Added:
Hitman Contract System
Civilians can place hits on other civilians and cops
Hits can be claimed by killing a player with a hit
The total bounty will immediately transfer into the killers bank
Gang and group mates will be unable to claim bounties
Leaving gangs/groups to claim bounties is exploiting and will be banned for
Hits must have a minimum bounty of $200k and maximum bounty of $50 million
There will be a 20% fee for every hit placed
Players will be notified when a hit is placed on them
A new NPC at rebel has been added for hitman contracts
All players with hits currently on the server can be viewed here
Players can place hits here
Players can escape their bounty after surviving for 12 hours in-game
Civilian War Killstreaks
You will receive an additional warpoint for every kill on and after your 3rd warkill
This killstreak bonus will increment by 1 additional point for every 3 kills
The killstreak bonus will max out at 5 additional warpoints per kill after 15 total kills
If you die, respawn, or leave the server, the killstreak is reset
Example: 3 kills = 1 warpoint bonus, 6 kills = 2 warpoint bonus, 18 kills = 5 warpoint bonus
Loadout Saving for APD, RnR, and Vigilante
Loadouts will have a separate save for each shop
New Radio Channel: "Gang Talk"
Disabled by default (Can be enabled in y-menu settings)
Essentially a side chat with no medics but also works over death
Civilian-exclusive
Server and General Rules still apply so no meta gaming or harassment/racism etc.
RnR can no longer spawn at hospitals that are adjacent to active federal events
150rnd SPAR-15s drum mag to warpoint shop
Death screen now shows the name and gang of your killer
Additional federal event logging
ATM to Pyrgos Bank
APD fee for dying at warzone
Only corporals+
50% of physical loadout is calculated and charged
If fee cannot be covered, rest of bank will be charged
Plane garage to Pyrgos HQ
New Longsleeve Corporal Outfit
APD Yorris Zubr Sight
Your total bank balance now appears in the ticket dialog
The APD may now send suspects to jail at the Altis Penitentiary
"Request Denial" button after requesting a medic
Sends request to medics asking to be denied
Starter Pistol now available at gun store
All colors of smoke to Vigilante shop
"Exit" option for civilian pilots inside Air Vehicles
Blame @Ryan when this is accidentally pressed
Special Purpose Helmet (eNVGs) added to Blackwater loot pool
"Push Plane" button
Pushes plane in the direction you are looking
Requires you to be close to the plane
You will be banned for abusing this feature
Option for APD to lower vigilante down by a single tier
Chief of Police Y-32 Xi'an Infantry (Unarmed)
RnR Coordinator Y-32 Xi'an Vehicle (Unarmed)
RnR Offroad (Comms) for Advanced Paramedic and higher
Re-added Louis Vuitton shirt
New $50 Donor Ninja Turtle Ifrit
Legendary Ifrit Rotation: Rockstar Ifrit
New "Ripper Jacket" Texture
New RnR Staff Coveralls
Changed:
Significantly optimized saving/loading rebel loadouts
Passive perks discounts now apply
Arms cartel discounts/payments now apply
All weapons and gear should be calculated and validated straight from your own shops
"Invalid" items should appear in side chat
Notify a Developer if there is any issues or minor things that need to be added
Physical Storage of houses now increases by 200 per upgrade instead of 150 and costs $200k per upgrade instead of $150k
Current inventory sizes have been appropriately adjusted
Physical Storage of houses now caps at 900 for 4th tier, 700 for 3 tier, 500 for 2 tier, and 300 for 1 tier houses
Added additional ground vehicle spawn locations for
OG Warzone Outpost
South Air Garage
Salt Flats Garage
Sofia Garage
Pyrgos HQ
Increased the height of the Neochori Vigilante Outpost's H-Barriers
Medical Command Outpost inside of Blackwater Dome is now a Military Command Outpost
All instances of text across the exact middle of the screen should now appear slightly lower
Contraband now saves over restarts/logging out
Medics administering dopamine at active federal events will only receive 5k instead of 10k
Ladders added onto white buildings at the Federal Reserve
All vigilantes now have access to full arsenal of backpacks
Location change and reworked areas of:
Sofia Police HQ
Neochori Police HQ
Black Market Weed
Frog Processing
Moonshine Processing
Cocaine Processing/Field
Frog Swamp
Iron Processing
Platinum Trader
Only location changes to:
Ephedra Field
Salt Trader
Neochori Radio Tower
Minor changes to all hospitals
Hummingbird is now available at civilian air shop
Rescue Boats can be purchased by non-donors now
Swapped the location of the Arms Dealer with OG Moonshine area
Moved the main air service station closer to the terminal
Reverted Diamond Processing to a Shed
Made many placed objects on the map can now take damage
Increased redzone sizes of:
Heroin Processor
Pyrgos Chop Shop
Ephedra Field
Phosphorus Field,
Athira Rebel (to the long rocks)
Updated SAPD Ghosthawk Texture
Updated SAPD Uniform and Texture
Updated AHP Uniform Texture
Reverted Blue Corporal Uniform to Black Uniform
All Colored UI should now be set to player's game color
This excludes the bottom right HUD
This should be changeable via Configure > Game > Colors
If there is any UI that is not customizable then submit a bug report
Give item range to 20 meters
Allowed federal events to be started during a bank robbery
Moved Pyrgos Checkpoint
Fire escapes added to almost every office building
Height of light poles in all Police HQs
Vigilante Outpost map markers
Max lottery tickets to 10
Titan message to be consistent with other messages
Salt Flats garages are now unlocked regardless of Blackwater
Seizing a vigilante license now resets their tier to 0
Cops can now contest cartels
Slight change to bank layout
"American Superiority" Offroad and 50cal texture is now available for all
Civilians can now wear Corporal Uniforms instead of just Patrol Officer
RnR Donor SUV
Fixed:
Corporals no longer have .45 and 9mm Suppressors
SGTs+ Should now be able to equip .45 and 9mm Suppressors
Medic Hunter now has working lights
AHP Orca is no longer invisible
The "End" key can now be binded again
Illegal uniforms will now be seized when going to jail
Backpacks will come back if you pay bail
Support Team titles and title colors now apply over all factions
Gang Garages now work everywhere instead of just gangsheds
MRCO whitelisted for APD usage
"Get Keys" now works for gang vehicles
Destroyed vehicles failing to despawn within 90 seconds
Fixed the hole in Air HQ
A few donor items that were available for under $15 donors
Vigilantes with over 15 arrests but under 30 were able to tase with a Sting 9mm
The gang garage now charges for pulling vehicles
The correct pull price will now appear in the garage screen
Exploit related to being able to shoot while defusing
Ability to daisy chain service offroads
Fixed a couple toolkit and impound titles
Senior APD were unable to purchase SDARs
Removed:
APD Armed jeep
APD Assault boat
APD Motorboat
Air Plane Hangers from Checkpoints
Redundant map objects affecting performance
Pygros Service Station hanger
Last month's scavenger hunt
Due to feedback we will see more in the future
Promet from Patrol Officers
The static Medic discount based on ranks
RnR Mohawk
American Pride Shirt
Hotfix #1:
Changed:
Changed Sofia HQ spawns to be more reliable
All Medical Assistance markers at Hospitals now associate which hospital it is
Cross-hatch for Federal Reserve, Blackwater, Pyrgos Pharmaceutical, Warzone, Altis Penitentiary and every Red zone
Redzones now have a horizontal pattern and can be altered to any color via the OPFOR color in game options
These are now Diagonal instead of the double x pattern and should be more pleasing to look at
Blackwater Cross-hatch is now Orange instead of Blue
Moved the Federal Reserve Anti-air and Cross-hatch to be more central to the compound and expanded the Cross-hatch size
Map Icons for Jail, Blackwater, Pharmaceutical
Warzone boundaries now using rectangles instead of ovals and have have a solid transparent color
Gun Store markers are now Pink instead of Red
Shift + T Marker type
Fixed:
Various garages in APD HQs
Dead vehicle de-spawning
Will now be on a 2 minute timer across the server instead of per vehicle
Payouts for medics giving dopamine
Storing flare guns and flare rounds
Fixed some client-side objects
Sofia HQ Bargates
Cocaine Processor Shed
Removed:
Redundant RnR Markers for Impound Yard and "Rescue"
TEMPORARILY removed saving/loading loadouts again
Found some source of problems but was necessarily to patch quickly
Will be back in hopefully next hotfix
As always if a bug is found please submit a support ticket about it under "Bug Report". Nothing can be fixed if we aren't aware of it.
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