Tanoa & Altis changes
New chat channel added for medics/cops to directly communicate with each other
Mk-1s added to rebel shops
250$ increase to paycheck
Large storage containers available for all
Suicide vests should work properly under most circumstances now
Compatibility added for Arma update 1.62
Altis
Strider skin for R&R fixed
Apex vehicles and weapons will be added to Altis Life later this week. If you're impat
Tanoa life released!
Tanoa life is fully functional with lots of cool new stuff from the Arma 3 Apex Expansion.
Everything except for gear/position/vehicles transfer between altis and tanoa.
-Tanoa--------
-All new police textures (TPD)
-New camo variants for ifrit and a few other vehicles added
-Vehicles added
-Civ plane
-Civ RHIB (boat)
-Civ Blackfish (vehicle carrier)
-Civ Blackfish (infantry carrier)
-Civ Jeep
-Rebel Qili Unarmed
This update is primarily fixes/patches. From long existing well know exploits, to random stuff that broke in the last update.
Changes/Features
Market now fits into the Y-menu and looks better
Give money added to Y menu
Exploit Fixes
Disabled vaulting while restrained if you have the 'diary' open (pressing J)
Players no longer drop their weapons when they die
Pulling dead players out of vehicles no longer drops their weapon nearby
Disabled
Updated mission for compatibility with Arma 1.58
Trunks should be visible for users with house keys where the owner of the house has not logged on yet
Fixed an exploit with clothing shops allowing you to get free gear
PlayerTags optimized
Server restart messages should properly display now
Note this is not all the features we've been working on, another update will come shortly.
Update is coming out sometime later today, at that time all servers will go down for maintenance for ~30 mins.
Added persistent house key system
You can give out permanent property keys by using the property menu with a player nearby
You can 'change the locks' of a property to clear the list of people who have a key
People with a key cannot spawn at the property
Crates can only be accessed if the house owner is online
A
Added restricted air zones to jail and fed
Helicopters flying near these zones will be warned
If you fly too close you will hear a lock on sound for 10 seconds, if you do not fly far enough away a missile with fire at you
The missile sites can be hacked and disabled
Cops can repair the missile sites
Re-made player tags a bit, custom 'tilde' functionality added. Placing your cursor over a player will display their player tags beyond the 1
We're now introducing Altis Highway Patrol (AHP).
Several new variants of highway patrol textures have been added including a new uniform.
R&R Quad Bikes and R&R Boats now have lights and sirens.
Admins should now accidentally teleport a lot less.
More Capture the Flag changes have been made that should hopefully result in fixes for some major issues with it.
Deputy Chiefs of Police and above now have access to the MX-SW.
Sergeants and abov
This is mostly an optimizations update, coming out next restart. ~6PM est.
Changes:
Fixed issue which would prevent players from spamming certain Arma actions like changing firing mode.
Nerfed color some more
Persistent vehicle system should now be reliable
Support for offloading some of the most resource intensive server side functions to a headless client
All data syncing offloaded to headless client
Conversion from some scripted functions to engin
Changelog:
Vehicle Persistence through restarts
A maximum of 1 vehicle per player will stay through restart. If you own 2 vehicles within 150m of your position on restart, only 1 will persist through restart.
The owner of the vehicle must be online when the server restarts and within 150m of the vehicle for it to save
The vehicles trunk will save through restart (only through restart, does not save if stored in garage)
On server restart the sa
The biggest change in this update is the new restart system. Theirs no need to disconnect before a restart, as your player data will automatically sync right before restart. Also soft restarts have been implemented, so instead of getting kicked from the server, you will instead be sent to lobby.
Changes:
Full moon at nights, this means on normal nights without cloud cover it won't be pitch black: http://imgur.com/a/BkYrL
Post processing color effects, they change dependi
Coming next restart.
Hotfix for surrendering issue where you can't put your hands down. I ACTUALLY TESTED IT THIS TIME...
Other small changes:
Updated news team whitelist
NLR timer for disabling spawning near where you died bumped up to 4 minutes.
Removed textures that are no longer in use from the Christmas decorations.
Tactical bacon for cops, everyone loves bacon in a can... https://www.cmmginc.com/shop/tactical-bacon-case-of-12-9oz-cans/
This update contains a fix for something that was causing major server performance issues.
Changes:
Intro music is quieter
Fixed issues with syncing data while in events
Cleaned up some code
Updated SpyGlass, no more kicks for false no recoil detection
Cop lights are less-seizure inducing. Before it would go red, all off, blue. Now it goes from red immediately to blue without shutting off all lights. It's better, trust me...
Cop and medic lights opti
This update is mainly fixes for issues from the previous updates.
Revive system reverted to old one temporarily, this will fix a lot of issues including yinventory ones for cops
Removed trees and presents
Tweaks/fixes for CTF
Siren/light issues should be resolved
Intro music plays for a shorter duration
Hotfix #1
Fixed cops randomly losing there vests
Fixed manslaughter charges not being added upon killing a player
Capture the flag tweaks and fixes
Reduced intro music length
Altis Life Christmas Update
When creating a group you can now set a password that people can use to join while locked.
News team slots re-added
Presents added under the trees in all major cities, open them to receive a gift (have you been naug
We'll be rolling out a patch for the following issues on restart:
Fixed selling turtles
Modified house trunk saving
Disabled opening text messaging or Y-menu while dead or while processing.
Fixed issues with crates that spawn on the map
Fixed giving keys to other players
On Saturday we released our big Map Update+ to the live servers. Here's the changelog:
Completely new map, most objects are now client side, went from 2900+ objects server side to 106.
Npc's are now animated (although some are not customized so they have silly animations, service stations should look good tho)
Re-made nametags, they no longer get stuck on your screen, and you can see players in cars.
The bottom right hud for food and stuff has been updated so that it s
A quick fix has been implemented intended to solve minor issues with the siren change that was implemented with the last update.
Also being fixed is the fabled Ice Cream Truck. This truck was not intended to be purchasable by everyone and as such, has been restricted to the proper party(s). If you purchased an Ice Cream Truck, you will have 7-days to either sell the truck or change the skin via the Truck Service Station. Failure to do so may result in the truck being removed from your garag
As many of you know, version 7.03 was officially released this past Friday (11/20/15) and contained a few bugs which to say the least, were irritating to play with. This weekend was dedicated to fixing what we could with a few minor updates that were not able to be included in 7.03's original release. The following have been implemented and will take effect on the next server restart:
Bug Fixes:
MX 3GL is now able to properly switch between lethal and tazer rounds.
Teargas effe
As many know, update 7.03 for our Altis Life servers was pushed for use on the servers. Due to a technical issue, implementation of the update was postponed. After working with Poseidon, the issue has been resolved and should allow the servers to update to version 7.03 upon their next scheduled restart.
We apologize for the delay in getting out these new features and bug fixes. For more info on what version 7.03 entails, please refer to the following Dev Blog.
Here we are again everyone, welcome to Olympus' Altis Life version 7.03. This update has brought a few undisclosed bugs as well as the following additions and modifications.
General Changes:
Teargas has been added to the servers, identified by Orange Smoke.
Certain equipment is capable of mitigating the effects of Teargas, which are broken into a Physical effect and a Visual effect. To make things interesting, what protects from teargas will not be revealed at this time.
A
With the release of our Altis Life version 7.02.01 we had a number of bugs come into play. With this Patch 1, the following issues will be resolved:
APD .45 not tazing targets.
APD Ghosthawk not texturing properly for Sergeants.
R&R HEMTTs not texturing properly for Paramedics.
The single addition which does not count as a "patch" is the addition of Diving Goggles for the APD, even if they'll never be used.
The new files have already been pushed to the servers a
Update time is here lad and lass',
As of now update 7.02.01 has been pushed to the servers and will go live (if it hasn't by the time you read this) on the next restart. This update in particular marks an important time in the Olympus community's development history as after hearing from the community, our founder Poseidon has found the trust needed to allow myself the ability to push updates to the live servers as they are needed. I'd like to thank both Poseidon for the trust that he is pu
Hello and welcome,
Some of you may know me, some may not. My name is Odin and I am an Administrator and Developer here at Olympus Entertainment.
Over the past few months, many rumors have been thrown around concerning the fabled "Olympus Entertainment Altis Life Remake," hereafter referred to as the remake. I am here today via our new blog system to formally announce that we at Olympus will be releasing a new, revised version of developer Tonic's role play mission, Altis Life.
As