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Altis Life Development

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Gang Warehouse Update


Peter Long

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IT HAS ARRIVED!!!!

 

General Stuff

  • Cops have the black ARCO added
  • SAPD Uniforms have been updated
  • NLR distance increased to 1,500m to limit spawns
  • New NLR monitor to warn players when they're potentially/most likely breaking NLR
    • Will report to admins...
  • Hospital Heal cost is now $1,000
  • Added some new optics/attachments/items to vigilante store
    • Added Spar Variant 5.56mm
    • Decreased Sting Price
  • Potential fix for correcting BW map marker when door is repaired
  • SHOULD not take damage while in jail
  • Vehicle Interaction Menu has been slightly resized.
  • Extra redgull/food/drink checks while restrained
  • Keychains/seizing/impounding will now display the vehicles Display name and not Arma Classname
  • New magazine refilling method to fix silent bullets
  • Get split pay when doing cop actions up to 150m radius
  • Cannot close out during combat/while being shot near/around/at.
  • Civilian motorboats can be purchased
    • New boats available for purchasing.
  • Player marker now faces right direction while passenger in vehicles
  • Cash & item pickup exploit fixed
  • Player tags more reliable.. shouldn't show players 8km out..
  • Corn, Lithium, Yeast, Sugar, Mushrooms now able to be sold
  • Cops can search vehicles at illegal gathering locations now and have a value returned... (heroin, frog, weed, phos, ephedra, cocaine)
  • New Sofia HQ & Blackwater Outpost for APD.
  • Anti-Ghosting Cartel/Black Market/Rebel feature added

Gang Shed Stuff

  • Can now lock/unlock all doors of the building using the shed menu (as well as using the 'u' key near the doors)
  • Gang Rank 4 & up can upgrade the buildings storage/crates (uses gang funds)
  • Gang Rank 3 & up can unlock crates/storage for all to use
  • Gang Rank 1 & up can access crates without them being unlocked
  • Gang Rank 1 & up can access storage without it being unlocked
  • Gang Rank 5 Required to purchase a building (20m from gang funds)
  • Gang sheds will delete crates & unlock in under 15 minutes if no gang members are on
    • Will re-lock and re-setup crates if a member joins.
  • First crate upgrade is 1m, 2nd is 2m, 3rd is 4m.
  • 9 storage upgrades to 10,000 storage space at 1.5m/each upgrade
  • 8 Members in gang required to purchase a shed

 

A huge shout-out to Jesse for the amount of work put into this update. Our Development team has put a lot of effort into this update, however Jesse is the MVP. 

 

THANKS JESSE! 

 

Hotfix ~7AM est 12/2/2016

  • Looting other players backpack should be disabled again
  • When trying to access an inventory you're not allowed to, it should no longer break everything like y-menu and such.

Hotfix ~7AM est 12/3/2016

  • Vigilante arresting fixed, no longer splits/loses bounty
  • Cop arrest bounty splitting tweaked, % of bounty that gets split between nearby units changes depending on how many people are splitting it.
    • If the bounty is being split between 1 person (you), you get the same value you would have before this update (0.4 * bounty)
    • If it's being split between 2 players you still get (0.4 * bounty) each. So it's basically (0.8 * bounty / 2)
    • If it's being split between 3 or more players you get (1.0 * bounty / # of players)
  • Player stats tab added in y-menu
  • Tweaks to Sofia HQ
  • Slight optimization to dynamic loading of map object (more optimizations likely to come)
  • Some decorative items prevented from spawning to maximize server performance.

27 Comments


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14 hours ago, Jesse said:

fc551ec5d3315995068f33aad2c4bea0.jpg

Yup, I click "remove container" and nothing happens. Container is empty and I have an empty virtual inventory on my guy.

 

BTW, this is in a house that got hit with the y-inventory wipe a month or two ago (never fixed in my case) - doesn't seem like it ought to matter but maybe something about the DB is messed up?

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