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Civilian Representative

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Roundtable Summary 07-12-2025


Cowboy-

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Approved Ideas:

 

Civilian 

Vehicle survival kits will start with a gas can (gang perk)

Sell from vehicle at drug dealer

  • Time duration based off of weight of drugs in vehicle
  • Forced animation while selling

Change Car-95 from rank 5 to rank 4 in renown shop

  • Magazines will cost one renown point until tier 5
  •  Retains same price

Add Unarmed Ghost Hawks to Civ Shops

  • 650k
  • Legal
  • Rebel Shops

Bounty Perk Changes 1.5M

  • Rob gas stations for 100k up from 85k

Olympus Gang Houses 

  • Given that this is a large refactoring we'll add additional gangsheds to some key areas to provide renewal in processing areas
  • new gang houses spawned around the map on the outskirts of towns
  • Minimum 4 gang members (access will be limited automatically if drops below 4)
  • 5 million to purchase
  • 10 hours between all gang members to purchase a gang house
  • Same concept of paying rent and upgrades as gang sheds
  • No payment in advance like you can for gang sheds
  • Any rank can access personal garage
  • Rank 1+ can access virtual and physical inventory
  • Fully upgraded 5,000 virtual storage, 450 physical storage
  • Wardrobe included in gang houses
  • Upgrade to pull vehicles 1 million
  • Sell price to realtor 2.5 million w/o upgrades (5 million w/ upgrades)

Add flare hummingbird purchasable in rebel shop 

  • Price would be 2x normal hummingbird price
  • Regular rebel
  • 1.5x price to upgrade

Give1 extra warpoint for ripping players out of Hunters, Striders, or Ifrit

  • For war kills only
  • additional stat and titles for this.

APD

Unarmed Ghosthawk for LT+

  • $650k Base
  • Separate skin for easy identifying so civilians know it’s safe to shoot

APD Hummingbird with the Flares variant

  • Corporals will have the ability to upgrade their Hummingbirds in the same capacity and pricing as Civilians

Clearing caps in Warzone

  • $150k reward for successfully clearing the cap
  •  Taxed based on rank

Attempted/Aiding in Federal Events straight to jail

  • Players may be sent straight to jail if the bomb timer is still up during a federal event provided, they have participated in that event

Increased Armed Plane Durability

  • Adjust the plane so that it requires two Titan missiles to be shot down instead of just one, giving players a chance to escape rather than being instantly destroyed for both factions.
  • As suggested with the Flare Hummingbird, re-evaluate the vehicle's flares to make them more effective and increase the total number of flares available

Combat Meta Changes for S1 and Invasion

Remove MRAP Double Jump

  • Exploit that allows people to jump into their ifrits instantly
  • Makes Ifrit dropping no risk
  • Already Exists on Conquest

Remove DPI jumping in active federals, Invasion and Warzone 

  • Those areas are in consistent combat
  • An exploit
  • Already removed from conquest
  • Easier for staff
  • Less grey areas

Smoke Filter on Server 1 

  • just view distance limitation but no blur

Denied Ideas:

 

Civilian

Rework cost of vigi spawn points (reduction) - Reduces required grind for RP by half from 2000RP to 1000RP. 

  • Currently, the system to 500 per spawn point
  • First spawn: free
  • Second spawn: 100 RP
  • Third spawn: 200 RP
  • Fourth spawn: 300 RP
  • Fifth spawn: 400RP
  • or relative add 50 RP to each of those values

Change how the blackwater vehicle spawns so it works like a vehicle impound yard

  • Will fix the problem of 6 hawks being pulled on bomb blow
  • Will force the APD to work as a "team" to take down the trucks carrying the BW vehicle
  • Make the truck indestructable so no explosives can be used to blow it up and prevent arma from being arma

Add Mk200 hummingbird to airdrops (uninsurable)

Add a Starbucks to Kaval Square (Players can purchase coffee)

  • Red Burger currently has no competition

Add pistol red dots to s3 (QOL)

APD

Lower Armed Plane insurance from 1.2mil to 750k

Kidnapping Govt. Official Rework

  • Reason: Anyone involved in the kidnapping of a government official should be at risk of having the charge applied to them
  • Assign separate charges depending on whether the player is a Medic or an APD member
  • Make the charge manually addable so that all participants in the situation can receive it

5.56/6.5 Sups for Captain+

Captain Tier 5+

Dopamine at Cop HQs 

  • Reason: Most of the time, if a cop has dope and returns to HQ, they either ask for a lethal or kill themselves. This change is primarily for quality of life and wouldn’t change much of anything.
  • Disabled when HQ Takeover Terminals are active.

11 Comments


Recommended Comments

Pseudonym

Posted

Quote

Vehicle survival kits will start with a gas can (gang perk)

are you telling me i'm gonna have to remove a fucking gas can from my tempest virtual inventory every time I pull it? fml

i think civ ghost hawks is questionable due to identification purposes. the drug sell timer seems kind of incongruent with how everything else works. But overall you do need to try these new stuff despite potential issues or else the server will stagnate and die. my biggest problem i just don't feel like any of this stuff would get removed if it turns out to be bad.

Ching420

Posted

1 hour ago, Pseudonym said:

are you telling me i'm gonna have to remove a fucking gas can from my tempest virtual inventory every time I pull it? fml

i think civ ghost hawks is questionable due to identification purposes. the drug sell timer seems kind of incongruent with how everything else works. But overall you do need to try these new stuff despite potential issues or else the server will stagnate and die. my biggest problem i just don't feel like any of this stuff would get removed if it turns out to be bad.

dont buy the perk gang

EVOLLL

Posted

gang houses are in adition to gangshed or you can own one or the other?

Cowboy-

Posted

56 minutes ago, EVOLLL said:

gang houses are in adition to gangshed or you can own one or the other?

One or the other, it’s meant to help with smaller gangs. 

Gwate

Posted

5 hours ago, Pseudonym said:

think civ ghost hawks is questionable due to identification purposes. the drug sell timer seems kind of incongruent with how everything else works.

I think civs needed ghost hawks for a while. A WPL buff has hit the server mr president.

I'm confused about drug times though too or how sell from vehicle works. Like if we're in range of a drug dealer we can scroll wheel? And what is selling going to look like? I'm hesitant just because drugs are such high reward spots that if we inject risk into it if it'll be satisfying or not.

Doesn't matter much anyway since  the server seems to be dying for the summer 

Cowboy-

Posted

11 minutes ago, Gwate said:

I'm confused about drug times though too or how sell from vehicle works. Like if we're in range of a drug dealer we can scroll wheel? And what is selling going to look like? I'm hesitant just because drugs are such high reward spots that if we inject risk into it if it'll be satisfying or not.

They’ll have to be out of the vehicle within a radius of the dealer. There will be a forced animation while selling. 

Pseudonym

Posted

1 hour ago, Cowboy- said:

They’ll have to be out of the vehicle within a radius of the dealer. There will be a forced animation while selling. 

does this also mean its not possible to do a fake sell run just to see if anyone is camping drug dealer? because they would be able to see your not doing the animation?

Classy

Posted

1 hour ago, Pseudonym said:

does this also mean its not possible to do a fake sell run just to see if anyone is camping drug dealer? because they would be able to see your not doing the animation?

Not Necessarily, You can still sell the old fashion way. And if all fails Window Key - Repair Vehicle.

Pseudonym

Posted

Just now, Classy said:

Not Necessarily, You can still sell the old fashion way. And if all fails Window Key - Repair Vehicle.

ahhh ok so it's a secondary option to sell from vehicle as opposed to just selling stuff in ur inventory. i thought it removed traditional inventory selling or something.

Classy

Posted

23 minutes ago, Pseudonym said:

ahhh ok so it's a secondary option to sell from vehicle as opposed to just selling stuff in ur inventory. i thought it removed traditional inventory selling or something.

No no, This basically just a feature that would allow players to sell all instead of the back and forth. But the traditional way won't be going anywhere, It'll be the same.

Gwate

Posted

9 hours ago, Cowboy- said:

They’ll have to be out of the vehicle within a radius of the dealer. There will be a forced animation while selling. 

you should make this a feature of WPL as well when selling legals 🥸

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