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Civilian Representative

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Roundtable summary 2019-12-09


i win

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Remember these are upcoming changes and additions - some of these will take some time to implement.

Cartels

  • Group system tweaks
    • Players in a group on cap should not contest the capture of the cartel.
    • Grouped players should have green names, regardless of gang affiliation.
    • If a gang member isn't in your group their name should not be green. 
    • Groups persisting through server restart if they have two or more members online.
  • Add the ability to refill mags at a dope crate

Scats

  • Pharma tweaks
    • Small should spawn a Hemtt Ammo, rather than a Zamak.
    • Medium should spawn a Tempest Repair.
    • Large should spawn a Tempest Ammo.
  • APD money tweaks, see below

Runs

  • Add a "request dope crate" button to the phone that dispatches your location

Feds

  • Airdrop event that drops around 1-2m of gear at random
    • Should contain random rebel gear, a random piece of warpoint gear (that you can already purchase fron the WP shop).
    • Should spawn randomly on the map but avoid warzone and main towns.
    • Should be a redzone once it spawns.
    • Map marker appears for everyone.
    • Few minutes of warning before it starts floating down.
    • Once per restart if there are 60+ players online.
    • APD involvement, with waves, standard redzone rules.

APD Roundtable

  • Add MK18 for Sergeant+
  • Ghosthawk buddy system for pilot/gunner to share lethal money
  • Removal of lethal splitting for ground lethals
  • Money reduction for the APD
    • Done on a per rank basis as they do not have any reliable money sinks.
      • Income reduced by 60% for Deputies.
      • Income reduced by 35% for Patrol Officers.
      • Income reduced by 15% for Corporals.
  • Undercover Qilin for Sergeant+

General

  • Add option to purchase full or basic coverage on vehicles in your garage
  • Increase vehicle limit to 75 from of 50
  • Raise betting cap to 1 billion dollars
  • Replace Carrier Lite with Police Vest for Corporals
  • Add Civilian council uniform to Rebel shop

 

You can find the  roster for the @Civilian Council here. As always you can find details on how to apply here:

 

49 Comments


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43 minutes ago, SystemChips said:

1d7291362e67cbd4926bdbd20a33013c.pngaa3f2cd95a43ce809a85793699556567.png

This is a fat yikes no cap
 

@Mr Majestic

I don't have anything to do with how your uniform looks man. I'm happy to take the credit (read: blame) for this, and while I think this is a good change (apart from the loss of aesthetics), this was a staff and sAPD thing. The civilian council has bought this up in the past, but this time around it was a staff thing and the sAPD agreed.

Lets see what the designers do with uniforms?

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2 minutes ago, Mr Majestic said:

I don't have anything to do with how your uniform looks man. I'm happy to take the credit (read: blame) for this, and while I think this is a good change (apart from the loss of aesthetics), this was a staff and sAPD thing. The civilian council has bought this up in the past, but this time around it was a staff thing and the sAPD agreed.

Lets see what the designers do with uniforms?

My bad I thought that was all civ council.
Hopefully some sAPD/Staff can see some reason to this because I dont really understand

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1 minute ago, SystemChips said:

My bad I thought that was all civ council.
Hopefully some sAPD/Staff can see some reason to this because I dont really understand

I think Nerdy explained fairly well. if you go up a few posts.

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1 minute ago, Mr Majestic said:

I think Nerdy explained fairly well. if you go up a few posts.

Maybe I should redirect my post then I'm just wondering if we could give corps a differently designed vest.
@ThatNerdyGuy
The blue APD vest works on POs because POs get a blue shirt as shown here
c51b2f0d28d500038bbd9b095f658c65.png

Now Imagine putting that on corps with the red/yellow/black shirts it looks retarded
f6c65ed277e002f70cb11c4eb5e2a292.png411cf4b63f108616a4b75a6d9ab5a1eb.png417038b9433f0000e0c18440cd1e8f89.png

Options from best to worst:

  1. Script a new carrier lite that is armor level 2 for corps+
  2. Design the apd vest to at least be black or something
  3. Use another armor level 2 vest from arma



I'm fine with the worse vest and less armor. All the APD nerfs I think they are pretty fair as the APD is strong, but just dont make my drip game weak.

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3 hours ago, SystemChips said:

Maybe I should redirect my post then I'm just wondering if we could give corps a differently designed vest.
@ThatNerdyGuy
The blue APD vest works on POs because POs get a blue shirt as shown here
c51b2f0d28d500038bbd9b095f658c65.png

Now Imagine putting that on corps with the red/yellow/black shirts it looks retarded
f6c65ed277e002f70cb11c4eb5e2a292.png411cf4b63f108616a4b75a6d9ab5a1eb.png417038b9433f0000e0c18440cd1e8f89.png

Options from best to worst:

  1. Script a new carrier lite that is armor level 2 for corps+
  2. Design the apd vest to at least be black or something
  3. Use another armor level 2 vest from arma



I'm fine with the worse vest and less armor. All the APD nerfs I think they are pretty fair as the APD is strong, but just dont make my drip game weak.

I'd take a downgrade for an all tan or tan and green uniform, there are tan and green vests and IMO it would still keep Corporal distinctive enough from POs.

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On 12/9/2019 at 5:54 AM, ThatNerdyGuy said:

FYI for all of those complaining about the vest change for corporals. Tier 3 vests were only added to corps because of a bug with Arma 3 and the police vest(tier 2). They were supposed to be switched back to tier 2 over a year ago, but that didn't happen. 

@Rossco @JuanDeaged @Zeuse

Nah. They weren’t. Was more incentives for corporal + the tier 2 looks like absolute dog shit for Corp uniforms.  We had no plans to revert it at the time. Not sure what bug you’re referring to though, because if the vest was bugged, not sure why we would have just changed it for corps. 
 

albeit this was a long ass time ago and my memory isn’t great, but we definitely changed it from requests and not for a temp purpose. 

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46 minutes ago, Dante said:

Nah. They weren’t. Was more incentives for corporal + the tier 2 looks like absolute dog shit for Corp uniforms.  We had no plans to revert it at the time. Not sure what bug you’re referring to though, because if the vest was bugged, not sure why we would have just changed it for corps. 
 

albeit this was a long ass time ago and my memory isn’t great, but we definitely changed it from requests and not for a temp purpose. 

I may be wrong then, I remember being told that there was an issue with the tier 2 vest at the time due to a Arma update.

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2 hours ago, mohsen98 said:

#remove useless vigilante Council

  w8 where is shitilante Council ??? Nothing about Vigis in the post

Even if there was, you would be very upset about it as usual.

Since your here @mohsen98 tell us, list everything you would change or add to the Vigilantes. Don't hold back, I want to hear every single idea you have friend!

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Now that we potentially have people wanting to play less cop we should focus on civ buffs instead of apd nerfs. 
you can put apd in the dirt but that doesn’t automatically make those players play civ. 
constant apd nerfs can lead to players leaving because their favorite faction is completely weak and they don’t like civ. 

im not saying I think this is a change in the wrong direction because I do think it’s a good change but instead for future ideas

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On 12/10/2019 at 3:34 PM, Dante said:

Nah. They weren’t. Was more incentives for corporal + the tier 2 looks like absolute dog shit for Corp uniforms.  We had no plans to revert it at the time. Not sure what bug you’re referring to though, because if the vest was bugged, not sure why we would have just changed it for corps. 
 

albeit this was a long ass time ago and my memory isn’t great, but we definitely changed it from requests and not for a temp purpose. 

Armed planes had come along and were killing cops left and right, turns out t3 vests could withstand a great deal more armed plane shots but were almost indistinguishable on the ground e.g. 3 7.62 to kill instead of 2 so they were adopted.

 

 

I was a cop when that change happened and there was tons of controversy around it then too, we survived with t2 vests in the past but I wish the SAPD were honest (traded corp vests for the mk18) instead of coming up with a half baked excuse (if t2 was bugged why did only corps get it?) I don't have too much of an issue with the nerfs except lethal split but I just with the current SAPD was honest with us about them.

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48 minutes ago, sploding said:

Armed planes had come along and were killing cops left and right, turns out t3 vests could withstand a great deal more armed plane shots but were almost indistinguishable on the ground e.g. 3 7.62 to kill instead of 2 so they were adopted.

 

 

I was a cop when that change happened and there was tons of controversy around it then too, we survived with t2 vests in the past but I wish the SAPD were honest (traded corp vests for the mk18) instead of coming up with a half baked excuse (if t2 was bugged why did only corps get it?) I don't have too much of an issue with the nerfs except lethal split but I just with the current SAPD was honest with us about them.

Can’t speak on today’s methods, but I can say the only time we traded was usually sr stuff for sr stuff unless it was skin related then we would occasionally remove a lower ranking vehicle for another. Highly doubt they traded vests from cpl for Sapd to get mk18. But could be wrong if things have changed. 

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4 hours ago, NokiaStrong said:

Now that we potentially have people wanting to play less cop we should focus on civ buffs instead of apd nerfs. 
you can put apd in the dirt but that doesn’t automatically make those players play civ. 
constant apd nerfs can lead to players leaving because their favorite faction is completely weak and they don’t like civ. 

im not saying I think this is a change in the wrong direction because I do think it’s a good change but instead for future ideas

Civilian council isn't here to turn civilians into terminators - we're after fun, fair and balanced gameplay. We're making good progress with balancing the factions and restoring the general order of things - far from perfect, but we're getting there. Once we see some of the bigger features we've had in the pipeline for the past few months things can only improve further.

Right now I'd love to see the focus on cartels and getting federal events back into the lime light. Personally I'd love to see the APD have some sort of federal event they can start and the civilians attack for once. Some sort of protect the VIP, gold transport or something along those lines.

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On 12/12/2019 at 7:41 AM, Devil dog said:

NokiaStrong is right apd at the PO rank is weak AF compared to most rebel load outs. which is a majority of the active police population.

L0L @Mr Majestic I'm shocked you haven't replied to this.

As if my arguments are invalid.. even cop PO's feel unfairly kitted, and they're definitely not!

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  • Community Manager

Just to clarify a few things regarding some of the Corporal changes

  1. Your uniforms will be changed alongside the vests, you're going to see some different colors for them.
  2. We didn't trade your money making, vests or anything else for MK18s and UC Qilins.
  3. I can't speak for all SAPD regarding this however I spent a great deal of time with a T2 vest as a Corporal, the greatest limiting factor is your aim at Corporal. It sucks that you don't bang the block with a better looking vest but its a healthy change for the server.

 

On 12/9/2019 at 5:52 PM, sploding said:

I'd take a downgrade for an all tan or tan and green uniform, there are tan and green vests and IMO it would still keep Corporal distinctive enough from POs.

There are currently no plans to introduce uniforms outside of the current palette especially considering the vests you're referencing are T1.

On 12/11/2019 at 1:25 PM, sploding said:

I was a cop when that change happened and there was tons of controversy around it then too, we survived with t2 vests in the past but I wish the SAPD were honest (traded corp vests for the mk18) instead of coming up with a half baked excuse (if t2 was bugged why did only corps get it?) I don't have too much of an issue with the nerfs except lethal split but I just with the current SAPD was honest with us about them.

Just to further reiterate we did not trade anything for the MK18/Qilins. I also don't know what the reference to that bug is, we got them in response to increases in Federal Events.

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2 hours ago, Mako said:

There are currently no plans to introduce uniforms outside of the current palette especially considering the vests you're referencing are T1 

Why tho?

 

If we're getting technical there's nothing preventing us from scripting the black carrier lite down to be T2 or making the green or tan vest T2. Also the current color palette sucks and IMO the PO and uniforms are plain ugly. I've talked with design staff a bunch about this and new good looking designs are constantly shot down by a SAPD that hates change.

 

 

If we're losing our vests that distinguish us and look cool because scripting is too hard I don't see why we shouldn't get some uniforms that do the same.

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1 hour ago, sploding said:

Why tho?

 

If we're getting technical there's nothing preventing us from scripting the black carrier lite down to be T2 or making the green or tan vest T2. Also the current color palette sucks and IMO the PO and uniforms are plain ugly. I've talked with design staff a bunch about this and new good looking designs are constantly shot down by a SAPD that hates change.

 

 

If we're losing our vests that distinguish us and look cool because scripting is too hard I don't see why we shouldn't get some uniforms that do the same.

Lul 

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