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Zahzi

Carrot Kid
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Everything posted by Zahzi

  1. I think you meant to @Fat Clemenza
  2. Server 2 will have 120 slots at the next hard restart.

  3. He's kinda gay and requires you have a pilot license though
  4. We've added an extra 10 slots to server 1 for the holidays. I think the performance will be fine, but we'll revert if it causes problems. If it's fine, we may do the same with server 2.

  5. ░░░░░░░░░▓▓▓▓▀█░░░░░░░░░░░░░ ░░░░░░▄▀▓▓▄██████▄ ░░░░░▄█▄█▀░░▄░▄░█▀ ░░░░▄▀░██▄░░▀░▀░▀▄ ░░░░▀▄░░▀░▄█▄▄░░▄█▄ ░░░░░░▀█▄▄░░▀▀▀█▀ ░░░░░░█░░░░░░░░▄▀▀░▐ ░░░░▄▀░░░░░░░░▐░▄▄▀ ░░▄▀░░░▐░░░░░█▄▀░▐ ░░█░░░▐░░░░░░░░▄░█ ░░░█▄░░▀▄░░░░▄▀▐░█ ░░░█▐▀▀▀░▀▀▀▀░░▐░█ ░░▐█▐▄░░▀░░░░░░▐░█▄▄ ░░░▀▀░STREAM░░░░▐▄▄▄▀

    1. Strikke

      Strikke

      ikr wheres the commentary 

    1. PJ.

      PJ.

      Holy shit more devs? Praise the Lord 🙏

  6. Yeah, let's go with it being his fault, what a useless dev it's fixed now
  7. TtbSxNDd_1576627997.gif

    🤔

    1. NokiaStrong
    2. codeYeTi

      codeYeTi

      Medic can't fly. Doesn't want you to fly either. Launched your orca xD

    3. DashTonic

      DashTonic

      3..2..1.. gotta blast

  8. Remember, always look both ways before crossing the street

    q7pfx03y_1575254950.gif

    1. PJ.

      PJ.

      I understand why y'all hate medics now.

       

  9. #Bukkie4Suport2k19

  10. Looks like some stuff got bugged during the obfuscation process of the hotfix (like loadouts). It'll be fixed after restart.

  11. Betting stats are now on the stats page. Since we just started tracking them, I've updated everyone's stats based on logs from May until now. 

    If you were in game when I updated them, it might not have synced. If you care, send me a PM or make a comp request.

  12. Some of the vehicle textures changed causing the wrong faction to have a skin. I've fixed a few of these, but if you see any more instances of a vehicle skin being on the wrong faction, please lmk.

    Also we're aware of the issue with cop Qilins/phantom hatches, will be hotfixed.

  13. Currently it will be from now forwards, but I plan to script through logs to get past betting stats at some point in the near future. No promises it'll work, but I think it probably will get most.
  14. So I was curious what this would actually be, and pulled time stats from the past 2 weeks (unfortunately, I don't think we can go past that with the current stats system, so note the very small sample size) In that time, players logged 34467 civ hours, 5213 cop hours, and 1587 medic hours. This is hours across the whole faction for the 2 weeks. This puts the ratios of playtime at about 6.6 civ hours per cop hour, and 21.7 civ hours per medic hour.
  15. These were approved, but retracted shortly after the meeting because the chief wasn't there. After that, it just got stalled due to feds happening. There's honestly more cross faction agreement here than one might expect.
  16. I may be forgetting something, but the only real paycut was the one a couple updates ago that nerfed jail profits by ~15%. This nerf has barely caused the APD income stats to flinch. Here's the breakdown, average daily value across all servers for about a month following the early October update Cop Total $42,804,929 Cop Arrest $17,094,998 Cop Lethal $11,981,275 Cop Ticket $6,226,946 Cop Veh Search $5,802,834 Cop Veh Seize $1,698,876 *Note that Pharma seizes, player searches, briefcase searches (any maybe other sources?) aren't included in these stats. It's interesting to see how much money cops make from lethals in comparison to the rest given that it's literally a combat payout for roleplay-free play time AND that this money is generated only from CPL+, which is such a small portion of the APD.
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