takes to scrap vehicles / items
- Change Vehicle scrap timer to 1 minute
- Change Gear/Virt scrap to 2 minutes scaling on the value of items being scrapped
APD House raid changes
-
45 minute time limit from time of PC
- Restart does not reset timer
Vigilante Titles
-
Infamous
- 100 Renown Earned
-
The armorer
- 250 Renown Earned
-
Vanguard
- 500 Renown Earned
-
Legendary Vanguard
- 750 Renown Earned
-
*Hidden Title*
- 1000 Renown Earned
-
*Hidden Title*
- Most renown on the server
Remove the ability to scrap Y-Items attached to runs (Legal + Illegal)
Vigilante Outpost Changes
- Redesign of outposts
-
DP11 new Main Outpost
- Air Garage to DP11 Outpost
Changes to Authorize Lethals during federal events
-
Remove the 10 at 10 rule and instead have it be based of proportionality
- Would only affect CPL's as sAPD can still auth as normal
- Would still require 10 minutes left on bomb
-
Prevents CPL's from authorizing lethals during federal events that clearly favors the APD
- the SDAR rule remains unchanged so one can always fall back on that if needed
Vigilante arrest storing price changes
-
Change the price depending on how many arrests you have (would only apply to T5)
- 200 - 2m
- 300 - 1.75m
- 400 - 1.5m
- 500 - 1m
APD:
Ability to scroll wheel redeploy like Medics at HQ's
- 40s respawn timer
- No combat
- No nearby civilians
- 5 cops or less on server
Ability for Corporal+ to grant parole rather than ticketing/jailing civilians.
- The time the civilian is on parole would be the same length of time that they would have spent in prison.
- Would work the same as parole currently does.
-
Corporals would have the discretion to grant parole the same as pardoning. Obviously, common sense would apply, the same as pardoning.
- Eg. a civilian with an escaping jail charge wouldn’t be able to be paroled, the same way as they wouldn’t be able to be pardoned.
- The civilian would pay 50% of their bounty to be placed on parole (would be split between close APD Officers as per usual).
New APD Stats on Stats page
- Cop tases
- Cop deaths
Increase Blackfish (Infantry Transport) price from $1 mil to $1.25 mil.
Undercover APD Officers are reimbursed their loadout costs if they change from UC when there is an active Federal Event, Bank, Pharmaceutical Robbery, or Vehicle Yard.
R&R:
Medic mission system
- Getting revives in between revives give a bonus to the medic mission. Max 50% increase. *numbers subject to change*
-
Revives | Increase
- ---------------------
- 1 | 12.50%
- 2 | 25.00%
- 3 | 37.50%
- 4 | 50.00%
Increase Y inventory with the firefighting loadout to match a bergen.
- When putting on the firefighting gear, most medics inventory space is deleted, and they are over carrying and can't move.
R&R Stat on Stats page
- Medic Deaths
Denied Ideas
Civilian:
Changes to Pocket Parachute:
- Reduce deployable height to 15 meters
- Introduce a hotkey to pulling the parachute
Reason for denial: Concerns about balance / cheesy gameplay and how it would benefit APD
Armored vehicle stacking during federal events changes
-
Disallow mass pulling of armor unless certain prerequisites are met
- 10 minutes or less on bomb
- The civilians doing the federal event has armored vehicles of their own
- The civilians doing the federal event has a RPG
- sAPD can still pull armored vehicles for personal use
Reason for denial: The current federal event stats do not support multiple nerfs to the APD
APD Lethal Changes for Redzones, Bluezones and Federal Events
- Require 2 separate waves for lethals
- 2 deaths in 2 separate waves
Reason for denial: Senior staff does not think this would impact anything and therefor did not wish to implement it.
APD Scout changes (federal events)
- Require scouts to stay within the rings during federal events
- Only applies when the bomb is planted / not blown / if not following the situation out
Reason for denial: Staff should not be banning in cases where intent is clearly shown and it does not take THAT much effort to ;apd and engage them.
APD:
Drug Raid Event
- Abandoned properties spawn with a drug crate inside of them (crack houses).
- Civilians have to interact with the crate to begin a 10 minute timer to unseal the crate.
- APD Officers can interact with the crate prior to civilians which also starts a 10 minute timer to seize the crate.
- Once seizing has started the APD Officer that initiated the seize has to be killed to stop the seize.
- If civilians interact with the crate prior to APD and the APD manage to make it to the crate the APD can interact with the crate initiating a 5 minute timer to seize.
-
The Drug Raid Event can be called clear after a minimum of 2 minutes and be seized by the APD.
- Once the Drug Raid Event has started to be seized APD does not have to stop seizing if the area is no longer clear.
-
The event is a redzone.
- APD Officers do not have to respond in waves (the reason they are placed a reasonable distance from a HQ).
- The same as Federal Events/Pharma/Etc. APD Officers cannot be robbed at the event.
- The event randomly spawns (40+ players online with a minimum of 3 APD Officers online).
- Civilian reward $3 mil.
- APD Reward $1.5 mil if seized.
Reason for denial: Already have a new event being worked on and there is not a need for more events at this current time.
Add short barrel shotgun to Corporal+.
Reason for denial: Long barrel already present and shotguns are already atrocious in the lag department + allows APD to have another gun that civs cannot rob and utilize as a taser
Increase titan rocket price from $150k to $250k.
Reason for denial:
Rework Armed Plane titan alerts to show more than 1 incoming rocket.
Reason for denial: Difficulty implementing
R&R:
Nothing, surprisingly
- 5
- 1
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