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Altis Life Development

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Altis Life Update - 2024-08-29 - September Update


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ALL STAFF MEMBERS ARE KILL ON SIGHT FOR THE DURATION OF SEPTEMBER

 

Added:

  • Powerball
    • Purchase tickets at any gas station, and see current player chosen numbers with ;ptickets
    • 1 Draw a week on Sunday at 1PM EST
    • 10 tickets available per person per draw
    • 3 numbers plus a PB bonus ball chosen
    • Jackpot does NOT reset if there are no jackpot winners!
    • Billboard in Kavala showing current jackpot and time until draw
  • Emote wheel
    • Default Keybind: Ctrl + O
    • Donator Dance 1
    • Donator Dance 2
    • Beat Down (Kick 'em in the nuts!)
    • Taekwondo
    • Pushups
    • Kneedbend Fast
    • Kneebend Slow
    • Pee
    • The Bird
    • SlowMo
    • Point
    • T Pose
    • Idle
    • Hide
    • Briefing
    • Rise from the Dead
    • Star Gazer
    • Sit Cuffed
  • New Stats
    • Due to a major rework of the stat system, some stats may be delayed in getting transferred to the new system
      • Cop lethal bounties received
      • Cop arrest bounties received
      • Vigilante bounties received
      • Lottery Winnings
      • Cash earned from people buying items from medic dope crates
      • Dope crates bought
      • Item Sold Stats
        • Money bags
        • Large paintings
        • Small paintings
        • Fentanyl
        • Actinium
        • Uranium
      • Kill Stats
        • Civilian kills towards Civilians
        • Civilian kills towards Cops
        • Civilian kills towards Medics
        • Cop kills towards Civilians
        • Cop kills towards Cops (Friendly Fire)
        • Cop kills towards Medics
        • Civilian deaths from Civilians
        • Civilian deaths from Cops
        • Cop deaths from Civilians
        • Cop deaths from Cops
        • Medic deaths from Civilian
        • Medic deaths from Cops
        • Gang/Group member friendly fire
      • Cop/Vigilante taser stats
        • 10 second cooldown after being un-tased by anyone
        • 1 minute cooldown after being un-tased from the same person
        • Any tases during cooldowns will not increase stats
  • Group wars
    • Any gang that you are at war with, all your group members are now temporarily at war with
    • Group war players have a slightly lighter red name than regular wars
    • War points are able to be acquired through group wars the same as usual
  • Gun Game Event
    • Every 1 kill your gun will be upgraded
    • On win, K/D during event will be shown, and will not apply to any regular K/D stats
    • Scopes can be chosen before the event starts
    • Currently 33 weapons in order
      • ASP
      • Mk200
      • Mar-10
      • RPK
      • Mk1
      • Mk18
      • Mk14
      • Spar17
      • Rahim
      • AK12
      • AKM
      • Type-115
      • Promet
      • MXM
      • Katiba
      • MX
      • CMR
      • Car-95
      • Spar-16
      • TRG
      • Mk20
      • ADR
      • SDAR
      • AKS
      • Kozlice
      • Vermin
      • Sting
      • PDW2000
      • Protector
      • Rook
      • 4-five
      • ACP-45
      • PM
      • Zubr
  • Toggle for legacy cop lethal indicator
  • Auto-switches weapon fire-mode on revive to selected mode on death (Full Auto, Single Fire)
  • Auto-switches weapon scope state on revive to selected mode on death (Zoomed, non-zoomed etc)
  • Event kill notifications

Changed:

  • Experimental client and server performance increase
  • War Point Changes
    • Increased maximum gain to 6
    • Increased maximum loss to 4
    • Uniforms, Unarmored vests, and Handguns no longer count towards calculation
    • Increased delta for WP gain
  • Major map misc item reduction
    • Map designers removed useless miscellaneous items to increase client performance across the map (Please submit a bug report for any important missing objects or otherwise disimproved areas - this aims to set us up for a cleaner map and designs going forward)
  • Sofia Bank Reworked
    • Features an underground parking area - the parking area gate will only open once the vault bomb has blown, and will then be able to be interacted with via switches at the inside and outside near the gate
    • Interactable bollards have been placed at the top of the ramp to prevent blocking of vehicles inside, and are only able to be interacted with using the interior switch
  • Lowered evidence locker escort vehicle despawn radius on vehicle spawn
  • Updated NLR circle message for rule clarification
  • House lockdown kits can now be used by anyone who has keys to the house
  • Added vigilante arrest count when checking a vigilante's licenses
  • During the infected event, Infected will no longer have their legs break
  • Changed APD escort to have a timer instead of regular messages for holding/spawning
  • Infected event infected start count is now dynamic on how many participants there are
  • Reduced amount of messages when accessing the garage
  • Removed ability to spawn in gang turf while turf is active
  • Moved Kavala Plant airdrop location to solve landing location of airdrop issue
  • Changed "Disable Mine" action to be universal across all explosives and persistent over death/logging out

Fixed:

  • Fixed Gang Sheds unable to be repaired
  • Fixed some weapons/armor options not having proper war point values
  • Fixed processing item calculation slightly off
  • Fixed being unable to request medic immediately after dying
  • Fixed medics able to have firefighter gear in events
  • Players able to send their own bones to jail
  • Fixed multiple grammar/spelling errors
  • Casino winnings stat increasing more than intended
  • Weapon attachment duplication bug
  • Multiple rare server side script errors
  • Some client-side script errors
  • Time display on bottom left now displays correct time and date all the time
  • Fixed hummingbird flare claiming and actual flare usage
  • "Already being revived" bug finally fixed
  • Helicopter repair not working properly for some air vehicles
  • Newly bought vehicles will be put in the garage if the spawn position is blocked
  • Fixed an issue with creating and/or disbanding gangs

Removed:

  • War Point transfers

Hotfix:

  • Fixed loadout prices
  • Legacy lethal toggle
  • Death screen bugging
  • Selling houses kicks
  • Gang Vehicle spawning
  • Cop Y-Inv deleting (We'll make the APD lose money again soon 🙂)

Hotfix #?:

  • Fixed death screen not working correctly
  • Fixed "No Gang Affiliation" when dying to cops
  • Fixed stats not syncing properly for cop and medic
  • Fire mode/optic mode now persists on respawn on cop, unhostering using the holster keybind, and during the gun-game event
  • Potentially fixed backpack/clothing inconsistent texturing
  • Respawn Nearest HQ button not closing the death screen

RE: Warpoint Trading


Recently we’ve had a poll to remove the trading of Warpoints entirely, this isn’t the first time this poll has been initiated. We initiated a 10% tax on trading after the first poll, this had no significant impact in the amount being traded. We have ultimately decided to end it after another community split vote. 

While this marks an end to direct trading of Warpoints we’ve developed supplementary systems over the years that allow the trading of Warpoint gear, utilizing Warpoints to purchase vehicles, and have tweaked the Warpoint gain to be more familiar to what it was years ago. These systems will hopefully lessen the impact this change would have on the community as a whole.

We hope the community is able to understand our decision on this matter, and will be debating further changes that may need to be made in the future. Balance has been and will be our focus towards this system going forward and will be hoping for feedback in the coming months. 

 

If you find a bug please submit a report HERE.

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12 Comments


Recommended Comments

  • Changed "Disable Mine" action to be universal across all explosives and persistent over death/logging out

sov really crashed out before she could experience this epic gamer move 

  • Haha 1
Link to comment
45 minutes ago, wr5thx said:

is the powerball idea deranged from my suggestion at all on moving the money from vehicle spawns on civ to a random bank? 

People have been wanting powerball forever, So probably not? 🤷‍♂️

Link to comment
  • Admin
2 hours ago, wr5thx said:

is the powerball idea deranged from my suggestion at all on moving the money from vehicle spawns on civ to a random bank? 

Powerball was a donation goal last year just finally made it in. 

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