Conquest Changelog - 4-16-24
Added:
-
Steam Rich Presence for all maps
-
All maps now indicate what is being played by your friends for ease of access
- ex: Olympus Conquest -> Olympus Conquest (Altis)
-
All maps now indicate what is being played by your friends for ease of access
- Players now receive Dopamine at the end of a round automatically
- Additional Carrier Rig for Clientmod users
- Added all existent Client Mod clothing to Rebel Clothing
-
SWAT
- Carrier Lite (Snakeskin) to Spc.
- A3 2.14 Bandannas/Balaclavas to O+ SWAT members
- Messenger/Everyday (Black) variants
- Additional T4 Helmets to Spc.
- SR-25 to Spc.
- SRT Ifrit ($250)
- SWAT alternate Ifrit ($100/O+)
- Ported all existent S1 horns
- Ported Warpoint tax
Changed:
-
Jumping
-
Stopped Jumpscript into vehicle canceling animation
- While within 50m of a Conquest Point animations are canceled
-
Jumping horizontally is now limited
- Should effectively stop 'DPI Jumping'
-
Stopped Jumpscript into vehicle canceling animation
- Updated uniform textures
- Vehicles now spawn unlocked by default
-
Players without Clientmod loaded can no longer purchase Clientmod Weapons
- Client Mod weapons picked up by non-Client mod users will be deleted
Fixed:
- SR-25/SCAR-H deleting from SWAT members
- Tax on Cash transfer
- SWAT Ifrits
- SWAT access to Striders through SP shop
- Removed unintended skins for Police vehicles
- Script error on player name generation
Removed:
- Redundant files
- Unused uniforms
- 6
- 1
- 1
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