Roundtable Summary 2021-1-5
Cartels
- When you pull vehicles out of a garage, make an option to give keys to all in your group/gang
- Keybind which shows names below people's hex's
- Decrease time which allows players to respawn after requesting medic (is currently 7 minutes)
-
Warpoint shop completely redone
- ability to purchase redgulls, etc.
- Always spawn with NVGs
- When a gang member is in an opposing group: name tag appears green, change it to white to fix the confusion
Conquests
- Increase all 3k point conquests to 5k point conquests
- 1 additional warpoint per kill on capture points (1>2)
APD "SWAT" Conquest Faction/Role:
-
Objective:
- SWAT Faction is deployed during active conquests to counter the top gang (HVTs) in terms of conquest points
- SWAT must attack each first-place gang's points and restore each of their Conquest Points.
- (When captured by the SWAT Team) Ex. Capture Point Bravo SFA -> Capture Point Bravo
-
Conditions
- Event is PO+
-
Max of 12 SWAT Team allowed in Conquest
- First come first serve
- Higher ups can adjust roster if needed
- System for who gets SWAT can be determined by APD
-
APD push in waves together as a faction
- Once cops restore a point they have to leave the capture point unless being attacked
- Cops then must re-group to push another point
-
Initial Limit on Armor
- 4-6 Ifrits are allowed, but rest of wave must use qilins or hatchbacks
-
3 Minute Respawn Timer
- SWAT spawn at conquest rebel like civilians
- SWAT: Have free loadouts but must still pay for vehicles
-
24/7 Lethals: No Tasers
- Lethals during conquest do not remove players bounty
- SWAT receive no money for lethals
-
Restrictions:
- No Ghosthawks
- No Mar-10s
- No flashbangs/ teargas
- No level 4 & 5 vests
- No armed vehicles
- No spikes trips
-
Loadouts:
-
Weapon Choices include: every gun 7.62 and below
- not including LMGs & high capacity mags
- SWAT uniform
- level 3 vest
-
Weapon Choices include: every gun 7.62 and below
-
Additions:
- SWAT will have the ability to buy Ifrits in Conquests ONLY:
- Every SWAT member receives 50k per capture point restored
- SWAT members lose 15k per death in Conquest
- Players would receive 3 wps per cop kill like with normal player kills
-
Remove:
- Remove 7 Minute Dope Timer when killed by APD - Change it to regular dope time
- SWAT cannot seize vehicles during & after conquest
- SWAT cannot impound
- SWAT will not be able to restrain players
Runs
- Fix processing bonus. Speed increased - @Mason Harrison
APD Roundtable
Add
-
Charge Attmpt. Kidnapping
- Added manually to individuals who have tased cops with the intention to restrain
- Lethal Injector changed to an illegal item and seizable
R&R Roundtable
Change
-
Revive payout from “buddy-system”
- Increase from $7,500 to $10,000
- Would mean that if two medics are involved in a call for service, the total payout is $20,000 (to be split between the medical team of two)
Staff RoundTable
Add
-
Toggle option for view distance change - @Masoooooooooon
- Player can click a key which will allow their view distance to be changed depending on their options
-
NLR timer - @Strae
- Would display a timer counting down from 15 minutes after dying.
- Displayed somewhere out of view so it doesn't get in the way of anything (could be either displayed on HUD or whatever)
- Strae can't count
-
New Player Hint (Wiki) - @Noahhh!
- Add a new player hint that notifies new players of the Olympus wiki
- if you have new player hints disabled, wont give you the hint.
Change
-
Can chop full insurance for full insurance price instead of basic price - @Kamikaze
-
If the vehicle is basic & tiered would increase price as well
- Ex: Fully insured Orca chops for 400k instead of 200k
- Ex: Orca w/ basic & tier 2 is 250K vehicle would chop for that amount
-
If the vehicle is basic & tiered would increase price as well
You can find the roster for the @Civilian Council here. As always you can find details on how to apply here:
14 Comments
Recommended Comments
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.