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Civilian Representative

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Roundtable Summary 2021-7-11


Millennium

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General

  • Always spawn with 1 fak on you. 
  • When paying bail make a confirm option
    • so people don't accidentally pay bail when they try turning in contraband

Feds

  • Fed gates bolt cut  @ Diamond_drop
    • 5 second repair for cop
    • 30 seconds for civs to do it
    • 3 times max per gate
    • APD can still open anytime with scroll wheel, just no "O"
  • Hint/notification when entering a federal event zone that it is KOS
     

APD Roundtable

 

Add 

  • Neutralizing cartels
    • 150k to cap point per cop in wz
    • neutralize zone, disables cartel benefits w/ scroll option
    • gang can unlock with 45 second scroll on flag
    • no PC to reraid when recaptured
  • Neutralizing Blackmarket
    • no PC off getting decapped and global message

 

Change

  • Huron moved from Lt to Sgt
  • Airdrop adjustments
    • Lower restriction to Corporal+
    • Give access to Corporal to authorize lethals during an airdrop
    • No Code 3 requirement
    • Civs 45 second timer to open crate
    • Cops have to wait 2 minutes, then can start seizing. Don't have to stop after getting shot
       

 

R&R Roundtable

 

 

Change

  • Revive payout
    • Rank bonus applied on each revive
    • The rank bonus can be a constant cash amount, or a percentage increase
    • Can be capped at $20k per revive
      • to prevent overpaying in red-zones / when solo medic is playing
  • Revive cost
    • Free / reduced revive cost for new players
    • "New players" definition is flexible. Examples:
      • Players with under x minutes of playtime
        • (Eg. Free revives for first 10 hours of playtime)
      • Players with under y deaths
        • (Eg. First 20 revives are free)
    • This affects cost only; not payout.

 

You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:

5 Comments


Recommended Comments

Civ event BTW

Airdrop adjustments

  • Lower restriction to Corporal+
  • Give access to Corporal to authorize lethals during an airdrop
  • No Code 3 requirement
  • Civs 45 second timer to open crate
  • Cops have to wait 2 minutes, then can start seizing. Don't have to stop after getting shot
  • Like 1
  • Hmm 1
Link to comment
6 hours ago, DeadPool said:

Civ event BTW

Airdrop adjustments

  • Lower restriction to Corporal+
  • Give access to Corporal to authorize lethals during an airdrop
  • No Code 3 requirement
  • Civs 45 second timer to open crate
  • Cops have to wait 2 minutes, then can start seizing. Don't have to stop after getting shot

the 45 second timer needed to happen. It was broken that as soon as it dropped u could immediately grab stuff out of it.

It announces when cops are seizing it, it takes 2 minutes for them to seize the airdrop. So you have 2  whole minutes to kill a guy that is 5 feet from the airdrop. If you can't do that you are dumb.

Who cares if its lowered to corporal+, that means more aidrops happening. (its lowered so that corporals can call in airdrops instead of just sgts+)

No code 3 requirements, aids having lights and sirens constantly going in fights like these.

COrporal access to lethals so that everyone participating can have lethals and people don't get tased at the aidrop.

 

You are complaining about like 1 buff towards the apd for the aidrop, which is after 2 minutes they can seize it. Everything else is simple fixes that should have been a thing already and the corporal access allows for more people to call in airdrops, if they spend $15 a month to use a airdop on cop that is up to them.

@ DeadPool  u saw what else they wanted. That got denied because it was a civ event and will always be a civ event.

  • Like 1
Link to comment
  • Admin
  • Revive cost
    • Free / reduced revive cost for new players
    • "New players" definition is flexible. Examples:
      • Players with under x minutes of playtime
        • (Eg. Free revives for first 10 hours of playtime)
      • Players with under y deaths
        • (Eg. First 20 revives are free)
    • This affects cost only; not payout.

 

+1

Link to comment

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