Added:
Vehicle Crafting
Gathering at certain resources will now provide the random chance of getting a special item that can be used towards crafting
Use any of the 3 npcs around the map to refine your gathered items into crafting parts
Use crafting parts to craft yourself a vehicle, it will spawn out on the spawn and you'll obtain keys to the vehicle
At this time currently none of the crafting components are illegal
Crafted veh
The crafting will come probably Friday of this week. Just had some stuff we had to figure out that was a bit more complicated than originally thought.
- REMEMBER - with the new inventory system, etc., if it's too good to be true it's probably not intended and you should report what you've found. Please report any and all issues with the new systems directly via PM to Kurt & I. Thank you.
Added:
Redesigned house inventory storage
Physical/Virtual items now accessed
Just like the last update, Jesse is recording our Civ Round Table Discussions for you all to watch and listen to so you guys have a better idea what we Civ Reps do at the meetings and have a better understanding of the whole thing. I will be listing in the topics below whether the idea was Passed or Rejected, if it was rejected I will leave a timestamp in the section so you can go listen to the reasons as to why it was rejected.
Video
Boost illegal area search time increase from 10 mi
This will be last Civ Rep Roundtable meeting for this current term. The Vidoe for the meeting is here https://youtu.be/yQ8vl1SC4_8
The HQ take over system allows civs to enter HQ and start a take over where the cop reinforcements are delayed by 3 minutes (Spawn timer increased to 2 minutes and 30 seconds plus the death screen timer making 3 minutes respawns) is a possibility to come after server performance and other things get done first.
BW buff https://youtu.b
Added:
Donation Goal:
15% Discount on Weapon Shop Sales (Expires on 5/11/18)
15% Increase on legal/illegal run-based item sales (Expires on 5/11/18)
Lottery System
You are now able to buy lottery tickets from any gas station clerk for $50,000.
The first person to purchase a lottery ticket will start the lottery event which will run for 30 minutes (short cooldown afterward). In the end, a winner is randomly picked and rewarded
Added:
Donation Goal:
Purchasable Striders from Rebel (Illegal) (Temporary)
15% discount on gang shed purchases & upgrades (Temporary)
15% discount on house purchases & upgrades (Temporary)
Magazine Repacking (Perm)
Use CTRL + R to repack your magazines
Vigilante Overhaul
Tier-based system unlocks new armor and firearms as you progress
Tier 0: 0 arrests
PO7 9mm
Just like the last update, Jesse is recording our Civ Round Table Discussions for you all to watch and listen to so you guys have a better idea what we Civ Reps do at the meetings and have a better understanding of the whole thing. I will be listing in the topics below whether the idea was Passed or Rejected, if it was rejected I will leave a time stamp in the section so you can go listen to the reasons as to why it was rejected.
Proposed Warzone Rebel locations - https://imgur.com/a/5GWnr
Added:
Gang Garage
Accessed only at your gang shed
Any rank can store vehicles and/or add them to the gang garage
Add vehicles to the gang garage through gang shed menu
Functions similar to claiming an illegal vehicle
Gang vehicles can be stored at any location where personal vehicles can be stored
Rank 2+ can pull vehicles from the gang garage
ALL gang members online at the time will get k
The video will be blurred soon. Mainly the number of racism people have spammed my sheet.
I can not do this thing called English so, bare with me.
Weapons trafficking- you gather metal scrap and wood or 2 ingredients that weight 2 each then you go process those into illegal weapons and sell them for 7-9k per the location of this run would be from dp11 to neochrie/Theresa area we need anther illegal run. As of right now he main 2 illegals are meth and moonshine and if a big gang does t
Just like the last update, Jesse is recording our Civ Round Table Discussions for you all to watch and listen to so you guys have a better idea what we Civ Reps do at the meetings and have a better understanding of the whole thing. I will be listing in the topics below whether the idea was Passed or Rejected, if it was rejected I will leave a time stamp in the section so you can go listen to the reasons as to why it was rejected.
Remove Compact NVG from Blackwater Loot Pool/Add to Shops. *
Added:
Manually added charge for "Aiding in Pharm. Robbery" for $40,000
Changed:
Vigilantes can no longer instant un-restrain
Players who are ziptied can be unrestrained without lockpicks (players restrained by the APD will require lockpicks to unrestrain)
Type 115 Black is now non-lethal, Type 115 camo is now lethal
Cops must be within 5km of the seized escort vehicle to receive payment
Vigilante shops now sell gun licenses
Vigilante shops
So Jesse is recording our Civ Round Table Discussions for you all to watch and listen to so you guys have a better idea what we Civ Reps do at the meetings and have a better understanding of the whole thing. There is a APD and R&R Round table discussion as well however you will just be seeing the Civ side of things. I will be listing in the topics below whether the idea was Passed or Rejected, if it was rejected i will leave a time stamp in the section so you can go listen to the reasons as
Added:
Cops will see a red name and notification on players if they are restrained and require dopamine
Admins can spawn Zamak, Hemmt and Tempest Fuel
Admins can spawn both Cargo & Transport Vans
When you are killed and respawn, you'll have an NLR marker on the map showing the area's radius you cannot return to
Ability to flip vehicles which you have keys to, regardless of if you own it or not
Slim Jim's, cops will now be able to unlock a car to move
Added
• RnR Dispatch menu will display your distance to the unconscious player
• New check that will clean up revive requests for disconnected players (map and dispatch menu)
• RnR sirens for MH-9 Hummingbird
• About 14 uniforms to Rebel outpost (including AAF divesuit)
• About 4 L1 helmets, 8 L2 helmets, Mil Caps, boonies, caps to Rebel
• Stavrou Tac Vest and GA Carrier Rig to Rebel
• Several backpacks
Changed
• Kavala square object moved slightly to avoid blocke
Added:
• APD can now check players for their licenses without restraining
• Player is notified when their licenses are checked and by who
• Updated some RnR uniform and vehicle skins
• Lollypop's to RnR shop. Act like redgulls but will heal players by 5 hp (medicinal ingredients)
• RnR Huron for Coordinator rank
• Preventions to stop shooting while downed
• News team UAV
• Capture the Flag event
• Russian Roulette event
• Police tear gas (MX GL and Spar16 GL)
Remove
It's hotfix/update time.
Added: RnR Dispatch system
To access the menu, press 4 on your keyboard
All dead players that have requested a medic will be listed.
RnR can indicate that they are on route or DNR. The player gets a notification.
Added: New "Allow Epipen" button has been added on death screen. Does not notify anyone.
Change: To be Epipen'd you will need to click "Allow Epipen". If you need a medic, you still need to click "Reque
Enjoy looking at the correct formatting of the date Americans ^_^
ChopShop/Seize Fixes
Cop House/Shed Search Fixes
Cop payout splitting adjustments
New pickup menu when picking up dropping inventory
Gas Station Rework
Blindfolds (Use interaction menu to add, can remove from yourself by accessing the I inventory when unrestrained) <---- This is currently not yet implemented. An unforseen issue turne
IT HAS ARRIVED!!!!
General Stuff
Cops have the black ARCO added
SAPD Uniforms have been updated
NLR distance increased to 1,500m to limit spawns
New NLR monitor to warn players when they're potentially/most likely breaking NLR
Will report to admins...
Hospital Heal cost is now $1,000
Added some new optics/attachments/items to vigilante store
Added Spar Variant 5.56mm
Decreased Sting Price
Potential
Time for a massive update ladies and gentleman. Listed below are some things that you will see released in this update:
Time for another massive objective for you nasty rebels to attack! Blackwater Weapons factory is the newest addition to our server. Much like a Jail or a Federal Reserve Robbery, the Blackwater Weapons factory will require all of your skills and tactics to successfully rob. If you can survive against the onslaught of the APD, and successfully defend your bomb plant
-Greasy cord exploit with trunks fixed
-All houses have their data synced right before restart to ensure data is saved properly
-Exploit fixed with atm transfers
-Epi pen timer increased from 5 minutes to 7
-Medics and APD should now be able to use epi pens now.
-Civs without vigi licenses can no longer use shift-r to restrain downed players
-APD textures updated
-Orcas available to Corps
-Type 115 for Corps
-CMR-76 for Corps
-Proper APD vest for deputies
-Sgt helmet now av