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sandman

Lead Texture Designer
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Everything posted by sandman

  1. Olympus Texture/Graphic Designer Applications We are currently seeking talented individuals to join our Texture/Graphic Design team! We have open positions, starting at the "Contributor" level, with the potential for rapid advancement to "Designer" based on performance and creativity. As a member of our design team, you'll be responsible for creating the visual elements that make our server stand out. We're looking for applicants who can think outside the box and consistently deliver eye-catching designs that keep our community engaged and excited about what's coming next. How to Apply: If you're interested in applying, please submit your application in the "Developer/Designer Applications" section of the forums under Support, and select your desired position. Those who have applied previously are welcome to reapply. We strongly encourage you to put time and effort into your application and provide a portfolio or work samples. These are essential for us to evaluate your skills. Please remember if work examples are not presented, then your application will be denied. Roles and Responsibilities: Contributors: The Contributor role is an entry-level position designed to help new members acclimate to our workflow and showcase their skills. Contributors are not officially part of the staff team, meaning they are not invited to staff meetings or given staff-specific rewards. However, they will still receive compensation for their work and are expected to maintain regular activity. Contributors are expected to act with professionalism and maturity. A basic understanding of design software such as Photoshop or similar programs is required. Designers: Designers are responsible for introducing fresh, creative concepts to keep the server's visuals exciting and innovative. Designers are considered full staff members, with all the associated responsibilities and privileges. This includes access to staff meetings, inclusion in the staff directory, and staff perks (such as rewards and payouts). Designers are expected to submit new designs regularly (at least monthly) and work well with the team to implement ideas that enhance the server's aesthetic. Proficiency with design software like Photoshop (or similar tools) is required, and applicants should have a strong understanding of design principles. Designers are also expected to uphold the professionalism and maturity expected of staff members. Requirements: Age: 17+ (exceptions may be considered, but a high level of maturity is required) Experience: Familiarity with software such as PBO Manager, GIMP, and TexView is preferred. Skills: Knowledge of texture design, including the integration of AS, SMDI, and NOHQ files into textures. Software proficiency: Must be proficient at designing software such as Photoshop or any other program in that field. Creativity: We're looking for original ideas—submitting something like a red vehicle is not creativity. Reliability: Designers are expected to complete tasks on time and contribute designs worthy of being implemented into the server. Teamwork: We are a collaborative team, so helping others with feedback and ideas is encouraged. What You’ll Gain: As a staff member, you'll not only contribute to the success of the server, but you'll also enjoy a range of perks, including staff pay and special rewards. There will be an interview process to ensure that you understand the expectations of the role and how the design team functions. If you have any questions, feel free to reach out to any Senior Design Team member. We look forward to seeing your creativity and passion for design!
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      • tinhead
  2. Gang uniforms are now open again to be purchased, these are normally the AAF Combat Fatigues or NATO Combat Fatigues. There are other options like the Wetsuit or Tracksuit if you would like one of those. Gang Vehicles are also available to be made too at this time. Normally these are the Hatchback/Ifrit/Hunter/Orca. These can be purchased in the Olympus Store found on the website. You will be able to give instructions on how you would like your texture to be made. You can also talk to the Designer directly via the forums or Discord if they choose to do so. If you have any questions or need help you can submit a General Inquiry in the support section.
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      • Jew
      • Clown
  3. WTF is this shit the whole trade off for the kitbag is less physical space more y-inv space This is a shit space and I dont see why anyone would choose less space for no trade off. Strike Packs no longer give 140 virtual Strike Packs now take Vest size into account like a normal backpack Strike Packs offer 40 virtual spaced
  4. Congrats @ dysphoric mania  good work. 👍

    1. Omar
    2. Tobubas

      Tobubas

      Ewww
      Designer writing in white background. Can't wait for the fantastic design ideas this fella will bring in.

  5. sandman

    November Giveaway

    😳
  6. no its all gone...
  7. We'll see what we can do.
  8. Did you get a Gyazo of the Ghosthawk that spawned too?
  9. sandman

    o7

    o7 Crazy you actually stepped down this time, good luck on what's to come.
  10. Olympus Texture/Graphic Designer Applications We currently have openings in the Texture/Graphic design team and will be accepting applications at this time. These positions will be starting at the role of "Contributor" and possibly fast advancement to Designer based on performance and creativity. As you know the design team is the eye candy of the server and we want applicants who can submit ideas that make the server pop and keep people wondering what's going to be next. If you're interested in applying for the roles, please read below and submit an application in the support section of the forums under "Developer/Designer Applications" and select the desired position. Those who have applied previously are welcome to re-apply. We highly suggest putting good effort into your application. Ensure that you include as many work examples as you can in your application as they are heavily used to gauge your skills and knowledge. Please remember if work examples are not presented, then your application will be denied. Contributors: Introductory role to the team so that new members can get acclimated to the workflow, develop, and display their skills. Contributors are not seen as staff. They are not invited to staff meetings and do not see rewards to the degree that staff do. However, they do receive rewards for their work and are expected to maintain a level of activity. Basic concepts of Photoshop or any other program in that field should be understood to a moderate degree. They are not expected to act as staff; however, they are expected to act with maturity. Designers: Introduce new ideas for Texture/Graphic design to keep a fresh feel to server cosmetically. Designers are seen as staff members. They are invited to staff meetings, seen as staff on the directory and within the game, and have staff perks, generous rewards, and significant payouts. However, Designers are expected to create and contribute exciting new designs monthly. They should be well versed in some type of designing software and basic concepts should be understood fully. They are also expected to act as staff. Requirements: 17+ Years of Age (exemptions can be made, however; there is a level of maturity expected) Experience of Supporting SW (PBO Manager, Gimp, texView) Exceptional knowledge of texture design per incorporating AS, SMDI, NOHQ files into textures Must be proficient at designing software such as Photoshop or any other program in that field Must have creativity (submitting a red vehicle is not creativity) Must be able to complete monthly tasks assigned to them and worthy of being implemented into the server We are a team so helping others with their ideas and giving feedback is encouraged This is a staff position and with that comes responsibility and professionalism. It will also come with perks and staff pay. There will be an interview process as well to go over exactly what we do and what we are responsible for. If you have any questions feel free to reach out to any Senior Design Member.
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      • PogChamp
      • Hmm
      • Jew
      • Like
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      • STFU
      • Cringe
      • Haha
  11. sandman

    LMAO

    SHEEEEEEEEEEEEEEEESH
  12. too soon
  13. #ReturnRonsCorp

  14. #ReturnRonsCorp 🙏

  15. Yeah so want to see what offers if any I can get for a 2,200 capacity house in DP 25. This is on Server 1 and on the edge of town.
  16. Added: Black P07

  17. @ChrisGG Have you seen Noodles profile? he is out of line... 

     

    @Noodles:D

    1. Show previous comments  3 more
    2. Vcx
    3. gaz

      gaz

      12 hours ago, ChrisGG said:

      weird ass n******

       

  18. Give me win!
  19. Changes Appear In Red/Green Chapter X - Illegal Areas Any area marked with a red crosshatch is considered an illegal area, including active Jails, Blackwaters, Banks, and Federal Reserves. Officers must announce themselves when entering an illegal area with code 3. Code 3 automatically engages all armed civilians in the illegal area. Exception: No code 3 is needed when entering an active bank. Illegal Area may be patrolled every 15 minutes. Officers must not remain in, or monitor, an illegal area if there is no activity During situations inside of illegal areas, officers must respond in waves A wave is finished when all officers have been killed or neutralized The last officer of a wave may surrender and become neutralized, and remain until reached by APD forces, then they can return to HQ. On the first wave to an area, officers may call in first wave backup. If the backup does not arrive before the original group dies, they must wait in place for the second wave to catch up, or until the civilians reach them All waves after the second must start with ALL officers at an HQ or waiting to spawn at such HQ Officers leaving a situation must reach HQ before the next wave can begin if they are to participate in the next wave. If the civilians leave the illegal area, waves are no longer required If you are apart of the same wave that entered an illegal area you may re-enter after having left. Exception: No wave rule is required when responding to an active bank. You may only enter the Conquest Event due to pursuing someone in, you may call first wave backup, but may only open fire upon the fleeing suspects and other civilians directly engaging the officers. Exception: The APD may NOT return for a second wave. Once an illegal area has been secured, all officers may return and begin cleanup. Rebel Outpost raids: There is a Sergeant+ with at least 2 other officers. The entire wave must enter code 3, or “Go Dark” and verbally engage. If the senior officer is captured, raids may continue to recapture them. Cartel/Warzone raids: Must follow Rebel raid rules Must have probable cause to raid unless APD has reasonable suspicion of a suspect fleeing there. Exception: Cartels outside of warzone may be searched every 30 minutes. Five waves maximum per warzone raid. Patrol Officers are authorized lethals during warzone raids. Exception: Following someone in first wave. If you enter Warzone without a Sergeant+ due to pursuing someone in, you must check the general area of the suspect you chased in. Once the situation is deemed clear, you are to leave. Do not check the rest of the Warzone Island. Once APD has engaged rebel forces in a Cartel/Warzone, they may continue to raid it following standard rebel raid rules until the situation has been neutralized at that Cartel/Warzone. POs+ may enter for a single wave to negotiate a hostage situation. **...**
  20. Thoughts on the new Icons?

    rankss.PNG.c40fd00b9b32a8b5b6e2ef4c69581a20.PNG

    Old ones:

    com.png.dbe5c7038ed67749fd9e990ce2c06fd6.png

  21. VDM needs to be allowed with the new Japanese Zero plane when you are out of ammo. 

    1. Show previous comments  1 more
    2. ChillX
    3. Millennium

      Millennium

      Soooo this? you can skip to 1:30 and watch from there

       

    4. Rexo

      Rexo

      Tenno Heika Banzai!

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