Roundtable summary 2020-01-27
Remember these are upcoming changes and additions - some of these will take some time to implement. I added some reasoning/flavor text for each idea this time around, hopefully you can see what we were thinking.
Cartels
- 
					Add the ability to see the highest medic rank currently online @Unjo
					
- It really sucks to not be able to tell if it's just EMT's online and you're dead in a redzone waiting for 15mins because they can't enter.
 
 - 
					Add the ability to change group passwords from the group menu UI @thor
					
- Re-creating a large group when you want to exclude/kick a player is very frustrating.
 
 
Scats
- 
					Add the Vermin to WPL as a cheaper, decent weapon for newer players. @Millennium
					
- Price will be 30-40k.
 
 - 
					Remove the gun requirement for unrestraining via the windows key menu @Hunter
					
- You can already do this if you select your Lockpicks manually from the Y menu, this is just a QoL change.
 
 - 
					Allow APD hatchbacks (non AHP) to be claimable by civilians @Mr Majestic
					
- The APD can currently seize our APD vandal hatchbacks for no reason other than roleplay, so we'd like to provide a roleplay reason for this.
 - Any APD hatchback would have the APD vandal hatchback skin once claimed by the civilian.
 - When the APD seizes the APD vandal hatchback from a civilian, they would be claiming that vehicle (it would go into that officers garage and return to being a normal APD hatchback).
 - This is a fun, mini-game type interaction between civilians and the APD.
 - APD vandal hatchback would no longer be purchasable at the rebel shop and the only way you can get this skin would be through claiming.
 
 - 
					Public Urination charge for roleplay purposes for when we can piss next update @Mr Majestic
					
- Like a 2.5k charge.
 - Doesn't give probable cause, etc.
 
 
Runs
- Move the salvage location in the Pygros Bay somewhere there isn't a rebel destroyer @ACursedMyth
 
Vigis
- 
					Vigilante rank storage option - Alts shouldn't feel like a requirement to play a role for fun @Mr Majestic
					
- Currently the vigilante role is extremely limiting and severely punishes your play time if you want to switch between a Vigi and a Rebel unless you have an alt. It takes many tens of hours to reach a high vigilante rank, and if you ever give it up you start from nothing.
 - 
							We're adding an option to "store/save" your current Vigilante rank/arrests in exchange for money, or for free if you don't mind being reduced by a whole vigilante tier.
							
- This will cost 750k per vigilante level stored.
 
 - If the Vigilante is currently wanted they wouldn't be able to store their rank until they become innocent (stopping abusive vigilantes just yeeting past the APD).
 - Most high tier Vigilante players currently use an alt account just so they can switch between both play styles. This new option would provides both convenience and a money sink (incentive not to use this too often).
 - Example: You're tier 3 and want to store your arrests/tier/license because your gang is doing a bank and you want to help. You walk upto the Vigilante NPC and select "store license", you'll get a prompt telling you it will cost 2.25m to store tier 3 or you can store tier 2 for free. You pay and there you go, you can pick your license back up later when you're innocent again.
 
 - 
					Vigilante tier gear tweaks - Vigilante takes too long to become fun and enjoyable with the current tiers @Mr Majestic
					
- Tier 1, 0 arrests - PO7 (no change)
 - Tier 2, 25 arrests - Sting
 - Tier 3, 50 arrests - level 3 vest
 - Tier 4, 100 arrests - SPAR-16 (no change)
 - Tier 5, 200 arrests - SPAR-16s (no change)
 - The .45 ACP is hot garbage when compared to the PO7.
 - Getting to 50 arrests with the PO7 currently is frankly insane, Sting will make this feel like a better progression.
 - No money changes for each rank, that's staying the same.
 
 
Feds
- 
					Pharmas only able to be started if you're carrying a 5.56mm or higher calibre weapon @Jig
					
- Allowing Dave the Rookbanger to spawn a vehicle into the hands of the APD was a bit too easy.
 
 - 
					Lower the Pharma vehicle spawn time by 30seconds
					
- With the new location the APD can sometimes respond a bit too quickly to the Pharma, this should allow more vehicles to get some distance before the chase begins.
 
 - 
					Increase federal event gold spawn amounts, from 200 to 400
					
- Higher amounts of gold will spawn based on number of APD online.
 - Weight of gold bar also decreased from 8 to 6.
 
 - 
					Blackwater bomb timer reduced to 20minutes from 25minutes
					
- We're testing this and just seeing what happens to the win rate. It can't really go down from 0% so ¯\_(ツ)_/¯
 
 - 
					Bank money bags will no longer be able to stored inside ariel vehicles, the weight is increased to 6, and total spawned reduced to 75 per vault.
					
- We had this huge discussion and both the APD and Civilians Council had different opinions on how to fix the bank. In the end we agreed, and the change was simple.
 - Now civilians can be chased out of the bank on the ground instead of them camping on the roof/leaving with Orcas, etc.
 
 
General
- 
					Allow speedbombs to be attached to helicopters @Hylos
					
- Speedbombs are fun, yet another money sink and we get to see stuff go boom.
 
 
Staff Roundtable
- 
					Tased players will have a spangle animation and take damage while tased @Mako
					
- Just an animation, you basically fall to the ground like you're dead, but you're not dead.
 
 - Add short barrel P90 to black market shop @NokiaStrong
 - 
					Allow loading of vehicles into HEMTT transport / mohawk @Mako
					
- Medics have this and it looks fun, so we want it too.
 
 
You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
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