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Fraali

Lead Developer
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Everything posted by Fraali

  1. As Millennium has stated, there is currently no cap on how many gold bags can spawn. If you get over 100, the cops are doing something very wrong.
  2. Personally I feel that Olympus was and is more refined in its rule set as well as how the server plays out. It's not Asylum level roleplay, but not quite wasteland either. As of right now, Asylum has a more optimized system but also has quite a few more long-standing bugs than we do. Can't say how well their dev team is in terms of implementing ideas, but I feel that we have had a better grasp on quality (Minus bugs on release ). I also don't like the talent system they have in place. Makes it too easy to switch what you're doing without consequence imo. I tried both servers for a good 20 hours when I started getting into arma, but always liked Oly more.
  3. Added: Conquest Gang Funds Additional money will be placed into the top 3 gangs' gang funds upon the end of a conquest. 1st place: $1,000,000 2nd place: $500,000 3rd place: $250,000 Texture Additions Christmas Hatchback Christmas Ifrit Christmas Uniform Hyper Beast Ifrit NASA Uniform Black Camo Tempest Sandman Gang Uniform Accessibility ramps around the map for certain community members Some accessibility ramps around the map have unfortunately been delayed due to health concerns for certain community members Pharma sell stats Gangshed near north airfield Toolkit as a Y inventory item Changed: House tax no longer factors upgrades into cost of house. Eg: A fully upgraded 4 crater's tax rate now based off of $2,200,200 instead of $4,320,000 Now able to pick contraband at all times while in jail Minimum amount of contraband picked up increased to 2 from 1 "Terminate Escort" scroll-wheel now has a 30 second progress bar Updated intro credits Fixed: Lethal payout calculation Issues with selling/claiming Blackwater/Escort vehicles Various bugs Removed: Texture Removals Lumberjack Uniform US Army Tempest Altis Racer Hatchback Louis Vuitton Ifrit Hotfix #1 Christmas Hex Icons! - post soon Increased default vehicle despawn distance Lollypop is now a Candy Cane!!!!!!!!1111!! Binoculars to get names work again Some keys not being able to be used under certain conditions Gathering turtles more accurate Fixed excavation bug Fixed casino betting exploit Fixed conquest god-mode bugs Fixed Senior who started APD escort not getting their money back Fixed Cop hex icons Fixed lethal text giving own name instead of person who lethaled Fixed lethal injector is now seizable Fixed bug with earplug sliders being switched Fixed headless client showing up on various lists Fixed medics not being able deny some people Fixed various other bugs Houses actually mark as paid when being paid for, players are notified when they login to prevent a similar occurrence in 14d Performance enhancements 3 more gang textures All houses are rolled back to yesterday (2020-12-08), if you lost anything, make a comp ticket. If you don't have evidence, that's fine, admins have a list to reference. As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.
  4. There is an issue with arma that keeps the process running even after closing the game. If you do this too many times, it might result in lower performance. 2 things you can do is either close these processes from a process manager like "Process Lasso", "Process Explorer", or "Process Hacker", or you could restart your PC every once in a while. You can always try to change your memory allocator and extra threads that arma uses through the launcher. You'll have to look up which are the best for your computer, but this might help.
  5. I mean 30 on s1 and 50 on s2 doesnt mean they're both not relatively dead compared to 100-120 with 1 server. Vigi's will always be a thing, but they generally stay in kav anyhow. Personally I prefer s1 being high pop without my houses, than playing on s2 and never seeing a damn soul.
  6. The bank base price is quite a bit more than 750k for all 3 vaults. "Each bank vault will spawn with somewhere between 25 and 75 money bags". https://wiki.olympus-entertainment.com/wiki/Bank_of_Altis
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