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Civilian Representative

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Civ Rep Roundtable 9/2/18


ThatNerdyGuy

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Hi everyone, @Matt The Savage and I are your new Civilian Representative's.  To continue what the previous Civ Rep's started, I will be posting the Civ Rep Roundtable posts a couple days after the staff meeting.  My recording did bug so there isn't any audio but I will go over what was talked about.  Hopefully this will be fixed for the following meeting.

Idea: Buying insurance when purchasing a vehicle.

Resolution: Passed, This will take sometime because of UI work.  Please be patient.

Idea: Being able to purchase insurance on illegal vehicles. - @Colt had this idea

Resolution: Passed, this is another thing that will take time.  All the details are still being ironed out such as what vehicles and the how these things will be done.  For one, armed aerial vehicles will NOT be able to have insurance added.  What was discussed is utilizing the Pharma to get illegal documents(1 or 2) would spawn after selling the Pharma, you would then take the documents and the vehicle to the Forgery.  Again, a lot of this might change so stay tuned as I will keep these things updated when they are decided on.

Idea: Rewards for Holding a Cartel

Resolution: Passed, like the others this will take time.  As we are still figuring out what the rewards would be and how they would scale.  The rewards would be for holding the cartel for intervals of 1 hour and would scale the longer the same gang holds it for 4 hour intervals.  The rewards are also being discussed to scale and multiply with how many other civs are on the server.  Money would be the reward.  Like I said with the previous idea, this is still a WIP and may change by the time it get's released.

Idea: Remove the 30 minute addition to jail time if you disconnect or the server restarts.

Resolution: Passed

Idea: Ratio where Civ's tell the cops how many of them there are when doing a Federal Event and then the cops would be limited to a ratio of cops vs civs.

Resolution: Denied

Idea: Dirty Money like Asylum from cartels

Resolution: Denied

Idea: Armed boats spawn at the BW as an illegal vehicle.

Resolution: Denied

 

If you have any ideas, message Matt or I on the forums or join the Civ Rep Waiting Room channel on Teamspeak!

20 Comments


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4 minutes ago, Caleb Snackbar said:

So the reward for holding a cartel is more money... imo I think it should be something other then money cause that’s already a reward of capping cartels but ya 

I had originally brought up other things, again this is TBD so things could change.

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52 minutes ago, Noodles:D said:

For the holding is it going to be hold a cartel consecutively for an hour or will it have a time limit to retake a cartel?

Holding it for 1 consecutive hour as it stands currently.

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1 hour ago, roy said:

Make it passive money gain in every cartel like asylum. That will bring people back fighting.

You already gain money from people selling the drugs or buying the guns from Arms.  That money is deposited in your Gang Bank.  This solution would provide more and consistent money for holding the cartels.

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I hope the reward for holding cartels for a longer duration are good as it will seriously entice people to fight over it and if they wish to keep the reward bonus then physically force them to push it/slam the cap.

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7 hours ago, Rappy said:

I hope the reward for holding cartels for a longer duration are good as it will seriously entice people to fight over it and if they wish to keep the reward bonus then physically force them to push it/slam the cap.

THATS SMART MAYBE 1MIL EVERY HOUR? 

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Cartel reward:

Gang members who hold said cartel get to process said drug faster.

Have a script verifying the cartel owners and match it to the processing drug area.

Give the first 3 gang members a higher cut for taking the cartel.

 

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I dont know if people would be up for it but id say something that might increase the rp abit on the server and make it more enjoyable would be to remove the KOS in redzones, make it so its an illegal zone but if your civ u still gotta initiate inside it, ofc warzone should be KOS but id say removing the kos on normal redzones would be not too bad of an idea, it would still give cops the same probable cause to search etc but for civ it wont make it places people can just camp and kos whenever they feel like

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1 hour ago, Exeque said:

I dont know if people would be up for it but id say something that might increase the rp abit on the server and make it more enjoyable would be to remove the KOS in redzones, make it so its an illegal zone but if your civ u still gotta initiate inside it, ofc warzone should be KOS but id say removing the kos on normal redzones would be not too bad of an idea, it would still give cops the same probable cause to search etc but for civ it wont make it places people can just camp and kos whenever they feel like

Mmmmmmmmm no

Just remove vigis

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Disallow Cop Metagaming by moving around channels and messaging people during federal events. If you see it yourself and decide to come in, sure; but people specifically requesting people from other servers or messaging higher ups to get on should not be allowed. That's just not fair

Add new Metabolism System: Say +2 health every minute when you keep your food and water over 80

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