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Altis Life Development

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Altis Life Update - 2025-05-10 - May Update


updater logo.webp

Added:

  • Invasion
    • New gamemode
      • Scheduling
        • We're going to start off by hosting these twice a week on Monday and Thursday 4:30PM ET
      • Scoring
        • Flags take 10 seconds to capture
          • To capture a flag you need a 5.56mm rifle or higher
        • Flags will randomly rotate as soon as the last is depleted
        • 4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
          • High - 15% - 10/t - 500pt - Triangle
          • Normal 50% - 7/t - 280pt - Square
          • Low 35% - 4/t - 140pt - Circle
            • Each tick is 5 seconds
      • Payout
        • $7.5m starting pot
          • Players are paid out equally based on the amount of points their gang get
          • To receive a payout players must 'participate' by getting a kill or dying in the zone
          • Top 3 gangs get a bonus to their gang bank
            • 1st place $1M
            • 2nd place $500k
            • 3rd place $250k
        • SWAT are paid $100k per flag capture
        • SWAT lose $15k per death
      • Limitations
        • Group size is limited to 8 players
      • Rules
        • Follows Conquest rules
          • e.g. No Ghosthawks, ATs, Chopping, etc.
      • Warpoints
        • 1 WP per kill
        • 2 WP if kill is within 50m of flag
        • -1 WP on death
      • Vehicles
        • Vehicles destroyed in the zone are returned to the garage
        • Armed vehicles have increased pull prices
          • $650k for HMG/HMG+
          • $750k for Prowler .50/Qilin Minigun and all variants
      • Notification prior to start at 15m and 5m
        • Voting for the zone starts at 2 minutes
      • Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
      • New stats
        • Invasion Captures SWAT
        • Invasion Captures Civ
        • Invasion Kills and Deaths SWAT
        • Invasion Kills and Deaths Civ
      • Houses are disabled inside of the zone during the Invasion
      • Respawns are 30s
      • Loadouts instantly equip without a progress bar
      • SWAT kills do not provide money nor wipe bounties
      • Rebels are a 200m safezone - players cannot be killed inside similar to Conquest
      • We'll be starting with 2 zones that have a small amount of objects to test the volatility of FPS/network
        • North Air
          • 14 Flags
          • 2 Rebels
        • Athira
          • 11 Flags
          • 2 Rebels
  • Client Mod Weapons
    • Mk22 to Cop 2+ (CMR-76)
    • PKP Zenit added to Rebel Shops (Mk200)
    • PKPB added to Rebel shops (RPK-12)
    • Mjolnir added to Rebel shops (Mar-10 .338)
    • MG-5 added to Rebel and Blackmarket shops (Car-95-1)
  • Bounty perks
    • Players now receive perks for maintaining a high bounty
    • You can tell if a perk is in use by your bounty flashing bottom right
    • The perks are as follows:
      • $500,000
        • Lock pick 10% faster
        • Lock pick success chance increases 10%
      • $750,000
        • Process 5% faster
        • Gather 5% faster
      • $1,000,000
        • Lock pick 20% faster
        • Lock pick success chance increases 20%
      • $1,250,000
        • Lethal inject 10% faster
        • Lethal injectors are 5% cheaper
      • $1,750,000
        • Unrestrain 20% faster
      • $2,000,000
        • Rob players 20% faster
        • Rob gas stations 10% faster
      • $2,500,000
        • Process 15% faster
        • Steal kidneys 15% faster
      • $2,750,000
        • Repair 10% faster
      • $3,500,000
        • Unsealing actions are 10% faster
        • This includes:
          • Airdrops
          • Escorts
          • Black markets
      • $4,000,000
        • 25% chance to keep epi-pen or dope shot
  • Seized drugs added to the Evidence Locker Escort
    • 10% of drugs seized from players and vehicles are now added to the Evidence Locker escort
    • Alike current physical weapons, clothing, etc these items will be viewable on the stats page with their price
  • Cop escalation menu
    • A new menu that handles the authorization of escalation actions
    • FTO/Staff Sergeant+ can now
      • Authorize Type 115's for Corporal's
      • Authorize Spar and MK20 for Deputies
    • Junior lethals and PO vest actions have been migrated to this menu
    • Alike the authorizing of PO vests, authorized items will have a blue glow in the shop
  • Two new shared progress bars
    • Status of another player healing you
    • Status of another player unrestraining you
  • War points are now given for kills in gang turf skirmishes
  • The black water vehicle will now explode after 45 minutes of being unclaimed
  • PO of the week can buy Tier 3 vest in their shops
  • Toggling off FTO vests will automatically replace all POs vests with their police vest
  • Medic on route simplification setting (makes icon text shorter)
  • Siren sounds distort while tased or downed (immersion lol)
  • Textures
    • Cloud Qilin (Free)
    • APD
      • SAPD Hex Strider ($250)
      • SAPD Hex Hunter ($250)
      • SAPD Hex Orca ($250/SSgt+)
    • Gang
      • PAID Granit
      • PAID Combat Fatigues
      • Backshot Battalion Granit
      • Teamplayers Fatigues

Changed:

  • Gear escort rework
    • The gear escort has now been reworked to start in Neochori.
    • A drawing depicting the changes can be found here.
  • Jail bomb timer has been decreased from 15 minutes to 10 minutes
  • Airdrops now have a chance of spawning a 6.5mm suppressor instead of RPG rocket
  • Legal pro defend payout has been increased by 33%
  • Login Anniversary reward Prowler has been switched to mini-gun Qilin
  • Login Anniversary reward cash has been increased from $100k to $500k

Fixed:

  • SAPD Hex Qilin missing Lightbar
  • SAPD Hex Qilin showing as Undercover in vehicle garage
  • All player deaths referring to has died when suiciding
  • Daily rewards no longer wipes previous house compensation
  • Logging out with a dopamine timer on cop wipes civilian loadout
  • Nearest group member pulling individuals that were dead on spawn island
  • House purchases from another player would display inaccurate house expiry
  • Helicopter damage handling
  • Evidence locker spawning with weapon attachments
  • Not being able to join events
  • Uniform textures not setting properly
  • Being able to start material delivery contracts with advanced rebel
  • Players being able to pull medics out of vehicles
  • Players being able to pull players out of vehicles at extreme ranges
  • HUD script errors on client initialization
  • Disputes script error while browsing

Removed:

  • Legacy hint system support (extra details here)
  • SOPI Hatchback
  • Nemesis Ifrit, Combat Fatigues, and Granit
  • Triad Granit
  • SAPD Orca
  • NSFW Granit
  • COB Fatigues

If you find a bug please submit a report HERE.

  • Like 8
  • BlessUp 1
  • Nuke 1

9 Comments


Recommended Comments

  • Lord of Tickets
-dante-

Posted

Holy fuck our devs are elite

our designers are elite 

our client mod devs are elite 

our web devs are elite 

sick update in the big 2025

  • Like 2
Big Boss Fredo

Posted

You removed art gallery from kavala and now gear escort? My nigga where will I rob cops now? 

Chaplain

Posted

3 minutes ago, Big Boss Fredo said:

You removed art gallery from kavala and now gear escort? My nigga where will I rob cops now? 

youll just have to rob them center map and risk getting roached by the off duty cops/telos crews.

Big Boss Fredo

Posted

1 minute ago, Chaplain said:

youll just have to rob them center map and risk getting roached by the off duty cops/telos crews.

Fuck civ council we need a kavala council 

Chaplain

Posted

5 minutes ago, Big Boss Fredo said:

Fuck civ council we need a kavala council 

i mean, we have a Kav governor or mayor, who is clearly not doing the job.   maybe its time to impeach.

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