Roundtable Summary 01/22/2026
Approved Ideas:
Apologies to the community for the late RoundTable Summary as I have been away sick. Civ council, APD, RNR, and Staff are looking forward to a great year working together to bring some exiting changes and content to the server. We have some great things in store for the community. Shoutout our awesome community manager @ Mako for all the hard work and exciting things to come!
Civilian
Drop the VIGI tier system back down to 1-5 - 5.56 suppressor moved to 200 arrests. Arrest value increase will remain the same.
- everything becomes available at tier 5
- ADR for tier 4 and up - Have fun with the new gun! 60 Renown Points
4th or 5th Cartel OFF Warzone (Oil or Frog)
- We'll be tying Frog sales into Arms Cartel. The other cartels/off WZ will not be coming.
More warpoints for kills when within 100m of cartel flag - Increased by +1WP if target and killer are both in Cartel contest radius
Buff compound zero - 35% value increase on sale
Buff truck engines on tempest and hemtt so they can't be ripped quickly - Seems like a good change for the issues prevailing with lack of truck usage
Gang perk for faster bolt cutting
- Tier is 2% faster tier two 4% tier three 6% faster
News broadcast reduced to 1hr cooldown - Have fun abusing each other
Sofia bank to old spot OR move the chop to the factory -
Surprise incoming
APD
APD XP System - Most of this can be cannibalized for usage in other systems. It'd be nice to have an XP system early in the development we opted for Titles/stats to produce benefits, these are a better means of attributing bonuses to. SAPD can suggestion some type of salvaging from this towards the title system.
- A new system that gives APD Officers something to work towards while playing cop.
- Open for heavy discussion due to how significant of an addition this is.
Question the Factory - Same as Gold trader interrogation, charge of 'Procurement of Illegal Equipment' mirroring whatever Drug Trafficking is in value.
- Same way the Drug Dealer and Moonshine Distributor work. It gives cops more reason to patrol the area and creates the chance for someone to be charged while using illegal scrap.
APD Airdrops - Approved.
- Introduce a new airdrop that can be called in by Corporal+, featuring slightly boosted gear compared to standard airdrops.
- Calling this airdrop counts as using an Oly+ airdrop. This does not remove regular Oly+ airdrops from the APD and may generate additional revenue for Olympus if players enjoy it and purchase packs.
- The airdrop lands at various POIs across the map to encourage fights in less-utilized areas (e.g., Ghost Hotel, top-left castle, Rebel Outposts, Peninsula Gold, Federal Event Locations, etc.).
- 90-minute cooldown between uses.
- Maximum of 8 officers may respond, following standard wave rule.
- Officers receive a 1-minute advance notification of the spawn location before civilians. The intent is to create an event the APD can defend.
- No NLR for civilians when killed by an APD officer during the event.
- Civilians need 60 seconds to unseal the airdrop.
- Lethals only for all parties involved.
- Standard airdrop rules apply for initiating a seize; however, a 20-minute on-screen timer is added while inside the zone. If the timer expires, the APD may attempt to seize the contents without needing to call the area clear.
- Could potentially take higher-tier gear from the Evident Locker and redistribute it into this airdrop alongside filler loot as that event is not commonly ran.
APD Engagement while robbing - For the first life responding APD may treat the hostage situation in the same regard as Civilians, e.g. shooting as they have your group mate hostage. Following attempts must follow standard engagement rules, e.g. verbal/code 3/fired upon.
- Change: When an officer is in restraints, the APD does not need to Code 3/Verbal while fighting the hostage takers
- Reason: Many ideas have been tossed around on how to combat APD robbing, and approaches like Guns Hot Hawks or Any Means often feel too far over the line in terms of balance. We believe this change would allow officers to play more strategically and make these situations far less frustrating to deal with, rather than simply alerting civilians with tasers to officer positions at all times. Civilians are already engaged with each other or with cops when they have a gang member in restraints, so this change would serve as a similar mirror to that rule.
Lower Side Events Cooldowns / Allow multi-events - at 13+ cops a secondary event may be started.
- Change: Lower the cooldowns of non-federal events such as banks, pharma's, etc. and allow more events to occur at the same time.
- Reason: This would allow more officers to actively engage in events across the map, rather than only a few getting to participate while the rest are stuck mindlessly patrolling or all stacking a single event together.
R&R
Add
Random car fires - Cool little content, shouldn't be terribly difficult to make. To clarify, this will be random spawned vehicle prefabs, not player vehicles.
- 250 - 350 gallons of water needed to extinguish
- 25k payout
- Reasoning: This further expands fires in hopes of the system to be used more in game.
Prowler - Slightly faster alternative to the Qilin
- Prowler (light) to EMT
- Prowler to Basic
- Reasoning: Just another Off-road vehicle for medics.
Hunter (Smoke) - Have fun with the new vehicle.
- Supervisor +
- Reasoning: The Supervisors don't have a dedicated ground vehicle, and this would be nice for them to have.
Change
Kajman price - $900k.
- $947,500 => $650,000
- Reasoning: The vehicle is a bit too expensive, and this brings it in line with the other vehicles in the fleet.
Fire hose rework - QoL but lower priority.
- When standing next to a refill vehicle, you can attach the hose to the vehicle for a continuous spray, versus having to constantly refill.
- Reasoning: a QOL improvement for handling fires better.
Vehicle shift - Have fun with the shuffle.
- Qilin (Light) Basic => EMT
- Quad Bike Basic => EMT
- Taru (Fuel) Search => Adv Para
- Huron Pararescue => Search
- Go-Kart Pararescue => Basic
- Reasoning: Just moving some vehicles down to the lower ranks.
Denied Ideas:
Civilian
Make the art gallery a Jewelry store and make it like the bank - Pointless change to the existent Gallery, if you wanted another bank location there are better suggestions then scraping existent content.
- 10-minute timer can be sold at gold trader Get jewels, sell at gold trader, worth the same as money bags.
CMR removed for cop and CAR95 Non LMG Variant added - Penetration of engine only starts at like 10m. The CAR-95 doesn't have the muzzle velocity to disable engines regularly. This is getting denied so that all engines can be buffed.
- Both can rip engine, so many cops have a very strong gun
Add back Cartel drug dealer back and remove pop up drug dealer - This was abused significantly in the past, its usage was heavily limited to specifically being a buffed dealer post-bank with little to no counter play from the APD.
APD
Increase PO Heli Limit - Concerns regarding accessibility of the APD to freely patrol even given it's legal zones. There isn't much of a need as there is almost always a Corporal+ online for an air patrol.
- Change: Increase the limit of PO Helis allowed on the map to two
- Reason: PO Heli's cannot be used to patrol red zones without being granted PC, so this change would allow more Patrol Officers on the map to patrol legal zones, assist newer players, and transport themselves around the map in a less restrictive way.
Remove Tasers from the Staff Point Shop - This was vetoed extensive changes have already been made, and we're not concerned about the redemption of them now with adjustments to the values and restrictions on the amount redeemable.
- Reason: Cops don't like being tased. Civs don't like being tased. Remove the ability for people to acquire tasers without having to actually rob them off a cop. Something this significant should not be earned by doing work out of game, especially to the levels that we've seen them be used.
- Refund staff point tasers if they're still sitting in the staff members house/item comp so that they can purchase other non-taser gear.
FTO+ Cop Point Increase / Federal Reserve Start Increase - We don't feel like adjusting this system. This relies heavily on individuals in the FTO role to make up for the Deputies present. Deputies are already halved in value.
- Change: Increase FTO+ point value to 1.5 & increase the needed points to start a Federal Reserve to 7
- Reason: Federal Reserve's being farmed when only Jr. APD are online creating several issues for the server. Officers end up frustrated after being overwhelmed with little to no chance to respond effectively, and the economy suffers from large amounts of money flooding in. Increasing these two values would make it easier to start Federal Reserve's when higher-ranking officers are online to assist, while making it more difficult to start them in the middle of the night when only a few Jr. APD are on and have no realistic chance to win.
Spike Strip Animation - We just enacted this animation change, if the spike strips were reverted to the hotkey as suggested in this RT, then it'd have the same issue as prior where APD officers can freely place it without any restrictions. We feel like there aren't needed changes in regard to this and are satisfied with the animation.
- Change: Play the animation on pick up, not on placement.
- Reason: The spike strip has been made completely ineffective due to the recent change and is now more hassle than it’s worth to use. Having the pickup animation play on pickup vs placing would make it usable in fights again, while also adding a risk factor if you miss your spike. Missing a spike and then having to spend a few seconds picking it back up while the suspect drives away can drastically affect the outcome of a situation. Spike strips are 1 of JrAPDs few counters to armored vehicles and we feel this change is a middle ground from how it was before to how it is now.
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